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Geek Culture / BioShock Infinite

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CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 24th Aug 2010 22:58
A year, it says happy new years 1959, and you crash land in 1960.

Darth Kiwi
20
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Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 24th Aug 2010 23:57
Quote: "Well during Bioshock, Rapture is broken down and wrecked, we don't know how long it was when it went down hill, and I'd say Rapture and Columbia were cities at a similar time."


Rapture was first built shortly after WW2, and the civil war began on New Year's Eve, 1959, if I remember correctly.

Also, this interview

http://uk.gamespot.com/ps3/action/bioshockinfinite/video/6273273

says that Columbia was built in 1900. And, while I'm not entirely sure where the 1912 timeline came from originally, it pops up everywhere (for example, here and here and here) so I assume that's where it's set.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Insert Name Here
18
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 25th Aug 2010 01:44
It keeps going further and further back and yet weirdly more and more advanced. What's next, a space city in the 1600s?

On the other hand I love Bioshock. I think Bioshock may have had some of the best storytelling in any game I've played, maybe Mass Effect and Half Life as well.

[center]You can get further with a smile and a gun than you can with just a smile.
Herakles
16
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Location: Lost in my own head
Posted: 27th Aug 2010 04:06
There's one thing in the story of Bioshock 1 that confuses me:



bond1
19
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Posted: 28th Aug 2010 12:47
I think they're trying to nail the patriotic FEELING that was present during the time period, rather than shove America down your throat. And if I know Bioshock, they will show how this patriotic can-do city-in-the-sky endeavor goes wrong. Horribly, horribly wrong.

----------------------------------------
"bond1 - You see this name, you think dirty."
Darth Kiwi
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Location: On the brink of insanity.
Posted: 29th Aug 2010 00:09 Edited at: 29th Aug 2010 00:10
Quote: "There's one thing in the story of Bioshock 1 that confuses me:"


My opinion in code tags:



Quote: "It keeps going further and further back and yet weirdly more and more advanced. What's next, a space city in the 1600s?"

Actually, it's possible that building an underwater city is far more difficult than a floating city. With a floating city you just need lots of hot air or bouyant gases and some big balloons. (I'm simplifying, but that is the basic principle. If you take a land city and attach enough hot-air balloons then it'll basically work.) Whereas, if you build an underwater city, it's not just a case of taking a land city and sticking it in the sea: the immense pressure from the water and the movement of the seabed mean that there are many, many difficulties to overcome, and if you mess even one of them up then your city will rupture and the ocean will crush it to bits.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 29th Aug 2010 02:14
From listening to the OXM report on XLBA it sounds like this Bioshock isn't set in the same universe, but is something separate that was being developed whilst somebody else worked on Bioshock 2. Taking the same concept, but doing something else with it. Assuming I was listening properly.

Click!
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 29th Aug 2010 09:45
Quote: "Taking the same concept, but doing something else with it. Assuming I was listening properly. "


but why is there a big daddy in the not so big ocean? XD


[Q]uik, Quiker than most
Seppuku Arts
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Posted: 29th Aug 2010 17:09
Satan knows, ask him, even if the answer will cost you your soul.

Click!
thenerd
16
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Location: Boston, USA
Posted: 29th Aug 2010 18:29
Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 29th Aug 2010 19:03
The game is being made by an American company, so they can make it as patriotic as they want. If this is supposed to take place in some form of America, what's the big deal? You are all expecting it to be a made up country somewhere? Well, hate to be blunt, but you're not the one's who are writing the fiction for this story.

I too am kind of sick of the COD patriotism in the games... but again, they're made by two American companies, so they made them like Jerry Bruckheimer films. So?


Senior Web Developer - Nokia
Lover of games
20
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Posted: 29th Aug 2010 19:17
Quote: "http://www.youtube.com/watch?v=H5CZCMWYDmc"



HAHA, i don't know why everyone is so hard up on the teaser, Kevin even said it may change from now til the game comes out. Man, Hmmm, if it takes place before rapture, where does the big daddy in the fish bowl fit in? as those were created during the rapture craze for adam, Also, I wonder who that robotic hand belongs to, as for the girl.......damn! pretty cute. I will play it, i'm not saying im one of those people who plays a game just because it's a popular franchine, the story just really interests me, it's as if Kevin is saying that ANY government can because over confident and try to make people floow it as they are "the true power" to follow, I don't mean to start a religion war on here but, isn't that what every religion does? try to prove to you that they are the better one? Hmmm, i may have derailed a little but it just seems to me that the whole american flagship war machine concept is meant to show that humanity is flawed, and if we get that sense of supiriorty, it can corrupt us, wow......Anyways, this is all i wanted to say.

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
Darth Kiwi
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Posted: 30th Aug 2010 01:59
Quote: "where does the big daddy in the fish bowl fit in?"

Ken Levine and others have said in interviews that it's actually not a Big Daddy, but a model of a man in a diving suit holding a hermit crab. It just *looks* like a BD because you're expecting it. It's all part of the "Ooh, a new game set in Rapture! - wait, this isn't Rapture..." moment.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Quik
16
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Location: Equestria!
Posted: 30th Aug 2010 03:59 Edited at: 30th Aug 2010 08:09
Quote: "Ken Levine and others have said in interviews that it's actually not a Big Daddy, but a model of a man in a diving suit holding a hermit crab. It just *looks* like a BD because you're expecting it. It's all part of the "Ooh, a new game set in Rapture! - wait, this isn't Rapture..." moment."


right, alright..
a diver
with a... drill...
and really friggin heavy armor...


I think i havent kept up to date with todays diving technologi


edit: oh... it is holding a shell


[Q]uik, Quiker than most
nackidno
18
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Posted: 30th Aug 2010 09:19
I remember Ken saying that the Big Daddy was a major part of the franchise, so they just couldn't leave it out. That's why they created that big guy in a diving suit to make people see it and instantly think "Bioshock", but that doesn't make it a big daddy, it just resembles the Bioshock franchise.

Darth Kiwi
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Location: On the brink of insanity.
Posted: 30th Aug 2010 14:58
Quote: "I remember Ken saying that the Big Daddy was a major part of the franchise"


Actually, although the BD is definitely iconic, one thing that Levine is pretty firm on is the fact that "there are no sacred cows" as regards Bx: when they were designing Bx:I they decided that anything which they kept from the original Bx they'd keep not for nostalgia's sake but because they couldn't do without it. So the BDs and LSs and, of course, Rapture - all of which are the most iconic parts of the original Bx - have been left out.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Ocho Geek
17
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Location: Manchester, UK
Posted: 2nd Sep 2010 17:50
Just watched the IGN rewind, did they purposley not listen to any of what Irrational said?

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Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 24th Sep 2010 10:48
http://www.giantbomb.com/ten-minutes-of-bioshock-infinite/17-3257/

Here's 10 minutes of "supposed" gameplay. Seems too scripted to be fully gameplay, but it still gives us a bit of a taste of the environment


Senior Web Developer - Nokia
Darth Kiwi
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Posted: 24th Sep 2010 17:40
Yeah, it's obviously showcasing what the devs want to show us. For example, the player presumably can't die in the demo because it would mess up the presentation.

But at least it gives us an idea of what it would be like to play. I particularly like the way that Booker and Elizabeth interact by talking to each other and working together; it adds depth to their characters and makes the story more involving. Of course, all this is probably all scripted so they probably won't talk during gameplay but at least the writers have a flair for making us care about these characters.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Jeku
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Posted: 24th Sep 2010 21:09
Hmmm... I still don't really care for the characters. It takes a LOT of work to make me feel for any video game story, as they're mostly all crap, generic and predictable.


Senior Web Developer - Nokia
Ocho Geek
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Posted: 24th Sep 2010 21:41
Quote: "Of course, all this is probably all scripted so they probably won't talk during gameplay but at least the writers have a flair for making us care about these characters."


Game-makers are trying to find ways of blending game-play and cinematics, its an excellent way of making the gaming experience more interesting, I imagine the parts you were talking of were mostly gameplay

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Herakles
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Location: Lost in my own head
Posted: 25th Sep 2010 03:59
Well, the gameplay looks fun. But I can't take that girl seriously. She looks a bit too "cartoonish" to me. The setting definately has that sense of awe that Rapture had, though it got a little disorienting at times.

bond1
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Posted: 25th Sep 2010 12:46
I wasn't really feeling it. I like the character design, but the girl's voice was killing me. She was doing that thing that female news anchors do here in the US, where they lower the pitch of their voice to sound more "serious". Grates on my nerves, just use your natural feminine voice!

----------------------------------------
"bond1 - You see this name, you think dirty."
Deathead
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Posted: 28th Sep 2010 01:58
I don't like the fact the character talks... It sounds really sarcastic and cheesy all the time at the same time. I know it isn't in the dark and gloomy, plumber's nightmare of Rapture, but just because it isn't so dark and gloomy any more doesn't make a person's voice go all cheesy and sarcastic.lol I still think however despite my hate for really sarcastic and cheesy American accents, I think Bioshock Infinite will be a amazing game, it is so far starting to look like one of the most appealing, I just hope game-play lives up to the amazing surroundings.


AdrianMa
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Posted: 28th Sep 2010 03:28
I'd actually say it looks pretty freaking amazing. Looks like it's going to be awesome. There's the classic franchises: Warcraft, Resident Evil, Final Fantasy, Onimusha, Zelda, Prince of Persia, Megaman, etc... and Bioshock will soon be one of the most beloved franchises in history, with all those games.

-Adrian

Rest in peace Heltor. God bless you.
Ocho Geek
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Posted: 28th Sep 2010 22:21
Its nice to complain before the game comes out

just admit it, it'll be awesome

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teamhalo
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Posted: 29th Sep 2010 01:25
I looks good, but I can't say I'm into the whole female companion thing.

Check out my new model pack:
Cormorant5
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Posted: 2nd Oct 2010 17:24
^

Someone, not interested in a female companion? Armageddon is coming!

Quik
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Posted: 2nd Oct 2010 18:29
i gotta second teamhalo =P it just looks like it is gonna get annoying =/


[Q]uik, Quiker than most

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