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Geek Culture / Sculptris - free modeling software

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Phaelax
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Posted: 10th Sep 2010 22:14
Found this program over on the GLB forums. Haven't had a chance to use it yet myself, but their feedback suggests it's a pretty awesome program. From the makers of ZBrush.

http://www.sculptris.com/index.html


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
budokaiman
FPSC Tool Maker
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Posted: 10th Sep 2010 22:21
Just watched the video, it looks very cool. I like the clay-sculpting idea, it looks like something I have a chance of getting good at. Thanks for pointing this out.

Putting the fear back into sliced bread since 4th May 2010
Seppuku Arts
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Posted: 11th Sep 2010 00:15
Shame my internet is being slow at this present moment, but it sounds pretty cool, but I'll have to look at the YT video later.

Click!
The Slayer
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Posted: 11th Sep 2010 00:23
Jeez man, this program is so cool! Man, I had a complete alien head sculpted in just 15 minutes! And the texturing is as easy! Thanks for letting us know, Phaelax! Too bad the polycount is quite large, but you can always lower that in other modelling programs and get your model rigged or animated. Cool!

Slayer rules!!! Yeaaah, man!
MSon
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Posted: 11th Sep 2010 00:28
trailer does look good, downloading now, thanks.

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Mnemonix
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Posted: 11th Sep 2010 17:52
Its from the guys who produced Zbrush! A good free alternative to Zbrush, or so I have heard off a multitude off people.

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Quik
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Posted: 11th Sep 2010 18:37
Quote: "Its from the guys who produced Zbrush! A good free alternative to Zbrush, or so I have heard off a multitude off people.
"


no it is not.
It was acually a swedish guy who build Sculptris, Zbrush bought it about a few months ago, and they hired him for it aswell.


[Q]uik, Quiker than most
Mnemonix
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Posted: 11th Sep 2010 18:56
So he worked on zbrush?

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KeithC
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Posted: 11th Sep 2010 19:39
No; they bought Sculptris, and hired him on. I'm sure it means overall good things for ZBrush, and possibly a decent free tool as well (or a continuation of the free tool he created). They bought him out and hired him on, because he was becoming serious competition to them...especially since it was free. Smart move on their part.

-Keith

Quik
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Posted: 11th Sep 2010 20:47
Quote: "Smart move on their part. "


and on his =) since it also means wider spreading of his software, and he gets paid on the road^^


[Q]uik, Quiker than most
Ocho Geek
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Posted: 11th Sep 2010 23:55 Edited at: 11th Sep 2010 23:56
wholly awesome, end of

not really, depends on how much practise you need to be that good

Ocho Geek - Pretending to be a useful contribution to the forums since 2005
AdrianMa
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Posted: 12th Sep 2010 00:12
Thanks for the link, I've never heard of this before; has anyone tried it and finds it easy to use?

-Adrian

Rest in peace Heltor. God bless you.
Eminent
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Posted: 12th Sep 2010 00:16
Too many polys. 16k for a poke ball.


The Slayer
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Posted: 12th Sep 2010 00:32
Quote: "has anyone tried it and finds it easy to use?"

It's as easy as molding clay. Really, I've made a complete alien head in 15 (or maybe 20) minutes! And, the texturing part is as easy as painting!
With a bit of practice, you can make some awesome models. Other programs are not that easy to achieve the same realism in the same amount of time.
And, .obj files you've made in other programs, you can import to do the texturing.

Quote: "Too many polys. 16k for a poke ball."

You can always lower the polys in another modelling application.

Slayer rules!!! Yeaaah, man!
MSon
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Posted: 12th Sep 2010 00:44
very easy to use, but not tried to load any of the models in DarkBasic yet.

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budokaiman
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Posted: 12th Sep 2010 01:02
Quote: "You can always lower the polys in another modelling application."

It actually has a built in poly reducer.

Putting the fear back into sliced bread since 4th May 2010
Quik
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Posted: 12th Sep 2010 01:12
Quote: "Too many polys. 16k for a poke ball."


it is a sculpting program, it is made for high poly purpuses =) and then for a game, baking it down to low polies =)


[Q]uik, Quiker than most
The Slayer
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Posted: 12th Sep 2010 01:18
Quote: "very easy to use, but not tried to load any of the models in DarkBasic yet."

Well, I just did. First I lowered the polys a bit, then converted it to .x file, and loaded it in DBPro. Works great! I needed to model a human body (just the head and torso) for a new game I'm making, and voila!

Quote: "It actually has a built in poly reducer."

Where did you find it?

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Quik
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Posted: 12th Sep 2010 01:25
Quote: "Where did you find it?"


below the "tools" at the "symmetry, subdivide" aso there is a "Reduce poly" button, reduces overall polycount =)
also there is a reduce poly brush aswell


[Q]uik, Quiker than most
Seppuku Arts
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Posted: 12th Sep 2010 01:35
I've downloaded it, I can't run it because of this hunk of junk, but it's downloaded in case somebody decides to slap a price tag on it at a later date. However, I SO badly want to try it. I've been meaning to get my hands on ZBrush for ages, and this free alternative looks to be the decent solution.

Quote: "Too many polys. 16k for a poke ball."


You mustn't be familiar with many sculpting apps - usually with 3D art polycount isn't as important as detail. Modellers tend to put their models into an app like ZBrush to go into extremely high detail to make their renders look impressive. One of the features ZBrush likes to boast is that it's capable of handling over a billion polygons.

But these apps also have tools that make your models polygon friendly, so your extra detail gets baked into a normal map and you can work with a low resolution mesh - so it works out for game creation. I'm not sure if sculptris has baking, but others have said you can lower the resolution of your mesh. You could probably take screenshots and create your own normal map and apply over a UVMap if it doesn't.

Click!
MSon
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Posted: 12th Sep 2010 01:54
Quote: "I can't run it because of this hunk of junk"


im running it on my old laptop and it works fine, I have to lower the texture size when i get to that stage, but still works.

Everyone Be Cool, You, Be Cool
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Seppuku Arts
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Posted: 12th Sep 2010 02:58
The program won't even run on mine. It's sluggish with Cartography Shop, there's no hope for it. I plan on replacing my broken laptop as soon as I've got the money, then I can model to my heart's content, especially as I've been meaning to get back into it - I never finished that Gilgamesh model.

Click!
Todd Riggins
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Posted: 12th Sep 2010 17:55 Edited at: 8th Nov 2010 17:28
EDIT: I deleted pic from host

Now that was fun. My first real model ever in 30 minutes!

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MSon
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Posted: 12th Sep 2010 18:17 Edited at: 12th Sep 2010 18:18
nice , it is very easy to use.

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Life Isn't fair, Its Just fairer Than Death
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Lemonade
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Posted: 12th Sep 2010 21:58 Edited at: 12th Sep 2010 21:58
I made my very first attempt at sculpting too...I'm horrible.

The top head is about 15k triangles, the bottom head is about 3k.



Just curious, how is this software different from ZBrush?

lazerus
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Posted: 12th Sep 2010 22:24
ahh its nice to see the boards mixing a bit more

Mnemonix
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Posted: 12th Sep 2010 23:35
Of course its high poly, doesn't it generate a low poly version of the model and a normal map ?

Also, my bad for mistaking the history of the software

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Eminent
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Posted: 12th Sep 2010 23:44
Eh, Ill stick to polygon modeling. This may be great for TV and Movies but its gonna be slow for comps(My Sculptris crashed at 97k polys)


Quik
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Posted: 12th Sep 2010 23:46
Quote: "Eh, Ill stick to polygon modeling. This may be great for TV and Movies but its gonna be slow for comps(My Sculptris crashed at 97k polys)
"


great for comps aswell, you make a highpoly, then retopo it to a lowpoly, then bake it to the lowpoly.
thats standard for todays games you know =)


[Q]uik, Quiker than most
Todd Riggins
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Posted: 13th Sep 2010 03:49 Edited at: 8th Nov 2010 17:28
EDIT: I deleted pic from host

My second real model ever in almost 2hrs!

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PAGAN_old
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Posted: 13th Sep 2010 04:00
WOW tyhats awesome,

dont hate people who rip you off,cheat and get away with it, learn from them
Todd Riggins
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Posted: 13th Sep 2010 04:24 Edited at: 13th Sep 2010 04:24
lol thanks!

Now only if I knew how to rig models and slap the fpsc character animation to it... it'd be good to go! oh well

When I reduced the polys on the mesh, I got it down to 4888 polys... ofcoarse it really makes the mesh look weird.

Here's the spartan save, attached as rar, if anybody wants to play with it.

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Eminent
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Posted: 13th Sep 2010 04:27
What does retopo mean?


Lemonade
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Posted: 14th Sep 2010 00:39 Edited at: 14th Sep 2010 00:45
Is Sculptris free to use commercially?

Edit: Also, DBP can't seem to load objects created by Sculptris, even though blender can convert them just fine.

Quik
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Posted: 14th Sep 2010 00:43
Quote: "Is Sculptris free to use commercially?"


yes


[Q]uik, Quiker than most
Phaelax
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Posted: 14th Sep 2010 00:48
Quote: "It's as easy as molding clay"

Hopefully its easier, you should see the ash tray I tried to make in school


No idea if it's free for commercial use. He did say it's a prototype of something being developed at ZBrush, so who knows.


Yes the polycount is a bit too high for games, but I could see this being useful for 2D games by using pre-rendered images for creatures and other stuff.


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
Lemonade
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Posted: 14th Sep 2010 01:05
To get a model to work in DBP, convert the .obj to a .3ds file in Blender, then use DBCONV to convert it to .x.

Todd Riggins
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Posted: 24th Sep 2010 08:05 Edited at: 8th Nov 2010 17:27
Quote: "Yes the polycount is a bit too high for games, but I could see this being useful for 2D games by using pre-rendered images for creatures and other stuff."


I guess I don't understand... how low is a good polycount for a character mesh on average machines?

Here's my third model that took me a bit over 2 hours. I kept the strength down and continued to use the reduce brush tool and kept it under 3500 tri's before I decided I was finished with it. As a noob, I understand this model isn't nothing great and most likely not ready for rigging, but I can only imagine what low poly characters greatness pro's could make with it.

I have the sculptris project attached for the model shown below if anybody wants to make it 100x better.


EDIT: I deleted pic from host

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