@ CapoBuzz:

With C&C, the cut-scenes were up-close and personal. In a way, this can make the player feel closer to the individuals fighting for you; the individuals that you never see up close and personal when playing the actual game.
An FPS might be interesting. It just depends on how it's presented. Take The Daedalus Encounter for example, (I loved this game when I was younger) but then again, there was very little to the game other than Live Action cutscenes.
I would suggest to not put anything in the game that will be in the cutscenes, and vica versa.
Quote: "But when a cutscene drags me away from that world and forces me to watch, well, me, interacting with others, fighting in ways that I'm incapable of or doing things that my own controls won't allow, I'm taken out of that experience and made a spectator. And while it's nice to see that the characters look great, I couldn't care less -- I want to be put back into that environment."
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Don Reisinger
An interesting article.
My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.