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FPSC Classic Work In Progress / [LOCKED] [x9] Beyond Life Rebirth

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starmind 001
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Posted: 2nd Sep 2010 03:48 Edited at: 2nd Sep 2010 03:50


Developers:

Wehtam and Starmind


Story:


The game takes place on a space ship named the Kal-Manora, placing the user in the role of a security officer named Edward. After an initial briefing from the ships captain, Ed must clear the lower decks of stowaways and space pirates, taking orders from his brother Maximilian.
As the player progresses through the game it become apparent that Maximilian is on board the Kal-Manora for another purpose, a desire to teleport through the spatial fracture, a large radioactive anomaly which lies between planets Lufern and Thordo.

Edward must protect the ship as it progresses toward the spatial fracture, however the crew of the Kal-Manora find him partly responsible for Maximilian’s apparent suicidal venture.

Some changes have been made to help with the update and that is why is has been called Rebirth.

In-Game Screenie




Trailers:

Original

Rebirth Coming Soon



Sites and posts for the original Beyond Life.

http://games.alyssar.nl/beyondlife/

http://en.wikipedia.org/wiki/Beyond_Life

http://forum.thegamecreators.com/?m=forum_view&t=111197&b=3

http://forum.thegamecreators.com/?m=forum_view&t=108294&b=25

http://forum.thegamecreators.com/?m=forum_view&t=98276&b=25

http://forum.thegamecreators.com/?m=forum_view&t=107828&b=25

starmind 001
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Posted: 2nd Sep 2010 04:07 Edited at: 2nd Sep 2010 04:08
Some more screenies of my work, but only a few. Lol

Starting character design:



New weapon for melee:




The use of dark shader and bond1's shader at work.



A sample of sprite animation for a model.

http://www.youtube.com/watch?v=3G7vBmaQSn0

Hamburger
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Posted: 2nd Sep 2010 04:08 Edited at: 2nd Sep 2010 04:09
Pig Squeal! This is looking awesome! how did you make the REBIRTH text on the animated banner?
DJ Almix
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Posted: 2nd Sep 2010 04:14
NO WAY, I love this game!

starmind 001
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Posted: 2nd Sep 2010 04:24 Edited at: 2nd Sep 2010 04:40
Quote: "This is looking awesome!
NO WAY, I love this game!
"


I am glad to here it!

Quote: "how did you make the REBIRTH text on the animated banner? "

With blender.


My plan is to keep this updated weekly. It may not look like much right now, but building and refreshing textures, models and other stuff is slow.
Also the trailer for rebirth will be out shortly, meaning when I can get Wehtam to check his email for some stuff I need.

Rebirth will go along the same lines as the original, but it will include what Wehtam wanted to do. I have began the rewrite of the script to include these changes.

These changes will include new weapons, new character designs, expanded level design, new ai interactions and a more intense level of gameplay.

So far what I do have, I am very pleased with. Get ready for some surprises.

Jonez Games
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Posted: 2nd Sep 2010 20:48
I hope its have been shared to many levels this time. The previous didnt lag on my computer but the loading time was long...
But it was a nice game

Jonez

FPSCGames
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Posted: 2nd Sep 2010 22:20
Very Cool I Cant wait for it I Loved the First Beyond Life Game so I Know this ones going to be great!!!


ModernVision
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Posted: 2nd Sep 2010 23:02
Sounds great I'm going to download, when you finish.
PW Productions
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Posted: 3rd Sep 2010 01:31 Edited at: 19th Sep 2010 19:41
Loving the textures and look, but you need to have a more cluttered yet open and ribbed architecture type of feel. Two very nice examples:



Other than that, I love your textures, definitely the same style as Whetham's.


And yes. It's free
starmind 001
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Posted: 3rd Sep 2010 04:21
Quote: " but you need to have a more cluttered yet open and ribbed architecture type of feel"

I thought this might come up. Yes, everything that Wehtam did will be in the game, just as you see in the pics of the original. This includes all of the original textures and models. All I am doing is updating those textures and models to what we have now.

The screenie in my first post is to show that I have started just that. The clutter comes later when the models are done.

Give me few minutes and I will post a video of current progress.

starmind 001
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Posted: 3rd Sep 2010 05:36
Here is the video for you all. It's a little bright, but you can see what I have done to improve the graphics. You can also see the current frame rate. I am very excited about this. Sorry I don't want to show you all everything, but I wanted to tease you all abit.

Video:
http://www.youtube.com/watch?v=Aa3X74lQcXI

I just wanted to share with you all, the big screen took me about two days to model, render and then another couple of hours to make the sprite map. That was fun trying to fit 40-1024 x 1024 images into one image. Gimp didn't like it. Photoshop had no problems with it.

Well, enjoy!

DJ Almix
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Posted: 3rd Sep 2010 05:39
Everything is to wide and non-detailed. You have to get that cluttered, yet patterned look like in the original. Throw in some crates, pipes, lights, random columns and other things.

PW Productions
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Posted: 3rd Sep 2010 06:07 Edited at: 19th Sep 2010 19:41
Loved the video. If you need help with some of the scifi models (which I'm very good at) I'd love to help you


And yes. It's free
DJ Almix
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Posted: 3rd Sep 2010 06:10
Quote: "Loved the video. If you need help with some of the scifi models (which I'm very good at) I'd love to help you"


Same

PW Productions
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Posted: 3rd Sep 2010 06:56 Edited at: 19th Sep 2010 19:41
So now you can get twice the amount of help for the price of one! Heheh. But really, I think we'd both be honoured to be able to help you out with this one


And yes. It's free
starmind 001
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Posted: 5th Sep 2010 04:24
Quote: "I think we'd both be honoured to be able to help you out with this one"


Thanks for the offers. I will keep it in mind.

PW Productions
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Posted: 5th Sep 2010 04:26 Edited at: 19th Sep 2010 19:40
Oh, also, I can help out with music and sound effects as well as ambient background noises, and I'm sure if you could get in touch with Cyberdude he'd be willing to compose some tracks for you as well


And yes. It's free
AlanC
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Posted: 5th Sep 2010 07:07
It's looking good so far dude.

starmind 001
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Posted: 6th Sep 2010 10:37 Edited at: 6th Sep 2010 10:42
Quote: "Oh, also, I can help out with music and sound effects as well as ambient background noises, and I'm sure if you could get in touch with Cyberdude he'd be willing to compose some tracks for you as well"


Hmm.. I was thinking of updating the music for the game, but I was going to see if Nickydude would like to have a go at it.

I am open for anyone wants to help in that area. Just download Beyond Life and play with the sounds. When you are finished, just zip or rar them up and either post them here or send them to my email.

Quote: "It's looking good so far dude.
"


Thank you.

Now to give a little update. I have been working on characters for the game(on paper only, though I do have the base model ready), long process. Many of the crew will be wearing more gears of war look to them and the pirates will be more based on the dark knight\ninja\riddick type look. Also they will not be human. I haven't decided on the look yet, but revealing them to all now and before might result in copycats and I don't want that. But I can show you all something similar to what I have in mind. All I ask is you read this one line:
This not the actual design, just a reference for this forum, not my reference.

Ok, now that that is out of the way, here is a reference for the pirates:


Reference for the crew:


Now for the Players hands think gow and crysis. However I guess it will all come down to what Wehtam says. Even though I am using these ideas as reference does not mean that I will just use someone elses idea and make it my own. No I have spent to much time working on these sketches and I want to to blender with Wehtam's idea and then go beyond that.

Well, enough rambling and I hope this keeps you all fired up. Enjoy!

PW Productions
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Posted: 6th Sep 2010 20:43
Quote: "but I was going to see if Nickydude would like to have a go at it."


Ok, I take my music offer back now lol. If you get Nicky to do some music, you are in good hands. I can still do sounds though I'll have to d'l Beyond Life again and get a feel for the sounds


If something is perfect, it probably doesn't work. -PWP
starmind 001
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Posted: 6th Sep 2010 22:56
Good News! Nickydude is helping with the music! Now waiting on a couple more emails and I thinks this game is off to a great start.

PW Productions
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Posted: 7th Sep 2010 04:35 Edited at: 7th Sep 2010 04:35
Awesome Glad to here it. Do you need sound effects though? I think I'm pretty decent with them, released 3 sound packs, one of which was free to the community - clicky.

You could probably use the message sound effects really well, or I could make new ones similar to the old ones' theme for ya.


If something is perfect, it probably doesn't work. -PWP
starmind 001
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Posted: 7th Sep 2010 05:44
Quote: "I could make new ones similar to the old ones' theme for ya"

Go for it!

LandShark
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Posted: 8th Sep 2010 00:20
OMG I found and downloaded the original Beyond Life and loved it, minus loading screens but it's whatever lol. I will be following this closely but from what ive seen, it'll be a good game.
starmind 001
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Posted: 8th Sep 2010 05:42
Quote: "OMG I found and downloaded the original Beyond Life and loved it, minus loading screens but it's whatever lol. I will be following this closely but from what ive seen, it'll be a good game. "


Thanks for the support and I am glad to see that Wehtam's game is getting the dust blown off for the new generation of fpsc gamers.

I do have two quick questions. How do you setup for a new debris? And how do you make an entity to spawn appear to shoot from a certain location? What I am doing is similar to this. Hockeykid helped me once before, for my fpsc duckshoot. Now I want to up the idea and make it so an entity spawns and shoots out like a clay pigeon. When shot the entity seperates into four pieces. When those pieces hit the ground they fade away.

Any ideas?

Metal Devil123
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Posted: 8th Sep 2010 18:41
Quote: "Thanks for the support and I am glad to see that Wehtam's game is getting the dust blown off for the new generation of fpsc gamers."

Yeah... the menu and the loading screen are great! Too bad I can't get past them...

This project looks good now. I like the shaderwork, but I am still not convinced on the architecture. You should work on that, and this will be a GREAT game!

PekelaarSFX
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Posted: 8th Sep 2010 19:23
Hmm ..... Create smaller rooms and fill them up, then its allright!


Butt monkey
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Posted: 8th Sep 2010 20:51
People are really going on at you about the architecture. But from what I understand, what you've shown us so far is more of a showcase of the shaders and things you'll be using. Is that right?
PW Productions
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Posted: 9th Sep 2010 00:31
@Butt monkey, yep! That's the point so far, starmind mentioned he'd post the actual design of the levels later on once more custom media is completed. I was the first to whine about the architecture lol


If something is perfect, it probably doesn't work. -PWP
starmind 001
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Posted: 9th Sep 2010 02:55
Quote: " But from what I understand, what you've shown us so far is more of a showcase of the shaders and things you'll be using. Is that right? "
Finally, someone gets it.

Quote: " I was the first to whine about the architecture lol"



uzi idiot
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Posted: 12th Sep 2010 11:52
Wow... I love to character designs, that's what confused me about the original, (apart form the agonising loading times), why would a cargo ship carrying a incredibly valuable shipment have only 2 not particularly well armed gaurds.

I hope this turns out good.

good frame rates matter...
Metal Devil123
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Posted: 12th Sep 2010 15:12
Quote: "Hmm ..... Create smaller rooms and fill them up, then its allright!"

Wut? By now we have seen a door and a piece of wall? Too large for you?

starmind 001
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Posted: 15th Sep 2010 08:19
Quote: "Wut? By now we have seen a door and a piece of wall? Too large for you?"


Quote: "Wow... I love to character designs, that's what confused me about the original, (apart form the agonising loading times), why would a cargo ship carrying a incredibly valuable shipment have only 2 not particularly well armed gaurds"


Thanks! My original plan was to just fix the loading times, but Wehtam and I come to an understanding that when Beyond Life was originally made, he was limited to a confined space(15x15x5) in order to enter the Nvidia challenge, which you can view here. And something I seemed to have missed is Wehtam's reaction to his prizes, here.

Back to the point, Wehtam had a very good story, but unable to all that he wanted into it. The fact he was using fpsc V1 made it worse for those expecting to not have to wait for a long, long time to play.

My goal is to reduce the load times and add to the game. And it seems I can only squeeze Wehtam little details from him every so often. Good news is I have been reading, writing, modeling, texturing, animating and scripting alot lately. And I do mean alot.

So it's time for my weekly update, I think. I have been working on the character Alice, which you get to see at the beginning of the game, but all she does is just stand there and look at you and one you walk out that door, Alice is no more. What I have done is, I made a completely new model of Alice and I think you will like it. As before I am only showing the heads of the characters.

Alice:


I realize she is bald, but I haven't had time tonight to do much of anything on the game. Also gave her a glow, just for the fun of it.
!!SPOILER!!
You will get to see Alice in to different versions. Once as a secretary and the other as a combatant. I have done some test animations on another model for what I want her to do and lets just say you all will not be disappointed.

I hope this gives some of you some comfort in the Rebirth.

And for those still worried about the rooms and stuff in them, the video I showed you all is just a place I use to test all the new models and shaders. It is not part of the actual game. I am trying to do this as professional as possible and when I have completed the modeling, texturing and animations phase of the game, then and only then will you start seeing actual level geometry. I will release a beta for that level geometry and once that is complete and bugs are fixed then I will begin finalizing with the use of some carefully chosen beta testers. The beta testers will try everything to break the game both inside and out. But the final approval comes directly from Wehtam.

As always enjoy and I look forward to the c&c.

starmind 001
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Posted: 19th Sep 2010 09:58
I am hoping that some of you are looking for this update. What you will see in these screenies is comparative to show what the changes look like. Enjoy!





Metal Devil123
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Posted: 19th Sep 2010 12:04
NICE! I knew you wouldn't dissapoint us.

Aaagreen
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Posted: 19th Sep 2010 15:59
But, they have the same content and entity placement.. Doesn't that defeat the purpose of re-making it? I was expecting level design overhauls and new higher quality content like Black Mesa.


I'd love to see things from your point of view but I can't get my head that far up my bum.
starmind 001
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Posted: 19th Sep 2010 21:50
Quote: " they have the same content and entity placement.. Doesn't that defeat the purpose of re-making it?"
Yes, but only one level will be the same. My main goal was to remake this and show with the same game how far fpsc has gone. I hope that I am doing just that, but there will be new levels, characters, weapons and all round gameplay.

The story line in general has expanded to include Wehtam's original story of starting out in the Colony of Du'ceil and ending up on the otherside of the spacial fracture. And yes, where Wetham left off the story will continue about two or three levels more. When Wetham told me the origin of Beyond Life, the ideas came to me.

Just for the fun of it here is a sneak peak at one of the pirates. Enjoy!



CoffeeGrunt
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Posted: 19th Sep 2010 22:12
I honestly can't tell the difference in the comparison shots, and whether that's what you intended or not...

You could show how far FPSCs gone by adding more detail than was there before...

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It's been a good three years.
DarkJames
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Posted: 19th Sep 2010 22:28
Awesome looking evil Pirate,

you going to give him some sort of sword?


that head Yells for a sword

starmind 001
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Posted: 20th Sep 2010 08:29
Quote: "you going to give him some sort of sword?"
Yes, alternating between it and the weapon I made for him. Player will not get a sword or any other weapon than the two I have assigned.

Now what I have change in the game for the remade feel is the shaders and lightmapping. The gameplay seems to be smoother, but with a screen recorder the frames go way down. It doesn't help that I have several programs open at once either. I thought before I go to bed I would let you all see some video of some more changes.

This first video is just a screensaver for a computer, but what I did is added Wehtam's logo. Wehtam hope you like?

http://www.youtube.com/watch?v=QfRv5EzBeWo

Now this last video is to let you see what is change if ever so slightly. I have more to add to this level, but where when you play the original the place looks bare or as some of you say " needs more clutter " My plan is to add unique models, plants, puzzles and what I think might work there. The point is I have been writing a complex story that uses the original level and it will be upgraded more than what you all see here. Enjoy the videos and I will see all of you in a couple of weeks.

http://www.youtube.com/watch?v=gqA6Z6xtXVU

Cosmic Prophet
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Posted: 23rd Sep 2010 01:49
So Far, everything looks great!! Looking forward to more!! Great work Brian.

Now is the time, for all good things to pass. And don't it figure, My toilets' broke.
4125
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Posted: 23rd Sep 2010 04:11
Looking great! Can't wait to try this remake. Great work dude!

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
teamhalo
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Posted: 23rd Sep 2010 04:30
Just watched the video of the original beyond life. Man... Whetam set the bar really high with classic FPSCreator. Best of luck to you in your progress with pulling this remake off.

Check out my new model pack:
maxiqueen123
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Posted: 23rd Sep 2010 21:30
the old Beyond life was one of the best game i ever played i hode the new is so great too

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starmind 001
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Posted: 24th Sep 2010 06:13
Thanks for the comments!

Flatlander
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Posted: 24th Sep 2010 11:57
Finally got to look at this thread. It's shaping up nicely. It must be nice to be able to create your own models.

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Add more adventure to your game -- use RPG Mod
The Master Dinasty
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Posted: 24th Sep 2010 21:56 Edited at: 24th Sep 2010 21:58
Very nice work starmind, loving the new objects with the same style as orignal BL.

However one thing I think you should change is in the reception in the main hall every thing looks great except the "K" behind the table is not very clear its supposed to be a k? its not very clear what the structure is all about, and i agree its total BL style matches perfectly with the original, however if its supposed to be the "k" for the Kal manors then i think you should change it to a glowing style model.

And to give the game a little extra story maybe some machines around the game can be news machine telling about news to get a better understanding of the BL univers, oh are you adding easter eggs it would nice to some for replayability.
Btw love the characters, cant wait to try the final version. Keep it upp you are doing great. Sorry for all the rambling i just want to share my ideas xD

-Massap2


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starmind 001
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Posted: 25th Sep 2010 03:41
Quote: "if its supposed to be the "k" for the Kal manors then i think you should change it to a glowing style model"
Yes it is a k over a m. Also it is the font that makes the k look like it does. This is one of Wetham's original models and I want to keep the ship looking the same as the original, but I have change some things for the Rebirth.

I did notice that I have the scale wrong.

Quote: "It must be nice to be able to create your own models"


Starting them was the hard part. I went through several ideas, even thought about using the stock models again, but I finally sat down one night and just started modeling. You just need to know where to start and how to finish, then it is practice, practice until you can compete with people like EAI, bond1 and flecther. Baby steps my friend.

uzi idiot
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Posted: 2nd Oct 2010 18:54
so... any progress?

good frame rates matter...
starmind 001
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Posted: 2nd Oct 2010 22:28 Edited at: 2nd Oct 2010 22:29
Quote: "so... any progress?"
Alittle.

I have been working on the player character of Edward. Here is a pic of that work.


Right now I am doing more writing on the script than modeling, so the updates will be few until I am done with it. But it won't be long. Be patient.

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