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A hint: If you use Bond1's "lightmap herospec" shaders, do not add an "_N" shader map. Just a "_S" ( and maybe a "_I" even though I don't fully understand what that is ATM) That way objects don't flash in blue/violet colors.
Also, if you add overlays from the Postapocalyptic modelpack, make sure that these are dynamic. Otherwise the cast a black squared shadow under them. I wanted to make screens of these but Vishnu doesn't allow me :()
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