I failed to find much of a story at all, other than the war is not over.
My first attempt, I could not seem to block the incoming attacks (bad timing) and died on the first guy. I then sat and stared at my dead character for about 2 minutes awaiting SOMETHING to happen. After trying any of the controls to see if they did anything, I then hit escape to quit... not very intuitive there, I might add. Perhaps allow the player to try again when they die instead of forcing them to quit and restart the application to try again?
My second attempt went about the same as the first. I cut some wheat, entered battle and died... though, this time I did block a couple times and got some hits in on the other guy. Quit app/restart....
My third attempt, I went to cut some wheat and accidentally smacked the kid upside the noggin'... I'm guessing he died. It began to rain after the kid died (sad mood intended, I'm guessing), so after deciding that the villager who bared witness to this incident didn't care much at all that I just slaughtered one of our young, I went on my merry way harvesting wheat in the rain. As per usual, strolling some ways down the field, the wheat magically disappears and the red dawn of war approached. This time I was fairly ready to enter combat. I blocked all attacks this time and successfully defeated the bad guy. Upon strolling further down the battlefield, my attire changed back to the villager type outfit and wheat magically reappeared in front of me, whereupon I began to harvest more. With no villager in sight, I can't exactly surmise where in the world I might be. The red sky came again and I prepared for combat. This time I took a couple hits, but again defeated my opponent and carried on... wheat shows up, I cut wheat, red sky comes, and I die in combat... Quit app/restart app...
Fourth attempt, I found myself mashing the block button against the first opponent and the stickykey dialog shows up, whereupon the application crashed.
If a story is meant to be told here, might I suggest making the play a bit easier? Challenging games typically bring with them some form of enthralling gameplay, while the story-based games typically allow the player to continue on regardless of failure count.
Or perhaps I am missing something here.
Nice art style, though.
The one and only,