I'm getting quite interested in using BSP maps for one of my current projects, mainly because of the lighting and shading. I know there are problems with people trying to do Q3 maps and stuff like that, but that really doesn't interest me. I'm quite happy to built a simple, small environment using Q2 maps. I've made Q2 levels before with a program called Tread, but what process do I need to follow to end up with a good looking Q2 map in DBPro?
I'm guessing I install Q2 again, download that tread editor I used to use and simply make my level and compile it with the vis options etc.
What happens with textures though?
What files should I expect to have with each map? (map files, texture files etc).
Are there limitations to consider? I'm guessing you can't place entities and vis portals etc?
Any help is much appreciated. Like I said, I'm not worried about playing with Q3 (although I have that aswell, so if the process is the same and as easy, I'll opt for that). Q2 will do me fine.
Cheers.
Machine: P4 2200, 512MB, GeForce4 64MB, Audigy Platinum
There's a junglist inside every coder. http://www.kontact-kru.com for my own personal breakbeat terrorism.