I was told that a deforming animated .x file is supported in DBPro?
I can make a non deforming animated .x file and it works well!
How can I import the deforming animated frames in DBPro please help???
(Using memblocks)
How could I load a .x file into a memblock frame by frame perhaps that would act as a animation that I could build myself? Using deformations or not?
(If anybody is unsure about this deforming mesh method, it would be like having all the sides of a 3d object fall apart, where as a non-deforming mesh would just rotate or move the pieces of the 3d object- These are load in the .x file as frames or animation.)