Well , If thats what you think rolfy ....
That's how to use it :
Place a Key ( That's the best option ) , and give it a transperet texture so that it be invisible , Give the key this script :
;Artificial Intelligence Script
;Header
desc = Pickup Key
;Triggers
:state=0,plrdistwithin=40,cantake:state=1,playertake,coloff,activateifused=1
:state=1,activated=1:playerdrop,activateifused=0,state=2
:state=2,plrdistfurther=60:state=0
;End of Script
Then , Place any dynamic entity , Right-click it to open the properties , and set AlwaysActive to 1 , isimmobile to 1 , And give it this script :
;Artificial Intelligence Script
;Header
desc = HUD rain heavy always by rolfy
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain1.png,hudname=heavyrain1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain2.png,hudname=heavyrain2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain3.png,hudname=heavyrain3,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain4.png,hudname=heavyrain4,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain5.png,hudname=heavyrain5,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain6.png,hudname=heavyrain6,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain7.png,hudname=heavyrain7,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain8.png,hudname=heavyrain8,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain9.png,hudname=heavyrain9,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain10.png,hudname=heavyrain10,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain11.png,hudname=heavyrain11,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain12.png,hudname=heavyrain12,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain13.png,hudname=heavyrain13,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain14.png,hudname=heavyrain14,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain15.png,hudname=heavyrain15,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain16.png,hudname=heavyrain16,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain17.png,hudname=heavyrain17,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain18.png,hudname=heavyrain18,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain19.png,hudname=heavyrain19,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain20.png,hudname=heavyrain20,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain21.png,hudname=heavyrain21,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain22.png,hudname=heavyrain22,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain23.png,hudname=heavyrain23,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\heavyrain24.png,hudname=heavyrain24,hudhide=1,hudmake=display,state=10
:state=10,activated=1:state=1
:state=1:timerstart,state=2
:state=2,timergreater=5:hudreset,hudshow=heavyrain1,hudunshow=heavyrain24
:state=2,timergreater=50:hudreset,hudshow=heavyrain2,hudunshow=heavyrain1
:state=2,timergreater=150:hudreset,hudshow=heavyrain3,hudunshow=heavyrain2
:state=2,timergreater=200:hudreset,hudshow=heavyrain4,hudunshow=heavyrain3
:state=2,timergreater=250:hudreset,hudshow=heavyrain5,hudunshow=heavyrain4
:state=2,timergreater=300:hudreset,hudshow=heavyrain6,hudunshow=heavyrain5
:state=2,timergreater=350:hudreset,hudshow=heavyrain7,hudunshow=heavyrain6
:state=2,timergreater=400:hudreset,hudshow=heavyrain8,hudunshow=heavyrain7
:state=2,timergreater=450:hudreset,hudshow=heavyrain9,hudunshow=heavyrain8
:state=2,timergreater=500:hudreset,hudshow=heavyrain10,hudunshow=heavyrain9
:state=2,timergreater=550:hudreset,hudshow=heavyrain11,hudunshow=heavyrain10
:state=2,timergreater=600:hudreset,hudshow=heavyrain12,hudunshow=heavyrain11
:state=2,timergreater=650:hudreset,hudshow=heavyrain13,hudunshow=heavyrain12
:state=2,timergreater=700:hudreset,hudshow=heavyrain14,hudunshow=heavyrain13
:state=2,timergreater=750:hudreset,hudshow=heavyrain15,hudunshow=heavyrain14
:state=2,timergreater=800:hudreset,hudshow=heavyrain16,hudunshow=heavyrain15
:state=2,timergreater=850:hudreset,hudshow=heavyrain17,hudunshow=heavyrain16
:state=2,timergreater=900:hudreset,hudshow=heavyrain18,hudunshow=heavyrain17
:state=2,timergreater=950:hudreset,hudshow=heavyrain19,hudunshow=heavyrain18
:state=2,timergreater=1000:hudreset,hudshow=heavyrain20,hudunshow=heavyrain19
:state=2,timergreater=1050:hudreset,hudshow=heavyrain21,hudunshow=heavyrain20
:state=2,timergreater=1100:hudreset,hudshow=heavyrain22,hudunshow=heavyrain21
:state=2,timergreater=1150:hudreset,hudshow=heavyrain23,hudunshow=heavyrain22
:state=2,timergreater=1200:hudreset,hudshow=heavyrain24,hudunshow=heavyrain23
:state=2,activated=0:state=10,hudunshow=heavyrain1,hudunshow=heavyrain2,hudunshow=heavyrain3,hudunshow=heavyrain4,hudunshow=heavyrain5,hudunshow=heavyrain6,hudunshow=heavyrain7,hudunshow=heavyrain8,hudunshow=heavyrain9,hudunshow=heavyrain4,hudunshow=heavyrain10,hudunshow=heavyrain11,hudunshow=heavyrain12,hudunshow=heavyrain13,hudunshow=heavyrain14,hudunshow=heavyrain15,hudunshow=heavyrain16,hudunshow=heavyrain17,hudunshow=heavyrain18,hudunshow=heavyrain19,hudunshow=heavyrain20,hudunshow=heavyrain21,hudunshow=heavyrain22,hudunshow=heavyrain23,hudunshow=heavyrain24
:state=2,timergreater=1250:state=1
;End of Script
Don't forget to place the dynamic entity's name in the key's If Used field , you also must activate your key any way to stop the rain and drop the key .
Test it and shoot me a post science boy .
Note : Sorry for late posting , Had some illness this week .
Cheers
"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest