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FPSC Classic Work In Progress / [x9] Nox Aeterna - The Forgotten

Author
Message
Nbt
14
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 11th Sep 2010 01:32
I still prefer the shadows on the wall Nox Aeterna effect you made before

Wolf
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 11th Sep 2010 01:34
Quote: "hmmm trying to think but I think I have seen that gun from somewhere but I am not sure... "


I had it in "Shavra" ...you can find it in the Showcase boards



-Wolf

God Helps the Beast in Me!
AbdulAhad
14
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 11th Sep 2010 13:00
Zay check this out!! I'm still fixing the moving animations and the ironsights.



Fixing this gun might take some time though.

Abdul Ahad
Crazy Acorn
15
Years of Service
User Offline
Joined: 16th Mar 2009
Location: Stalking people...
Posted: 12th Sep 2010 05:17
@ Wolf

Ohh ok I just thought it looked like the PP-19 from combat arms...

Wolf
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Sep 2010 06:20
xD Well... a PP 19 Bizon does always look like a PP 19 Bizon. but its a different model



-Wolf

God Helps the Beast in Me!
Zay
14
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 13th Sep 2010 09:09
Abdul,that thing is magnificent !
I honestly can't wait to test it out!

Contact me in Skype,name- nejcplan
Crazy Acorn
15
Years of Service
User Offline
Joined: 16th Mar 2009
Location: Stalking people...
Posted: 14th Sep 2010 01:55
@ Wolf

Ok lol it just looked familiar to me for some reason... lol

Zay
14
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 15th Sep 2010 16:33
A small update,
I have no many (yes many ) Russian voice actors ready to do some work and I'l be sure to post a small example soon.

Contact me in Skype,name- nejcplan
AbdulAhad
14
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 15th Sep 2010 17:47
Good to hear!!

Abdul Ahad
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 15th Sep 2010 23:09
hey, pretty looking rig, and I also must say that your level design is good because it is maintaining a high standard. keep working and this will turn out great!

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Zay
14
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 18th Sep 2010 19:29
Update!
I fully edited the rigged Mas36 by Bootlicker with edited UberSound sounds by Dj Collateral and edited texture and weapon model.
Take a look!

View My Video

Also Abdul how's the PPSh going ?

Contact me in Skype,name- nejcplan
Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 18th Sep 2010 21:12
NIICE!

but is there a reason this runs at 11 fps?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Zay
14
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 18th Sep 2010 21:29
Quote: "11 fps?"

Fraps and Google Chrome

Contact me in Skype,name- nejcplan
Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 18th Sep 2010 21:51 Edited at: 18th Sep 2010 21:52
Quote: "View My Video"

YES SIR!

[Nick voice]Nice![/Nick voice]

Looks cool, VERY cool! The awesomest thing I've seen today... well, the second, but it's still very awesomely awesome! Love that rig.

AbdulAhad
14
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 18th Sep 2010 23:06
Zay, I told you that I'll be busy with tests this week aswell as next week. I'll be finishing it off next week. Sorry that its taking so long.

Abdul Ahad
Roger Wilco
18
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 19th Sep 2010 15:09
Amazing vid, the new sounds make a huge difference. Looking forward to finally playing an FPSC game with some kickass custom sounds.
Zay
14
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 19th Sep 2010 15:34
Thanks everyone!
Also I came across this mod : http://www.youtube.com/watch?v=OUARWnuJujA,which has EVERYTHING I need for Nox Aeterna currently and was wondering if anyone knows where to get it if it's released yet that is?

Contact me in Skype,name- nejcplan
Hamburger
14
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Sep 2010 17:35
omg I just saw that, it almost beats v117. I will definatly grab this also!
DarkJames
14
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 19th Sep 2010 18:27
I'm a friend of the developer, but that's Xara mod...


its not stable, it has many collision isues, no characters interaction....

it has a cool flashlight, but ill see if i can make him put something like that on V1.17

AbdulAhad
14
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 19th Sep 2010 18:48
Yeah I've seen that and it looks good but its just too unstable.

Abdul Ahad
Bootlicker
15
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 24th Sep 2010 21:46
Quote: "Update!
I fully edited the rigged Mas36 by Bootlicker with edited UberSound sounds by Dj Collateral and edited texture and weapon model.
Take a look!"


Looks cool!

thanks for the comment on the thread though...


Zay
14
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 25th Sep 2010 20:06 Edited at: 25th Sep 2010 20:09
Guys,
you might me wondering why there wasn't a good update lately and to tell you the truth it's because I fell in with Source SDK.
I know,I know...I just love the flexiblity and everything that just isn't in FPSC (also I REALLY despise the 1.8 gb cap and COUNTLESS bugs you get when trying to do something other than just plain,boring square rooms).And unlike in FPSC,I spend 99% of the time IN editor!I also find source relatively easy which IMO is because FPSC made me ready.Now I will NOT abandon this project (in worst case scenario I will port it to Source),so don't you guys worry about that in the slightest.
I just want for you guys to know why I'm not posting updates this often.

Cheers!

Contact me in Skype,name- nejcplan
Juzi
17
Years of Service
User Offline
Joined: 8th Mar 2007
Location: Finland
Posted: 25th Sep 2010 20:50
Source SDK really is awesome. The one and only bad thing about it is that designing the levels is awfully slow. Not hard, but slow. I'm currently (slowly) making a survival map for L4D2 with a typical cliché environment: A house in the middle of woods. But yea. Enough off-topic

Deflate the mystery of living in the most heartless fashion I could ever imagine. No pretense of decor.
anayar
14
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 11th Oct 2010 02:44 Edited at: 11th Oct 2010 02:45
Weird... it double posted. Sorry Mods.

Cheers,
Anayar


For KeithC
anayar
14
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 11th Oct 2010 02:44
Damn! Well that sucks... but still, its been a few weeks, couldnt you at least post some Source screenshots? I was actually looking forward to this...

Cheers,
Anayar


For KeithC
Zay
14
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 11th Oct 2010 16:19
I love this concept and it is something that I was working on for years,but the limitations of FPSC just pissed me off.
I would love to continue working on NA with source but I need some help with model importing.
So if anyone knows how to import FPSC models into Source,please,contact me and help a guy out

Cheers!

Contact me in Skype,name- nejcplan

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