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Geek Culture / Future Competition Possibility: Which Retro Game Should We Base it on?

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Aaagreen
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Posted: 24th Jul 2010 18:17
Can't say I've ever played Gauntlet, but Donkey Kong is an awesome game in need of a reboot.


I'd love to see things from your point of view but I can't get my head that far up my bum.
PW Productions
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Posted: 24th Jul 2010 18:41
Tetris.

Aaagreen
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Posted: 24th Jul 2010 18:47
Mhh, there's been enough Tetris remakes and space shooters.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Blobby 101
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Posted: 24th Jul 2010 19:43
yeah, i'd vote donkey kong - there's a lot you could do with that.

Jeku
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Posted: 24th Jul 2010 22:14
Generic platformer! That would be much better than narrowing the competition down to a single game.


Senior Web Developer - Nokia
Melancholic
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Posted: 24th Jul 2010 23:33
When do we get to know if this competition will happen and if so which game/genre will it be based on?

CocaCola
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Posted: 25th Jul 2010 01:52
Zelda OOT

I want coke, not Pepsi!
Dr Tank
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Posted: 26th Jul 2010 03:11
Gauntlet would be pretty open though. Having a grid based maze is pretty doable. Having collision and AI within that also. I've never really done AI like that before, but would like to. It's relatively simple as AI goes, and there is plenty of tutorials and stuff available. You could even just have stuff walk straight towards the player.

The original gauntlet is confined to a single floor at a time, which keeps things simple. If someone wanted to go one better and have on the fly loading of the next floor, or different height stuff, they can do that.

Graphics could be done in 2D with sprites, or using 3D. If someone wants, they can stick in a 3rd person over the shoulder camera, or make it in first person. Control could be classic 8-way movement and fire, or use twin sticks, or mouse, or whatever. It's also cool because there's scope for multiplayer, or you could make it single player.

The art style would be pretty open too, because the original is pretty lo fi. The thing that would put me off is having to do character models and animation, but there's nothing saying you can't do Gauntlet 2084 with robots, or tanks or whatever.
Neuro Fuzzy
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Posted: 26th Jul 2010 05:08
demonic geometric shapes

...like, cubes, or spheres, or boxes!


Is't life, I ask, is't even prudence, to bore thyself and bore thy students?
Kevin Picone
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Location: Australia
Posted: 26th Jul 2010 06:29
James_TGC,

Quote: "If we were to run another competition in which you had to recreate a retro game, like in our Space Invaders competition, which retro game would you like us to base it on?"


The idea of remaking retro games is a good one (if not a old ), these are something new programmers can learn fundamentals from. Now, I know this is all just a bit of fun. But the whole character count (squash it into 20 lines) thing is counter productive to that end. The rules force the contestants to build examples using least friendly (to newcomers) code possible.

2 cents worth.

LandShark
User Banned
Posted: 28th Jul 2010 07:39
Metroid. Hahaha!
James_TGC
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Posted: 28th Jul 2010 19:24
Quote: "The idea of remaking retro games is a good one (if not a old ), these are something new programmers can learn fundamentals from. Now, I know this is all just a bit of fun. But the whole character count (squash it into 20 lines) thing is counter productive to that end. The rules force the contestants to build examples using least friendly (to newcomers) code possible.

2 cents worth."


Will certainly take that on board. Thanks for the feedback!

Online Marketer for TGC
swissolo
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Posted: 3rd Aug 2010 01:45
You really should have to build on the original (of whatever it is) AND improve the game making it your own, instead of just duplicating it.
Oh, and Pong (or lemmings!)

swis

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