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FPSC Classic Work In Progress / [X9] Virus 2 - W.I.P

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PekelaarSFX
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Posted: 3rd Jun 2010 16:40 Edited at: 23rd Jun 2010 16:55



Virus 2

Developer: Infocus Games (Mgarand, PekelaarSFX, AdrianaJones, Bugsby)

Storyline:

The game continues where virus Ended, the Russian rebellion have launched ICBM's With its primary Target: The United States.
You are Ethan Sobroski, a SAS Sergeant who survived the hell of Virus.
You are re-assigned to Take the fight to the Rebels and to find the anti-virus, And eventually, Stop the Infection.

Features:
- Professional Audio Design
- 12 Mind Blowing Levels
- Rigged and Retextured guns
- Costum Models (with Shaders!)
- Animated HUDS


Progress
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6

Screenshots:





More to come!



mgarand
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Posted: 3rd Jun 2010 16:43
Yup, it's going good , working on the next level... Space



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Insane Arts
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Posted: 3rd Jun 2010 17:02
Looks great,
this is the kind of games i want to see posted more often, Games that haven't just been thrown together.

AMD phenom II X2 550 @ 3.1ghz, 4GB Ram, Nvidia 1GB 9600GT, 3tb of HDD space, Dual monitor setup, Windows 7 Ultimate.

yeah, FPS Creator development charm.
mgarand
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Posted: 3rd Jun 2010 17:03
Thanks mate, sorry i was quite offending in your post, i have read it again and your right (in most ways )



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TheCoolGuy
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Posted: 3rd Jun 2010 17:16
Looks real nice man, great job!
PekelaarSFX
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Posted: 3rd Jun 2010 17:17
Thank you I'm Working on some new Audio, and are working on a Small Demo.

So Keep Watching!


mgarand
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Posted: 3rd Jun 2010 18:07
Any comments ?



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charger bandit
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Posted: 3rd Jun 2010 19:36
Looks good but those two screenshots don't really show much,waiting for more.


mgarand
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Posted: 3rd Jun 2010 19:53
We will make more screenshots soon, thanks for the comment



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DarkJames
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Posted: 3rd Jun 2010 23:10
This looks Awesome!!

SikaSina Games
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Posted: 3rd Jun 2010 23:24
This is nowhere near awesome. It is simply, and utterly ridiculously EPIC ! Good to see you're improving drastically on your level design you two, it looks truly astonishing! Remember that I'm up for any help this week (then after 16th June, I'm open for ANY help) just drop me a line on MSN, I wouldn't mind helping out again .

-SSG

--=. ,=--
"Death is a surprise party. Unless, of course...you're already dead on the inside." - John Kramer, SAW III
Bugsy
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Posted: 3rd Jun 2010 23:29 Edited at: 3rd Jun 2010 23:29
contact me on MSN if you guys need any segments, enemy AI scripting, or level design work.

edit- or skype

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
D0MINIK
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Posted: 4th Jun 2010 01:26
It actually look top!

Just two hints:

- Screen 1 has a console in the foreground with totally blurry texture on it, so it doesn't fit into the hi-res texture scene.

- The crates in the background look like wood with metal shader on it. But might be just because of the angle of the screen, I could imagine it's kinda rusty/galvanised metal?


Aside from that, I see excellent textures and architecture!

mgarand
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Posted: 4th Jun 2010 08:19
Quote: "I wouldn't mind helping out again"

Thanks mate, glad you want to help again

Quote: "contact me on MSN if you guys need any segments, enemy AI scripting, or level design work."

Thanks! I'm sure we can use some help

Quote: "Screen 1 has a console in the foreground with totally blurry texture on it, so it doesn't fit into the hi-res texture scene."


Good one! i used it for the level, but it isnt an objective so im sure it will be removed

Quote: "The crates in the background look like wood with metal shader on it. But might be just because of the angle of the screen, I could imagine it's kinda rusty/galvanised metal?
"


They are metal , evidence :



Thanks for the Comment everybody, it gave us a boost to work on the game.



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
PekelaarSFX
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Posted: 4th Jun 2010 10:53
Quote: "- Screen 1 has a console in the foreground with totally blurry texture on it, so it doesn't fit into the hi-res texture scene."


I just saw it myself, Good that your paying Attention

Quote: "- The crates in the background look like wood with metal shader on it. But might be just because of the angle of the screen, I could imagine it's kinda rusty/galvanised metal?"


Its a Rusty kind of Metal, because its still a Moisty underground ICBM Lauch Facility ..

NOTE: I've Added a Screenshot
(dont flame on having no light source, it will be there, but it was a First Inpression Test)


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AbdulAhad
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Posted: 4th Jun 2010 12:44
Looks amazing! Topnotch!

Abdul Ahad
TerrorNation
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Posted: 4th Jun 2010 12:54
These screens are great!

I would suggest retexturing the holographic sight on the G36C to make it blend in with the matte black colour of the rest of the weapon.

Other than that, keep up the good work guys!
mgarand
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Posted: 4th Jun 2010 13:16
Quote: "retexturing the holographic sight"

Thanks! on the to-do list

I need to reinstall fpsc, loading sky error, but there is nothing wrong with the sky lol, but after that i will post some Space Center ISS screens.



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mgarand
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Posted: 4th Jun 2010 16:34
Just finished the retextured sight for the G36C, also made some nice snow-covered gun retextures for a cold level...



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PekelaarSFX
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Posted: 5th Jun 2010 00:26
Thanks For all the comments Once FPSC is Running up again, we will do a small teaser demo.

NOTE: Screenshot Attached



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Defy
FPSC BOTB Developer
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Posted: 5th Jun 2010 14:00
Looking good guys. Looking good.

I'll try to help you Mgarand, see whats happening.. Hope to see more soon.
mgarand
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Posted: 5th Jun 2010 14:06
Thanks mate, if i can get that error out of the game, it would be great



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mgarand
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Posted: 5th Jun 2010 21:28
Retexutured gun process



Update:

Errors in build game solved
Working on next level (villa)




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DarkJames
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Posted: 5th Jun 2010 21:38
Nice hand and Gun retexture..

mgarand
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Posted: 5th Jun 2010 21:46
Thanks ColtFang, btw good luck with your game!



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Bugsy
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Posted: 5th Jun 2010 22:26
Quote: "Thanks For all the comments Once FPSC is Running up again, we will do a small teaser demo.

NOTE: Screenshot Attached"


in said screenshot, there appears to be a massivs sourceless light in the middle of the room. the gun retex is nice though.

imageflock.com/img/1272671763.jpg[/img]
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mgarand
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Posted: 6th Jun 2010 00:05
Quote: "there appears to be a massivs sourceless light in the middle of the room"


Thanks! yeh a bad habid of mine ^^, will fix it

Quote: "the gun retex is nice though."


Thanks!



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s4real
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Posted: 6th Jun 2010 02:28
Screenshots look good keep up the good work.

best s4real



Pack ya games with vishnu fpsc packer its free.
mgarand
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Posted: 6th Jun 2010 09:51
Thanks s4real! We'll do our best



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Metal Devil123
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Posted: 7th Jun 2010 04:15
Looks nice! Propably better than the older V2. So far. I think...


Heimo Vesa ROCKS!!!!!
mgarand
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Posted: 7th Jun 2010 08:15
Thanks! It's less horror, infected people, and more action based, but we are planning to add a few levels with infected people Maybe white house?



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Metal Devil123
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Posted: 8th Jun 2010 02:16
Sounds cool! I will be home in a week or so and if you want I can make some huds for this game (and maby games that Infocus Games make in the future). Looks promising!


Heimo Vesa ROCKS!!!!!
mgarand
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Posted: 8th Jun 2010 15:09
Thanks, we can use all the help



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Defy
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Posted: 10th Jun 2010 16:48
Good to hear Metal, Ive always been a fan of your work.
Its on the hush hush at the moment, yet I too shall be lurking somewhere as there is something on the cards after Virus 2.
Keep up the good work guys, looking forward to the release and future.
mgarand
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Posted: 10th Jun 2010 16:49
Quote: "on the cards after Virus 2."

haha, yeh. It will be too awesome hea



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mgarand
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Posted: 20th Jun 2010 00:02
Sorry guys, was working hard to get all the errors out level 6, bloody errors



A screen wich takes place under the white house. I need to resize the pillars though



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mgarand
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Posted: 20th Jun 2010 00:06
Last update for now: Some choppers and paratroopers (my idea )





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Metal Devil123
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Posted: 20th Jun 2010 11:27
Nice! love the choppa scene! Looks great! Just to quote Arnold: "Get to the choppa!!"

mgarand
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Posted: 20th Jun 2010 11:35 Edited at: 20th Jun 2010 11:36
Quote: "Get to the choppa"


haha, that's what you need to do in some levels, Get to da choppah!!!

(edit) Pekelaar isnt doing much at the time but i can tell you, this game is nearly finished



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AbdulAhad
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Posted: 20th Jun 2010 12:15 Edited at: 20th Jun 2010 12:17
haha! Nice!

Now I can hear it in my head!

Abdul Ahad
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Posted: 20th Jun 2010 14:47
It's looking really good and very fun to play. You guys have certainly done a lot of work in a short space of time. How long has he project taken you so far?
mgarand
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Posted: 20th Jun 2010 15:07
The developing of Virus 2 took us a month at the moment, although we are working on some huds etc. now, and then the hard part begins (errors etc.) i hope we can finish it before 01-07-2010



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Zay
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Posted: 20th Jun 2010 15:52
I bet the Choppa effect is a billboard
AdrianoJones Wannabe
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Posted: 20th Jun 2010 15:54
Hey Mark this looks good, wanna send me the voice acting lines again? I kinda forgot all about them.

-Adrian

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mgarand
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Posted: 20th Jun 2010 16:10
Quote: "I bet the Choppa effect is a billboard"

would love to bet with you, then i would win something lol, nope it's a 'real' object

Quote: "Hey Mark this looks good, wanna send me the voice acting lines again? I kinda forgot all about them."


Thanks! I can use help



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mgarand
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Posted: 20th Jun 2010 18:37
sended the stuff adrian



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mgarand
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Posted: 20th Jun 2010 18:44
just finished the president for virus, yeh its our old retextured friend rick astley:





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D0MINIK
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Posted: 20th Jun 2010 19:24
Ok.... hehe
Well, looks good!

mgarand
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Posted: 20th Jun 2010 19:54
haha, i was thinking about an easter egg with this kind man



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Bugsy
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Posted: 20th Jun 2010 21:40
I spotted an error in the castle scene- that pillar to the right isn't supporting anything.

imageflock.com/img/1272671763.jpg[/img]
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