Quote: "An easy way to put a 3D object into a 2D game, however, is to render each frame of your animation (walking at different angles) individually, and then resize the frames to your model's size and use them for a spritesheet."
So, your definition of 'easy' is to create / obtain a 3D model, rig it, animate it, capture screen renders of the different animation positions, and resize them so that they are usable sprites in a game. From my experience with the process (yes, I have made a game by doing this) I would definitely not define it as 'easy'. Doable, yes, easy, no.
Quote: "The way LBFN put it, he's expecting you to make a 3D game, when all you really want is 3D sprites."
That is not what I said. I drew comparisons between making the game in 3D versus 2D. My statement:
Quote: "If it were me, I would probably go with 3D, as I am better at modeling than I am at drawing (which isn't saying much ) but it really is a personal preference."
was regarding what I would do if it were ME, and left it up to him as to what his personal preference is.
So many games to code.......so little time.