Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Pandora, heard of it?

Author
Message
Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 31st Aug 2010 05:57
No, not the music service. Seems to be an open source portable device.

http://openpandora.org/index.php?option=com_content&view=article&id=91&Itemid=6&lang=en


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
Fatal Berserker
14
Years of Service
User Offline
Joined: 2nd Jul 2010
Location:
Posted: 31st Aug 2010 06:01
theres too many companies calling themselves pandora...
And that is interesting, but how do u get the hardware?
You pay for the hardware and the source is open-source?

Smoke me a kipper, ill be back for breakfast.
Metal Devil123
16
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 31st Aug 2010 07:04 Edited at: 31st Aug 2010 07:05
Yes, I have heard of Pandora...
(I tried to make a joke and put a god of war image here, but for some reason, the "img" things are not working)

Neuro Fuzzy
17
Years of Service
User Offline
Joined: 11th Jun 2007
Location:
Posted: 31st Aug 2010 08:49
It's open source things like this that make me love teh interwebz.

Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 31st Aug 2010 09:23
It sounds cool, I wouldn't mind having one to play with. But $350 is too much for me to spend on something I'm not 100% sure I'll make any use out of it.


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
Neuro Fuzzy
17
Years of Service
User Offline
Joined: 11th Jun 2007
Location:
Posted: 31st Aug 2010 10:00
also, what isn't open source is the schematics:
http://openpandora.wordpress.com/2009/02/04/629/

which means there might not be many cool developments with the hardware (and I can't be all cool and say "I POSSESS THE PANDORA SCHEMATICS!!!")


Still, I could imagine this being very useful. I'm not aware that other, similar handheld media devices like the android or whatevs have features so flexible (I know there's changing the operating system and stuff but I'm also taking into account the ports available).

Shadow Blade
18
Years of Service
User Offline
Joined: 31st Oct 2006
Location: United Kingdom
Posted: 31st Aug 2010 13:14
Yeah, I've been following the progress of this thing for quite some time, availability has always been a problem, if you were to try and order one you'd have to wait at least 2 months to get it.

Personally I own a GP2X Wiz which is a similar device without some of the features or the hefty price tag, I mainly use it for emulation, but there's some pretty good homebrew stuff out there.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 31st Aug 2010 15:02
I got a GP2X for emulation mainly, was planning on looking into developing for it, but to be brutally honest there is no point - nobody is developing for the GP2X, and that makes me nervous about paying money for a Pandora, which might well have the same fate. I'm dubious about it's market potential too, I mean does it offer more than the PSP at the end of the day, when it's only homebrew that's available on the thing. Then there's Nintendo's 3DS and Apples iPad to consider - I think that when the GP2X was first released, there was a distinct place in the market for it, but that place has gone, and I don't think the Pandora will reclaim that.
It's killer titles that make or break a gaming device, GP2X never had any, Pandora probably won't have any besides some aging PC titles that it's trying to adopt as it's own (Quake3, is anyone really still playing that?). People just don't care about mobile emulation, not in decent enough numbers to make it a success. Looking at videos there, it looks a fiddly as using a PC emulator - without the PC benefits of a full keyboard and mouse. People don't want fiddly rom downloads and transfers, they'd rather look for bargains on an app store, and continue to have a life.

What the Pandora would need is something like a big RPG, online maybe, but big and unique for a handheld device. Imagine if they partnered with Blizzard and produced a version of WoW for it. Will never happen though, I mean Quake3 after all, what more could anyone ever need (except maybe some gameplay). 3 years ago I would have been all over it, but now there are just too many factors making it a bad investment IMO.

Health, Ammo, and bacon and eggs!
Shadow Blade
18
Years of Service
User Offline
Joined: 31st Oct 2006
Location: United Kingdom
Posted: 31st Aug 2010 18:24
@Van B, I think you may have missed the point of the device a bit, it's filling a niche that other consoles just can't offer. It's main purpose is emulation but it can also do other things such as a full desktop environment, media player .etc. Devices like these aren't trying to beat main stream gaming consoles, or even compete with them, lots of pandora/gp2x owners also own DSes or PSPs. Most of the people who buy these a willing to fiddle with them, they're not expecting a smooth or polished console that's easy to pick up and play, it's been made very clear that some knowledge and fiddling will be required, pandora isn't mainstream and never will be, but for what it is; it's rather popular. The portable emulation market can be filled somewhat with hacked phones or mainstream consoles, but people are left wanting something that does it better, which is where devices such as these come in.

Personally I'd love a Pandora, but the hefty price tag and lack of availability really bring it down.
Neuro Fuzzy
17
Years of Service
User Offline
Joined: 11th Jun 2007
Location:
Posted: 1st Sep 2010 00:20
But... if it's linux-based with support for open-gl... that's pretty general right? I guess I wasn't thinking development for the pandora would have to be so platform specific.

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 1st Sep 2010 01:13
Yeah, I heard of it. Isn't it that jungle planet filled with smurfs?


I'd love to see things from your point of view but I can't get my head that far up my bum.
Interplanetary Funk
15
Years of Service
User Offline
Joined: 19th Apr 2010
Location: Ipswich, United Kingdom
Posted: 1st Sep 2010 01:18
@Aaagreen
skxawng!!!!!

(it's na'vi for idiot, I couldn't think of anything less offensive in na'vi, so no offense meant )

BASIC programmers never die, they GOSUB and don't RETURN.
Libervurto
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 1st Sep 2010 01:36
It's a girl's name hehehehe

Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 1st Sep 2010 06:28
I like the idea of these type of devices, but find it hard to jump on the bandwagon.

MikeS
Retired Moderator
22
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 1st Sep 2010 10:23
Personally I am more interested in Android and other smartphone development. I however don't discourage seeing more of these devices in the future though. As Van mentioned, three years ago, this would have been an excellent device to do development on as an alternative to the DS, iPad, and Android devices today. Does anyone here have experience developing applications for the Pandora?



A book? I hate book. Book is stupid.
(Formerly Yellow)
Shadow Blade
18
Years of Service
User Offline
Joined: 31st Oct 2006
Location: United Kingdom
Posted: 1st Sep 2010 11:38 Edited at: 1st Sep 2010 12:55
Quote: "Does anyone here have experience developing applications for the Pandora?"


Not first hand no, but I'm a member of the forum, there's some handy links here:

http://www.gp32x.com/board/index.php?/topic/41572-sdk-developer-tools-documentation/

As far as I know it's possible to develop in C, C++ and a language called GLBasic is now supporting Pandora.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Sep 2010 11:51
As much as I admire GLBasics gumption - I found it much easier to just learn some C++ instead, it's really quite a complex language, I'm not sure if it's worth considering. For example, GLBasic can produce iPhone apps, except you still need to compile them properly on a mac, as it seems to create a C/C++ project rather than an executable.
The Pandora is probably a nice machine to program for, but if you want to develop for handhelds, don't use a portion of a solution - as I said, I found it easier to grasp C++ than GLBasic.

Health, Ammo, and bacon and eggs!
Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 1st Sep 2010 17:14
That's becoming an all to common method..

Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 2nd Sep 2010 00:47
I just started playing with GLBasic yesterday, seems pretty simple so far. I don't see how it'd be harder to understand over C++.


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Sep 2010 11:00
Quote: "GLBasic can produce iPhone apps, except you still need to compile them properly on a mac, as it seems to create a C/C++ project rather than an executable."


This is a requirement set by Apple themselves, as all iPhone apps must be compiled through XCode.


Senior Web Developer - Nokia
Chris K
21
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 7th Sep 2010 13:42
Can you only develop iPhone apps on OSX?

-= Out here in the fields, I fight for my meals =-
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 7th Sep 2010 14:17
You can probably do what you like with a jailbroken iPhone, but to release to the apple store, or even distribute your app to other people, you have to setup a provisioning profile and distribute this - so it needs iTunes and XCode together to handle that. It's overly complex and limiting - but it's the only way, so iPhone developers just have to lump it.

Health, Ammo, and bacon and eggs!
Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 8th Sep 2010 23:19
Quote: "I just started playing with GLBasic yesterday, seems pretty simple so far. I don't see how it'd be harder to understand over C++"


Arghhh, it's so limited! But I guess that's what the inline ogl command block is for.


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke

Login to post a reply

Server time is: 2025-05-25 02:03:23
Your offset time is: 2025-05-25 02:03:23