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DarkBASIC Professional Discussion / Plain and simple BSP maps.

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Fallout
21
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 15th Nov 2002 14:47
I'm getting quite interested in using BSP maps for one of my current projects, mainly because of the lighting and shading. I know there are problems with people trying to do Q3 maps and stuff like that, but that really doesn't interest me. I'm quite happy to built a simple, small environment using Q2 maps. I've made Q2 levels before with a program called Tread, but what process do I need to follow to end up with a good looking Q2 map in DBPro?

I'm guessing I install Q2 again, download that tread editor I used to use and simply make my level and compile it with the vis options etc.
What happens with textures though?
What files should I expect to have with each map? (map files, texture files etc).
Are there limitations to consider? I'm guessing you can't place entities and vis portals etc?

Any help is much appreciated. Like I said, I'm not worried about playing with Q3 (although I have that aswell, so if the process is the same and as easy, I'll opt for that). Q2 will do me fine.

Cheers.
Machine: P4 2200, 512MB, GeForce4 64MB, Audigy Platinum

There's a junglist inside every coder. http://www.kontact-kru.com for my own personal breakbeat terrorism.
rapscaLLion
21
Years of Service
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Joined: 29th Aug 2002
Location: Canada
Posted: 15th Nov 2002 15:06
no entities anyways, your textures should be kept in their wad/pak file, whichever quake 2 uses, and will be loaded by DBP along with the map.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Fallout
21
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 15th Nov 2002 15:17
Ok, but what if I want to use a bunch of my own custom textures? How do I go about putting them into their own wad/pak file?

Thanks for your help.

Machine: P4 2200, 512MB, GeForce4 64MB, Audigy Platinum

There's a junglist inside every coder. http://www.kontact-kru.com for my own personal breakbeat terrorism.
Marc Fleury
21
Years of Service
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Joined: 1st Oct 2002
Location:
Posted: 15th Nov 2002 16:56
I'm told you'll want a program called Wally.

Learn DB here -- http://www.dbheaven.com/ -- Learn DB here
Fallout
21
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 15th Nov 2002 18:01
Thanks a lot. Checking it out now.

Last but not least, I remember reading posts about people who've tried BSP maps and had texturing issues? Are there specific texture requirements, like textures having to be square and a power of 2 etc? I generally only use 64x64, 128x128,256x256 and 512x512 anyway, but just to make sure? Any required colour bit depths etc?

Machine: P4 2200, 512MB, GeForce4 64MB, Audigy Platinum

There's a junglist inside every coder. http://www.kontact-kru.com for my own personal breakbeat terrorism.

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