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DarkBASIC Professional Discussion / DBPro DLL Plugin Functions

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Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 15th Nov 2002 02:15
i've been told it is possible to make new functions and such for dbpro, even commented upon by Rich to such an effect.

however althought i've got simple functions working i'm wondering if there could be a setup made to give the set for accessing models and such data.
I'd like to make a format importer for say my own model format, but without knowing howto tell pro howto handle the data i'm unsure on howto achieve this

possibly a simple tutorial or just a document on what data needs to be pointed to to achieve this

thanks
Anata aru kowagaru no watashi! http://members.lycos.co.uk/TimeSaga/smile/wack.gif[/img]
Lee Bamber
21
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Joined: 12th Sep 2002
Location:
Posted: 15th Nov 2002 22:31
We are working on a TPC SDK document and it will be release hopefully with Patch 3. Just putting some finishing touches to it.

Shadow Robert
21
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Location: Hertfordshire, England
Posted: 16th Nov 2002 03:44
cool thanks

Anata aru kowagaru no watashi!
MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 16th Nov 2002 14:23
Yes, looking forward to this - I can finialise my loading bitmap functions and make proper commands for them.

I presume all current functions can be accessed...

Yes, I really am THAT good...
MaxPower
21
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Joined: 16th Nov 2002
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Posted: 17th Nov 2002 06:25
Hi all, Can some tell what is TPC SDK ??

Thanks
Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 17th Nov 2002 08:24
Total Program Control? Dunno, one of the team would need to feed that one.

Basically a DarkBasic Function DLL Software Development Kit, for functions that DarkBasic can use as built in functions and compile within rather than relying on external DLLs. Should allow better access for some of us to also help with our own plugin functions, suchas third party BSP functions or FSAA Control or Stencil Buffer Control ... anything really (^_^)

Which is very cool for some of us

Anata aru kowagaru no watashi!
IanM
Retired Moderator
21
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 17th Nov 2002 21:08
TPC = Third Party Commands.

Can't say much more just yet, but the TPC SDK is just getting better and better, and I've been working on some stuff to allow itegration with built-in commands
Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 18th Nov 2002 02:52
lol well that was my second guess - well perhaps 3rd or 4th

But hopefully it'll give us all the info to produce some stunning plugin functions

Anata aru kowagaru no watashi!
MrTAToad
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 19th Nov 2002 12:19
Will it allow the use of internal structures, like the DX8 surface handles etc ?

Yes, I really am THAT good...
IanM
Retired Moderator
21
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 20th Nov 2002 20:41
There will be one or two bits exposed in patch 3 ...
MaxPower
21
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Joined: 16th Nov 2002
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Posted: 23rd Nov 2002 08:33
I think this will going to be very useful. I'm Interested to know more details about TPC SDK..

Thanks

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