Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Fallout Online! Yah...wait, no ES Online?

Author
Message
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 17th Jun 2010 13:32
Fallout Online

Yup, it's official...but seriously, I would have wanted Elder Scrolls Online before a Fallout. I love both games, but I love ES just a bit more.

My only design wishes are vehicles and a larger world.

Any thoughts?

SikaSina Games
17
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 17th Jun 2010 13:46
I thought Interplay were finished after Descent 2/Descent 3 (well, Outrage/THQ technically made Descent 3), Red Faction and MDK 2? They're back? Well, that's good to know since they are a pretty good publisher company. So is Fallout now basically becoming an MMO? If so, then it's good to know, but yeah, perhaps Elder Scrolls could've come first, HOWEVER, Bethesda only made Fallout 3 right? So how did Interplay return to take their place in the name of Fallout? It boggles me .

-SSG

--=. ,=--
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th Jun 2010 13:49
Quote: "I would have wanted Elder Scrolls Online before a Fallout. I love both games, but I love ES just a bit more.
"


pretty sure they have no plans on that =) or maybe future plans... maybe.

anyhow a Fallout online u say? hmmmmh... not too sure about that, i believe it might be as crappy as a ES online (since i like ES for its amazing storylines and gameplay and characters, ijust cant seem to fit that into an online game...)
well time will tell will it?


[Q]uik, Quiker than most
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 17th Jun 2010 14:25
Quote: "So how did Interplay return to take their place in the name of Fallout? It boggles me"


Interplay became Obsidian, who were bought over by Bethesda, and are working for them to make the new Fallouts...

Bethesda also bought the full rights to the Fallout franchise as well I think.

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 17th Jun 2010 20:19
Quote: "I would have wanted Elder Scrolls Online before a Fallout"


Are you serious? Pretty much all of the MMOs out there are fantasy-based. I think it's pretty sweet to have an MMO with a gritty Fallout feel, because it wouldn't feel like every other MMO out there.


Senior Web Developer - Nokia
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th Jun 2010 20:34
Quote: "
Are you serious? Pretty much all of the MMOs out there are fantasy-based. I think it's pretty sweet to have an MMO with a gritty Fallout feel, because it wouldn't feel like every other MMO out there."

have u heard about Fallen Earth? Post Apocalyptic MMORPG
check it out: http://www.fallenearth.com/landing_age_gate


[Q]uik, Quiker than most
zeroSlave
15
Years of Service
User Offline
Joined: 13th Jun 2009
Location: Springfield
Posted: 17th Jun 2010 20:46
This is win. I have wanted a fallout online since the first one. I didn't know how it would have worked with the turn based combat, but (I'm still waiting for the flash to load on fallout online page) if it is setup like the third installment, it could be epic. If they made the world huge enough, there could be all sorts of fun playing out.

I would call myself, Shakespeare, and I would travel the lands with my trusted donkey(Animal Friend perk). We would venture to gas stations, hunt deer (Survivalist perk), and more importantly, deliver mail after I stumble on an old mail truck (Explorer perk).

Then, I would use my cunning Cult of Personality and Smooth Talker Perks to impress a town and gain entry so that I may find a young lady who has unfortunately married a lesser man than myself. I would make a baby for her (Kama Sutra Master perk) then wonder off into the woods with her, and have her do the hunting and cooking while I eat horse and water stew. Mmmmmm

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Shadow Blade
18
Years of Service
User Offline
Joined: 31st Oct 2006
Location: United Kingdom
Posted: 17th Jun 2010 20:46 Edited at: 17th Jun 2010 20:47
I think some of you are confused.

This is not being developed by Bethesda therefore it has nothing to do with the elderscrolls series or Fallout 3. Black Isle Studios made the original 2 Fallout games however due to Interplay's debt, all Fallout's interlectual property and future titles were sold to Bethesda with the exeption of a Fallout MMO. Black Isle Studios split up, some members of the studio went on to form Obsidian Entertainment.

This new MMO is made by Obsidian and will most likley have very little resemblance to Fallout 3. It will most likely be turn based and more resembable the original 2 games.

I signed up for the Newsletter which will hopefully land me a place in the beta, I love all the Fallout games and can't wait to see how this turns out.
zeroSlave
15
Years of Service
User Offline
Joined: 13th Jun 2009
Location: Springfield
Posted: 17th Jun 2010 20:53
I signed up too.

But...
Quote: " It will most likely be turn based"

I sure hope not. I can see how it would work single player, but if you have enough folks in the game, how would that work? Would they just immediately enter a combat if they came within range? I even think the VAT system would have to be tinkered with to work properly. Maybe even removed. I guess it is possible, but I just don't see how world time could accommodate either.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Shadow Blade
18
Years of Service
User Offline
Joined: 31st Oct 2006
Location: United Kingdom
Posted: 17th Jun 2010 21:28 Edited at: 17th Jun 2010 21:29
Quote: "I sure hope not. I can see how it would work single player, but if you have enough folks in the game, how would that work? Would they just immediately enter a combat if they came within range? I even think the VAT system would have to be tinkered with to work properly. Maybe even removed. I guess it is possible, but I just don't see how world time could accommodate either."


It's very possible, a little flash mmorpg named dofus uses turnbased combat, it worked by creating a seperate space in that part of the world which contained only the combatants. The time just flowed as normal. Worked great. I'm guessing you haven't played the original games, VATS was an invention made up by Bethesda based on the targeting system of the old games. They might use a targeting system but I can almost guarantee they won't use VATS. Also I highly doubt it would be first person, the old games were played from an almost top down view.
zeroSlave
15
Years of Service
User Offline
Joined: 13th Jun 2009
Location: Springfield
Posted: 17th Jun 2010 21:41
Oh, I'm a huge fan of the first two. I beat the Master in more ways than one, and was blown away when I found out who the true villain in the second one was. *Stimpack* *Stimpack* *Stimpack* *Stimpack* *Stimpack* *Stimpack* *Dead*
Also got my butt kicked by Frank many times.
Deathclaw queen, Golden Geckos, you name it, I loved it.
*Space* next turn.

Quote: "seperate space in that part of the world which contained only the combatants. "

So, other players could walk through where a battle is commencing but would not see the combatants?

Ya, Vats was pretty good, but somehow aiming for someone's groin just wasn't as fun in the 3rd one.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Shadow Blade
18
Years of Service
User Offline
Joined: 31st Oct 2006
Location: United Kingdom
Posted: 17th Jun 2010 22:17 Edited at: 17th Jun 2010 23:19
Ah, I also love the first 2, while 3 was an amazing game and a fantastic new direction for the games though I sometimes miss the fantastic dialog and tense atmosphere. Fallout 3 feels too inviting, in the originals the enviroment felt so hostile, you never felt too powerful, one critical hit would be the end of you and some of the random encounters were just cruel. The stories were also fantastic. Bethesda's story and dialog pale in comparison.

Quote: "So, other players could walk through where a battle is commencing but would not see the combatants?"


Yes but there was a button to look at all the fights in that world space and spectate if you wish to.

I missed the ridiculous death animations in the third one, watching the overseer crawl with only half his body was just hilarious, their still pretty cool but not as absurd.

I think if this mmo can capture the atmosphere and complicated plot lines of the games it'd be a winner in my books.
zeroSlave
15
Years of Service
User Offline
Joined: 13th Jun 2009
Location: Springfield
Posted: 17th Jun 2010 22:30
Quote: "I missed the ridiculous death animations in the third one"


I was more a fan of the submachine gun and minigun, myself! I was flabbergasted when I first saw a guy getting torn apart by one of those.

Quote: "I think if this mmo can capture the atmosphere and complicated plot lines of the games it'd be a winner in my books."

This. Especially the atmosphere. I felt that the first two (especially the second) were huge, and desolate. 3 seems a bit too compact and seems like there are two many people and things around. It could just be me, though. Also, I guess it would be kind of boring walking for 30 minutes before you find a radscorpion, which I guess was made up for by the map travel system in the originals.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
PAGAN_old
19
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 18th Jun 2010 00:27
Quote: "(since i like ES for its amazing storylines and gameplay and characters, ijust cant seem to fit that into an online game...)"

I am a huge elder scrolls fan and i agree. Online version will just ruin the world of tamriel. it would be awesome however if they fit the entire plane of Nirn on one huge epic game

dont hate people who rip you off,cheat and get away with it, learn from them
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 18th Jun 2010 03:22
I personally think a Fallout MMO would ruin the atmosphere. You're supposed to be a one-man army, alone in the wasteland, and you're supposed to feel very alone. It would just be ruined with fifty people running around every time you enter a town.
Peter H
21
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 18th Jun 2010 04:55
I loved fallout 3, i'll be honest in that i didn't play the first two.

Quote: "I personally think a Fallout MMO would ruin the atmosphere. You're supposed to be a one-man army, alone in the wasteland, and you're supposed to feel very alone. It would just be ruined with fifty people running around every time you enter a town."

Yeah, this could be a deal breaker... all i can see is orgrimmar in WoW, hundreds of "lone wolf" wasteland explorers all running around frantically. would kind of ruin the atmosphere.

Maybe they will make enough different servers to make them still feel somewhat empty.

I think this could be amazing with the right amount of players. While fallout 3 was good, it got a little boring with the stupid AI, you couldn't really interact in ways you would want to.

I can just imagine gangs roaming the wasteland, ganking people and taking their supplies. I think this would enhance the game (where in most MMORPGs it's just annoying). If you decided to go lone wolf, you'd actually have to worry about traveling, instead of being able to take your time to snipe that 100th radscorpion...

One man, one lawnmower, plenty of angry groundhogs.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 18th Jun 2010 14:34
I think the gang idea would be cool, especially since it would end up with the players becoming raiders themselves...

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 18th Jun 2010 14:41
I don't really know how MMOs work as I've never played one (and I don't really want to, WoW seems like a drug addict's game (no offence to anyone who plays WoW)) but would some form of mechanic be possible where you can play by yourself? I am annoyed by the idea that the game would be limited to the kind of people who just want to go nuts and grind through a game.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 18th Jun 2010 14:45
The idea of an MMO is that you play with others, like a giant match of CoD or something, except less dynamic and involving alot more grind most likely...

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 19th Jun 2010 01:34
Well if it wasn't centered around grinding, which, from what I've heard/read is what WoW is, then I'd be slightly interested. Because I don't really fancy having the aim just leveling up, it's boring.
Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 19th Jun 2010 04:53
Quote: "Because I don't really fancy having the aim just leveling up, it's boring. "


This

I think an RPG with a personalization leveling system would be cool.

Think of it like this: Instead of becoming more powerful by leveling up, you get new powers. They are just as powerful as ones you can start out with, but they cater to different play styles. So by playing a lot, you get rewarded with a new way to play. You can play your way, or mix it up and try stealth/assualt/long range/whatever.

I might have to write that down, that sounds cool.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 19th Jun 2010 05:35
How about an RPG without leveling? Let's split the letters 'RPG' up to decipher their meaning.

R - ROLE
P - PLAYING
G - GAME


Why is it that when I say these out loud, I tend to think that it might entail playing a specific role to assist teammates? Like, say a squad-based FPS. With Medics, Snipers, and Assault people. That sounds more like a ROLE PLAYING GAME. When did the leveling thing come into it?
Peter H
21
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Jun 2010 06:03
However awesome that would be, unfortunately most corporations don't think awesome, they think revenue (which apparently grinding produces, as people are less likely to abandon the work they've invested, etc, etc)

One man, one lawnmower, plenty of angry groundhogs.
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 19th Jun 2010 09:48
Quote: "Well if it wasn't centered around grinding, which, from what I've heard/read is what WoW is,"


what!?

wow doesnt even start before lvl 80, and then it is centered around Raiding/PvP
and if u classify Raiding as Grinding then u cant be real...

and PvP is certanly not grinding...

and considerng 1-80 takes about a week to accomplish, it isnt "endless grinding"
so what are you talking about?


[Q]uik, Quiker than most
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 19th Jun 2010 11:05
Quote: "so what are you talking about?
"


I'm talking about repetitive but addictive gameplay being very very bad.

Please note that 'Enjoyable' and 'Addictive' are two very different things.
Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 19th Jun 2010 16:38
Quote: "How about an RPG without leveling? Let's split the letters 'RPG' up to decipher their meaning."


Yeah, but RPG, which it does mean that technically, has come to mean the leveling up thing.

Maybe we could all work together to create a new kind of MMORPG, without any kind of grinding. That'd...actually be pretty cool.

Peter H
21
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Jun 2010 16:40
Quote: "and considerng 1-80 takes about a week to accomplish, it isnt "endless grinding""

wtf.... maybe if you have no life at all, a buddy with the 2x bonus, and a huge guild to help you out... ?

One man, one lawnmower, plenty of angry groundhogs.
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 19th Jun 2010 16:44
Quote: "Quote: "and considerng 1-80 takes about a week to accomplish, it isnt "endless grinding""
wtf.... maybe if you have no life at all, a buddy with the 2x bonus, and a huge guild to help you out... ?"


I was thinking the same thing. Maybe if you rolled DK then grinded 24/7, you might make it to 75 in a week...It took me a year to build two fully geared lvl 80's, and I wish I had all that time back...ended up deleting both of them out of disgust for the way I was addicted to the game.

Oh well, to each his own.

Peter H
21
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Jun 2010 16:51 Edited at: 19th Jun 2010 16:52
good point, even once you get to 80 the grinding doesn't end. Instead of grinding for levels you grind for equipment. You may be fully equipped, but just wait until the next update comes out with new raids/equipment and you have to grind all over again.

and yes, i consider spending hours and hours running through the same raid over and over again just to equip everyone in your guild grinding. How can it not be considered so? it's the very definition of grinding, doing the same thing over and over again to achieve some reward.

If you only did each raid once than i would not consider it grinding, but there aren't enough instances in wow for that.

One man, one lawnmower, plenty of angry groundhogs.
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 19th Jun 2010 18:51
Quote: "wtf.... maybe if you have no life at all, a buddy with the 2x bonus, and a huge guild to help you out... ?"


what i meant was the /played (total played time). mine is, after 6 months of constant raiding at almost 20 days played totally, maybe 30.


[Q]uik, Quiker than most
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 19th Jun 2010 20:24
Quote: "6 months of constant raiding at almost 20 days played totally, maybe 30."


So you spent 4 hours a day on WoW? 4 hours a day over six months is 30 days, (or a month)...

Assuming you go to school for six hours, and sleep for ten, you only have eight hours free time, and you spent half of it on Wow? I never spend any time longer than...two hours a day on games when I was really addicted - now it's barely half an hour...

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 19th Jun 2010 20:57
Quote: "
Assuming you go to school for six hours, and sleep for ten, you only have eight hours free time, and you spent half of it on Wow? I never spend any time longer than...two hours a day on games when I was really addicted - now it's barely half an hour..."


yes, i did spend a lot on wow when i had a guild, and i still do: my friends play wow, i use ventrilo: my guild mates are my friends.

i see nothing wrong with that? however iam taking a brake now that my guild disbanded for the 4th time>.> waiting for cataclysm ^^


[Q]uik, Quiker than most
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 20th Jun 2010 00:08
I have to say that WoW is one of the most boring things my friends have ever told me to do. Seriously, I had more fun when I got drunk at a party and they dared me to staple my hand, (thankfully alcohol is something like a powerful painkiller, but explaining the marks on my hand to people the next day was awkward)...

And let's be honest, throwing £9 worth of pebbles at a nun every month is less socially destructive than WoW is...

Libervurto
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 20th Jun 2010 04:24 Edited at: 20th Jun 2010 04:50
I've never liked the fantasy theme, now I have Fallout 3 I wish I'd never bought Oblivion. Post-Apocalyptic-Cowboy-Space-Pirates FTW! Those are my four favourite themes in order

Quote: "
R - ROLE
P - PLAYING
G - GAME

Why is it that when I say these out loud, I tend to think that it might entail playing a specific role to assist teammates? Like, say a squad-based FPS. With Medics, Snipers, and Assault people. That sounds more like a ROLE PLAYING GAME. When did the leveling thing come into it? "

I whole-heartedly agree, everyone having the same role is toilet water. Online games should be huge co-op games not points fests.
Aren't experience points a bit out-dated now anyway? When you can do so much with games today do you really need exp? Are there not more natural and meaningful ways to advance the player in the game than simple point gathering?

I love games where you have different roles. For example you wouldn't call Operation Flashpoint an RPG but it is much closer to what I would call an RPG. One of you will be the commander and issue orders to everyone, and you also have squad leaders who command their squads. There's also dynamic roles like if you get into a tank one of you is the driver another controls the turret etc. great co-op play.

I'd love to play a medieval war game with at least 200 on each side in a battle, it would be pure chaos!

Quote: "However awesome that would be, unfortunately most corporations don't think awesome, they think revenue (which apparently grinding produces, as people are less likely to abandon the work they've invested, etc, etc)"

That may be the case, but only because not many games companies have exploited people power.
Any online game has some sort of community because there are many people playing each other. If you can bring together and strengthen that community they will continue to play way past the life of the game because they want to remain in the community. For example: I bought FIFA 10 when it came out and rarely played it, but since I joined an online *club I play it almost every day. I will probably buy FIFA 11 just so I can continue to play with the rest of my club.

*FIFA Clubs let you create a club and invite friends to join. When enough of you are online at the same time you can play against other clubs.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 20th Jun 2010 08:10
If RPG literally meant RPG then Bad Company 2 would be a prime example. You go in a squad of four people, and four different classes: Recon, Assault, Engineer and Medic. If you're assault, you need to resupply your teammates and help whittle down the opposition. If you're Recon, you need to spot enemies for your teammates. If you're a Medic, you need to assist people and revive them. If you're an Engineer, you need to help repair vehicles and drive them.

See? All of the classes have specific roles. Which is to say, all of them without the others is pretty screwed. You try to go rambo as an engineer and you're not gonna have much success.
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 22nd Jun 2010 02:33
Quote: "You try to go rambo as an engineer and you're not gonna have much success. "


You obviously haven't spent much time with an XM8 Compact and whatever the recoil-less rifle is called...

Travis Gatlin
16
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 24th Jun 2010 20:13
there is an elder scrolls online, though the space is limited to 3 cities in shivering isles and there is no one online

The Object of war is not to die for your country but make the other guy die for his
JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Jun 2010 17:06
link? I've never heard of it.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th Jun 2010 18:10
@Josh Mooney, it is likely a mod.

I think the reasoning for no ES online is because what made the elder-scrolls so famous? The FPS View, it was unique, and to try to accomplish that in a FPS would be well, crazy. But whereas Fallout 3 was most definately a FPS, the original and number 2 was a isometric view, so we already know that it can work as a Third Person. And besides, a Post-Apocalyptic MMO, isn't one of the most ventured settings of a MMO, and in the eyes of many people a MMO not based on elves = massive money gainer.


CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 25th Jun 2010 19:05
How could an MMOFPS not work though?

It just be the same with the camera tied to the player model's head bone...

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Jun 2010 19:17
I actually played Oblivion and Fallout in 3rd person view. Well, had a 3rd person mod for Oblivion because the default was hard to fight in. Though F3's 3rd person perspective play was perfect in my opinion.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 25th Jun 2010 21:20
Liked Fallout's, hated Oblivion in TPS view...

Was horribly hard to aim swords and such...

Travis Gatlin
16
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 26th Jun 2010 22:44
Quote: "link? I've never heard of it."

http://www.gamepro.com/article/news/69252/oblivion-mod-adds-online-multiplayer/
actually, i just googled it!

The Object of war is not to die for your country but make the other guy die for his
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 27th Jun 2010 02:54
Oblivion Online, heard of it, it's meant to be really glitchy though...

Travis Gatlin
16
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 27th Jun 2010 21:51
its a WIP though, never tried it, might later

The Object of war is not to die for your country but make the other guy die for his

Login to post a reply

Server time is: 2025-05-24 01:54:17
Your offset time is: 2025-05-24 01:54:17