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3 Dimensional Chat / Auz new char

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Decneo
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Posted: 29th Jul 2010 17:11
Auz:



thank you.



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anayar
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Posted: 29th Jul 2010 17:18
Very, very nice . Could we get a wireframe??

Cheers,
Anayar


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Quik
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Posted: 29th Jul 2010 17:22
looking interesting, however iam not sure whats going on around the groin .____.'


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Decneo
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Posted: 29th Jul 2010 17:49
Quote: "Very, very nice . Could we get a wireframe??

Cheers,
Anayar"


Thank you , here you go





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Decneo
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Posted: 29th Jul 2010 18:18
Quote: "looking interesting, however iam not sure whats going on around the groin .____.'"


Thank you , see what is the next



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General Jackson
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Posted: 29th Jul 2010 20:44
Very nice!

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Decneo
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Posted: 30th Jul 2010 04:21
Quote: "Very nice!"


Thank you



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lazerus
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Posted: 30th Jul 2010 15:24
The model itself looks like its covered in errors from the normal. The grion which i have to idea and personally dont want to think on is strange. The head looks quite strange too, the ears? have really dark areas from bad mapping and angles. Im sure if you post the highpoly, mazz can help since hes the resisdent sculptor around here. Wait hes on holiday lol.

Decneo
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Posted: 30th Jul 2010 19:44
Quote: "The model itself looks like its covered in errors from the normal"


Why it looks error?

Quote: "The grion which i have to idea and personally dont want to think on is strange"


i use my adviser photo sculpt reference the groin looks like this one

Quote: "Im sure if you post the highpoly, mazz can help since hes the resisdent sculptor around here. Wait hes on holiday lol.
"


i will show you the result texturing when i get back from go out with my parents this weekend

however thank you for your comment.



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Pbcrazy
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Posted: 30th Jul 2010 21:17
It looks like a slightly humanoid insect.
Deathead
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Posted: 30th Jul 2010 21:20
The Nipples are a bit to close together but you got some good anatomy going on but, the six-pack looks very fake, it looks rather placed on, so if you take some more references on this area it'll be great.. But other than that good work. Can't wait to see the texture.


Azunaki
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Posted: 30th Jul 2010 22:06 Edited at: 30th Jul 2010 22:07
from a base anatomy stand point this looks very flawed obviously it isn't a human but it is a humanoid, because of that the muscles would grow in a similar form to the of a human(if you were trying to make a human dear god...) the main muscle problem is the way you made the abs. no humanoid would have square abs like that. they have a lot of flaws in them and honestly look rather dumb

there are two ways to do abs on a smaller scale so that you can see them but they aren't overly pronounced. if you aim for that i suggest using this image as a base.



if your going for very pronounced abs i would suggest this image as it shows the abs very well. also even if the abs are very pronounced everything else needs to be equally pronounced as other wise it un-balances the model and well makes it look rather dumb.



now on both sides of the abs you have very random over done details that add nothing at all. it shows that it was completely random.

i would also suggest changing the biceps as it looks like shaped them into an oval.

now on the muscles do not forget that these are fully flexed and at a simple stance like that should appear as much less then you have.

i would appreciate seeing the base image(s) you were using to model this. as it appears to be a customized model with amateurish details and seeing what you were aiming for would help in making it look more anatomically correct.

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Decneo
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Posted: 31st Jul 2010 05:00
Quote: "It looks like a slightly humanoid insect. "


hehe

Quote: "The Nipples are a bit to close together but you got some good anatomy going on but, the six-pack looks very fake, it looks rather placed on, so if you take some more references on this area it'll be great.. But other than that good work. Can't wait to see the texture."


Thank you, i will be improve my anatomy works thank you for any comment, the comment will be improve my works also.



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Decneo
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Posted: 31st Jul 2010 05:04
Quote: "Azunaki"


Thank you very much for your photo reference next model i will use it for my anatomy reference and i won't sculpt it in mirror mode



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Decneo
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Posted: 2nd Aug 2010 11:13
done!!

Color spec



gray scale spec





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Pbcrazy
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Posted: 2nd Aug 2010 15:21
Why is he shiny?
nackidno
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Posted: 2nd Aug 2010 15:44
The crotch area looks REALLY strange. The chest too, you might want to check that out.

Decneo
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Posted: 2nd Aug 2010 18:54
Quote: "Why is he shiny? "


i can reduce it ,hehe



Quote: "The crotch area looks REALLY strange. The chest too, you might want to check that out.
"


excuse me,you'd meaned the texture?



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Quik
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Posted: 2nd Aug 2010 19:14
the crotch areas normal map looks... weird and just, it doesnt look good since i cant tell at all whats going on there. The chest looks okay however it looks like a piece of cloth hanging from his shoulders


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lazerus
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Posted: 2nd Aug 2010 19:16
Nope it looks like he has a cervix and onwards on the outside mate. There are seams across each of the major areas, hips, arms, neck and feet which need reworking.

It would be highly advisable for you to edit and change the normal map and to fix the odd polies in between his legs, under the groin where there is something strange poly reflectivity going on.

Hope that covers everything.

Decneo
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Posted: 2nd Aug 2010 19:35
Quote: "the crotch areas normal map looks... weird and just, it doesnt look good since i cant tell at all whats going on there. The chest looks okay however it looks like a piece of cloth hanging from his shoulders"


yes , it is the effect from the normal map.

Quote: "Nope it looks like he has a cervix and onwards on the outside mate. There are seams across each of the major areas, hips, arms, neck and feet which need reworking.

It would be highly advisable for you to edit and change the normal map and to fix the odd polies in between his legs, under the groin where there is something strange poly reflectivity going on.

Hope that covers everything."


yes, i got it

thank you for any comment



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Decneo
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Posted: 3rd Aug 2010 05:10
New Fixed.





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Decneo
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Posted: 3rd Aug 2010 06:13




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Azunaki
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Posted: 3rd Aug 2010 07:11
to be honest the texture is rather pathetic it just looks like its a flat static marble texture with a brown over lay they you put as the texture. the only detail there is in the normal map which is really only very good in some areas.

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Decneo
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Posted: 3rd Aug 2010 07:59
Quote: "to be honest the texture is rather pathetic it just looks like its a flat static marble texture with a brown over lay they you put as the texture. the only detail there is in the normal map which is really only very good in some areas."


thank you, i just put more detial on the texture new update plz look at it.





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kordman916
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Posted: 3rd Aug 2010 10:24
To be honest this model not good.......... At all

First you really need to understand basic muscle structure because his chest looks really weird and his abs are disgustingly defined

Also like everyone else has mentioned the crotch area needs improvement because right now it looks as if he was shot with a shotgun down there.

And the texture is very basic there isn't any definition at all. All the texture is a brown color with very bad vein work.

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Decneo
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Posted: 3rd Aug 2010 11:24
Quote: "To be honest this model not good.......... At all

First you really need to understand basic muscle structure because his chest looks really weird and his abs are disgustingly defined

Also like everyone else has mentioned the crotch area needs improvement because right now it looks as if he was shot with a shotgun down there.

And the texture is very basic there isn't any definition at all. All the texture is a brown color with very bad vein work.
"


thank you the next model will be improve it



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Cheese Cake
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Posted: 3rd Aug 2010 20:21
The best thing to do is, (or at least thats how i do it, i cant speak for someone else) look for reference images.
Maybe draw your own image, scan it or draw it with a pen tablet.
(front and side image of the character)
Use them to create your overall basic mesh. Look on google how the wireframe looks on people their 3d character models.
So you know how to let it flow. Download some anatomy pictures, chest, back, arm, shoulder, hand, feet, upper-legs etc..etc.

And when you sculpt the model, keep the image (of the part that you are sculpting) open.
As for the texture, you can use a render to texture function.
And render the ambience or ambient lighting (however you want to call it)
And just adjust the transparency so it isnt to visible.

Basically, follow some tutorials. Look for images how the polies flow on people their character.
And put time in the texture, the texture makes the model.
Dont drop a basic "marmer" texture on the model and suspect that it would look like human skin.
Organic models should have a realistic skin texture. And it shouldnt be the same on the whole body.
They would need some veins, some spots and some scars.
I dont think that anyone has a perfect skin.

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Decneo
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Posted: 4th Aug 2010 02:33
Quote: "The best thing to do is, (or at least thats how i do it, i cant speak for someone else) look for reference images.
Maybe draw your own image, scan it or draw it with a pen tablet.
(front and side image of the character)
Use them to create your overall basic mesh. Look on google how the wireframe looks on people their 3d character models.
So you know how to let it flow. Download some anatomy pictures, chest, back, arm, shoulder, hand, feet, upper-legs etc..etc."


Thank you for your advise

Quote: "And when you sculpt the model, keep the image (of the part that you are sculpting) open."


yes,i should do.

Quote: "As for the texture, you can use a render to texture function.
And render the ambience or ambient lighting (however you want to call it)
And just adjust the transparency so it isnt to visible."


this is the thing that i don't know how to do it,please give me the link please like a tutorial.

Quote: "Basically, follow some tutorials. Look for images how the polies flow on people their character.
And put time in the texture, the texture makes the model.
Dont drop a basic "marmer" texture on the model and suspect that it would look like human skin.
Organic models should have a realistic skin texture. And it shouldnt be the same on the whole body.
They would need some veins, some spots and some scars.
I dont think that anyone has a perfect skin."


I'll improve myself on texturing.



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Azunaki
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Posted: 4th Aug 2010 11:13
i would still like to know what you were actually trying to aim for with this model.

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Decneo
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Posted: 4th Aug 2010 11:30
Quote: "i would still like to know what you were actually trying to aim for with this model."


Check this : ingame and anim



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