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Geek Culture / exporting model with spherical environment map?

Author
Message
Mugen Wizardry
User Banned
Posted: 14th Sep 2010 09:31
How do I export my model WITH my spherical environment map attached to it so it still shines in my game?

Thanks!

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ShaunRW
DBPro Developer
17
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 14th Sep 2010 16:56
It depends,

What modeler are you using?

Mugen Wizardry
User Banned
Posted: 14th Sep 2010 18:18
Milkshape

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http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
Mugen Wizardry
User Banned
Posted: 15th Sep 2010 03:19
anyone? :/

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
ShaunRW
DBPro Developer
17
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 15th Sep 2010 05:29
Well i havn't used milkshape before so i can't help you there. But couldn't you apply it to the model ingame anyway?

Mugen Wizardry
User Banned
Posted: 15th Sep 2010 05:49
No. the game COMPLETELY screwed it up.

CHECK OUT SOME MUSIC FROM MY NEW TECHNO CD! TECHNOKINESIS
http://www.youtube.com/watch?v=4a8KedfgVv0
ALSO, CHECK OUT MY NEW TECHNO CD! http://www.imageposeidon.com/
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 15th Sep 2010 10:49
What game?

A broad mind lacks focus.
lazerus
17
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 15th Sep 2010 13:53
why are all these modeling things popping up in geek culture

But yeah you need to be more specific.

Benjamin
22
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 15th Sep 2010 16:19
You might get more help if you post in the correct section.
Dr Tank
16
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Southampton, UK
Posted: 15th Sep 2010 16:52 Edited at: 15th Sep 2010 16:59
This is arguably the right section for this. Edit: No it's not! The right section would be DBPro Discussion.

The model is sphere mapped in MS3D. To do this in DBP you can use a shader. Search for "reflection mapping". It's better to use a cube map BTW.

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