Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / Character Contoller & Collisions (GDK)

Author
Message
george++
12
Years of Service
User Offline
Joined: 13th May 2007
Location: Hellas
Posted: 13th Aug 2010 11:23
Hi,
I noticed that the dbPhyGetCollisionData function, does not provide any information about collision for a character controller and a rigid body static mesh.
Is there any other alternative way to get collision information for a character controller without the use of a ray cast. I ask because I don't know how much CPU time consuming is the ray cast.
HowDo
16
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 13th Aug 2010 12:47
dbPhyGetCollisionData would have worked but the return numbers are all wrong so it does not work right, might work if you place a hidden dummy object in the same place as the character object and check for that one.

Dark Physics makes any hot drink go cold.
george++
12
Years of Service
User Offline
Joined: 13th May 2007
Location: Hellas
Posted: 13th Aug 2010 13:19
I didn't think of that. That's a good idea
Thanks

Login to post a reply

Server time is: 2019-06-16 09:58:29
Your offset time is: 2019-06-16 09:58:29