It seems to me that space games only come in a few types; you have RTS(Starcraft comes to mind), FPS(IE: in the cockpit of some space fighter like TIE Fighter),and 4x (Sword of Stars).
IMHO not one of these types has anything to do with realistic space flight or future space combat. Granted, a realistic space sim would probably be pretty boring. I have played many space based games over the years.The best one? Hard to say, I really liked
Rules of Engagement way back when( early 90's) it really woke me up to the vast distances involved in any kind of space travel. It also fit my ideal of what a space combat game should be like. More like chess, less like a fast paced shooter (I know the graphic were terrible, who wants to watch a few pixels move around a small display).
Homeworld would have to take first place. Ship to ship combat is great, and just a little more realistic than most (it's about putting the most tonnage in the right place at the right time).
Bridge Commander had great possibilities, but the combat just turned into FPS type, the last thing ship to ship combat would be like (IMHO).
Star Fury was ok (I really enjoyed building ships for it). I really like customizing my ships in that game (probably the funnest part of the game for me). Just a few games that come to mind.
My purpose of writing this thread is to get some input on what people think would make up a great space combat game. So what do
you think would make a great space combat sim?
Mike
some cool stuff someone else said here