At least last time I checked (tried it a few years back and one of the DarkNOOBS confirmed recently but not sure if it was tried).
Turns out DBC is still good for something other than just being awesome.
[EDIT ~5min later]
Tested: CONFIRMED!
Sorry for the uncommented code, it should be self explanatory anyway.
Run this in DBC and DBP and you will notice a distinct difference, namely that in DBC, the small box will pass straight through the larger ones. In DBP, it will stop once it hits the black area in between it. Curiously enough, DBP seemed to put the background as blue, rather than black as I specified with INK and CLS.
INK RGB(255,255,255),0
Box 0,0,100,150
INK RGB(255,0,0),0
BOX 300,0,400,150
GET IMAGE 1,0,0,400,150
backdrop off
cls
ink 65535,0
box 0,0,25,25
get image 2,0,0,25,25
cls 0
REM DISPLAY SPRITES
Sprite 1,0,0,1
sync on
sprite 2,200,300,2
Y=300
sync
wait key
REPEAT
SPRITE 2,200,Y,2
DEC Y
sync
UNTIL SPRITE COLLISION(2,1)>0
wait key
Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose