Quote: "Anyways, what do you mean, learn more about fugues? How they are written? Or playing them?"
Writing. I'm attempting to compose in my spare time. I actually was forced to make a decision.
I've already undergone a year of professional training in school, so I have the concept of harmony under my belt pretty well. Counter-point was kind of a fun thing, and lead to me having an interest in fugue.
I did a very poor composition a bit back. It was a hybrid first movement sonata form composition. I used Baroque counterpoint in it and ended up having my first and closing theme from the exposition developed simultaneously in the development, which is remotely like what a double fugue does (in the sense of developing two themes at the same time via counterpoint). I then had announcements of the first theme inverted and such, as well as diminished and augmented of course. It turned out to be an interesting composition, and my teacher was confused as to how I knew counterpoint so well. However, I think my composition is horrible because I didn't follow any rules of counterpoint. Except the two different melodies playing on top of each other and being primarily consonant.
Anyways, the books I have chosen to buy are as follows:
-"Guide to the Practical Study of Harmony" (Tchaikovsky). This is for reference.
-"The Study of Counterpoint: From Johann Joseph Fux's Gradus Ad Parnassum" (Johann Joseph Fux and translated by Alfred Mann). This is a book that Bach endorsed, and Mozart, Haydn, and Beethoven studied. It is a very famous book according to many reviews across the internet.
-"The Study of Fugue" (Alfred Mann). This is basically a second part of Fux's Gradus Ad Parnassum that Alfred Mann translated. It also includes four other sources of information on fugues.
-"The Art of Fugue & A Musical Offering" (Johann Sebastian Bach). This is for study material along with the Study of Fugue. It's best to learn by example, and the Art of Fugue is a contrapuntal exploration of fugue, so I figured it would suit my endeavors well
-"Principles of Orchestration" (Nikolay Rimsky-Korsakov). I bought this book to learn the principles of orchestration, as the title would suggest. I intend on writing epic music for my games eventually.
Now all I need to do is learn how to model, animate, and texture content, and I'll be set for making a full game on my own. Which is quite a large amount of material to cover, and will take a very long time.