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ICERGB
21
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 13th Nov 2002 15:37
I was told that a deforming animated .x file is supported in DBPro?

I can make a non deforming animated .x file and it works well!

How can I import the deforming animated frames in DBPro please help???

(Using memblocks)

How could I load a .x file into a memblock frame by frame perhaps that would act as a animation that I could build myself? Using deformations or not?

(If anybody is unsure about this deforming mesh method, it would be like having all the sides of a 3d object fall apart, where as a non-deforming mesh would just rotate or move the pieces of the 3d object- These are load in the .x file as frames or animation.)
Lee Bamber
21
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 15th Nov 2002 21:58
You can deform an X File object when you use the bone animation system of advanced X files. We are also working to improve this system for Patch 4 and if you produce X files you think should work then send them to mike@darkbasic.com with the subject DBO Model Test and we'll make sure it works for you. Patch 4 will only deal with all types of X file at this stage, though you are welcome to send 3DS, MDL/2/3 formats too.

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