Quote: "I tried the skyboxes, but couldn't get them to work the way I wanted
any media i use, i like to be my own"
There's the problem then!
The images on the six sides of a skybox are specially designed so they distort in the corners. Without the distortion, perspective goes to work and they don't look right - it just looks like images on the faces of a cube - which it actually is!
With the distortion done correctly, you can't see the shape of the cube and all you do is rotate it.
I can't remember what programs you use to create the images, but they do exist. You render the scene with the camera pointing in the six directions you need. Might have been Bryce or Terragen, something like that - I'm not sure...
Here's an example using free skybox images downloaded off the net:
Set Display Mode 800,600,32
Sync On: Sync Rate 60
Hide Mouse
AutoCam Off
Load Object "skybox.x",100
Scale Object 100,80000,80000,80000
SET OBJECT 100,1,1,0,0,1,0,1
Set Camera range 1,100000
Repeat
CX#=CAMERA ANGLE X(): CY#=CAMERA ANGLE Y(): CZ#=CAMERA ANGLE Z()
CY# = CurveAngle(CY#+mousemovex(),CY#,10.0)
CX# = CurveAngle(CX#+mousemovey(),CX#,10.0)
Rotate Camera CX#,CY#,CZ#
YRotate Object 100,WrapValue(Object Angle Y(100)+0.02)
Sync
Until MouseClick()=1
End
(Media Attached Below)
TDK