I'm just wondering if anyone can recommend any essays, books or articles about game design, theories of gameplay, the psychology of play and any other aspects of games which impinge on our understanding of games as a medium. It'd be great to find, say, a game equivalent of Aristotle's
Poetics (a book which defined comedy and tragedy, and looked in detail at how plots, characters and theatre works) but I'm not sure if anything like that has been written yet.
I've been hanging around gamasutra for a while and their articles are pretty interesting, but I'm just wondering if there are any other resources available, whether online or in book/journal form, and whether short (gamasutra article) or long (entire book).
Secretary of Unknowable Knowledge for the Rock/Dink administration '08