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Bug Reports / Possible d3d_set_ortho_camera pick object issue

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JoeOh
15
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Joined: 25th Feb 2009
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Posted: 9th May 2010 09:20
the pick object function will seem to only correctly pick an object's location if the camera is set to normal perspective and not orthogonal. Maybe a new "D3D_PICK_ORTHO_OBJECT" function will do the trick?

If this bug notice is not for this subforum, just tell me where I should put it. Thanks

Cloggy DLL is still the bomb though

Home is where my souped-up computer is...
IanM
Retired Moderator
21
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 9th May 2010 13:04
You need to tell Cloggy, or fix it yourself (the code is available)

JoeOh
15
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Joined: 25th Feb 2009
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Posted: 9th May 2010 18:59
feel free to delete this if you want. I tried to, but couldn't find the link to do so(if one even exists).

Home is where my souped-up computer is...
Brendy boy
18
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Joined: 17th Jul 2005
Location: Croatia
Posted: 14th May 2010 01:16
Quote: "You need to tell Cloggy, or fix it yourself (the code is available)"

That isn't cloggy's problem. That's a bug in dbpro's pick object command which works only with persepctive cameras so i think this is in the right subforum.

God is real unless declared integer.
IanM
Retired Moderator
21
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 20th May 2010 15:16
It's Cloggy's plug-in that sets the orthographic view that introduces the problem.

I'll take a quick look at the DBPro code, but if it's not a quick and easy change to the code, then I plan on leaving this bug as rejected.

EFX
19
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Joined: 27th May 2004
Location: Fort Walton Beach
Posted: 21st May 2010 05:02
I've been working with the ortho view for a personal project, and if you still are having problems, there is a specific pick screen command built into the d3d plugin that specifically deals with the ortho camera.

This is how I use it:


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