Demo 1 (Fate - Outpost November) released: http://forum.thegamecreators.com/?m=forum_view&t=173524&b=35
Developer: PW Productions
Storyline: Humankind has tried to artificially evolve themselves to fast. Technology grew and grew, yet like all things, problems started to generate. The technologic problems started with BioChem Industries, an organisation which caused mankind numerous diseases and deformations beyond imagination. One of the mass breakouts was known as V87-HB. It caused massive deformities and mutations. It's life-changing capabilities earned it the name '
Fate'. The start of BioChem was never found. Survivors sacrificed themselves through hunts for the beginning of the corrupt industry. Yet all who tried either came back beyond distortion, or did not come back at all... You, Shaun Pyrril, a left-to-die survivor of the diseased colony ship '
Marina' have found your way to a BioChem outpost. From there, you may find clues and intel on how to reach the BioChem headquarters and relinquish Fate once and for all. That is...
if you survive the outpost.
Description:
Well, I'd like to start out by saying, "No, I was not inspired by Wolf's level design in ANY way." I was chatting with a handful of people on MSN this morning and all of them thought the screenshots I showed them were like Wolf's. I guess you could say my 'style' is
similar to Wolf's (although I'll never be as good as him), but I wasn't inspired by him. I was inspired a little bit by his story in his game Sybmiotic.
About the game - So this isn't really a shooter or a horror game, it's a mixture of both. Sometimes you'll stumble upon infected areas and other times you'll find yourself against human gaurds. The atmosphere isn't necessarily very dark, however it does have a musty, alone feel.
I won't be showing many weapons in action, but I will give you a peek at the main automatic you'll be using... The MP5N silenced from Exposure.
Contact:
-PwP-