Fun game, looks nice and the music is enjoyable listening. If I can divulge some crits:
The camera switching system. It's not doing much for gameplay, is a bit confusing and clumsy. Might be worth experimenting with a slightly raised viewpoint, a higher fov to encompass more of the room, and/or giving the camera a small range of turning (poor wording I know >_> ) if looking to discard the switching. Alternatively, address that the manual switching feels to be a bit of a workaround for lack of some better automated system, and dress the view up like a security camera, as though being watched by GPS security guys. Or, a combination,
or if not, maybe an option to toggle camera behaviour.
(also, camera 2's hud icon is a black square)
If you hold up and down together on the main menu the select sound will play repeatedly until released
Players can push all crates together in a row against a wall, making them unmoveable and the game effectively unplayable until the end of shift (ok, sort of a moot point since it's a bit of a silly thing to do anyway), but maybe some sort of method of recovery might be useful for such situations as having as few as two blocks together by the wall. Being able to pull crates (very slowly, of course, so it's not abused some way or something) might be a nice addition, or simply plucking crates out of the game if they've been stuck for a period of time,
or add the ability to push a row of crates (again, slow depending on the number of crates).
Negative money shows up with an "0" instead of a "-"
Also the money thing feels a bit inconsequential. Maybe a scoreboard or something, as when the game starts getting familiar after a few plays there's little goal to push for.
Tiny complaint this, but the big white sheen on the GPS poster doesn't look too good.
Also an obligatory feature request, maybe different kinds of crates? Fragile, explosive, etc.?
Anyway, good game, I'll leave it be now