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Code Snippets / Basic Bullet Time

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Delta
21
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Joined: 15th Nov 2002
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Posted: 16th Nov 2002 02:57
Dont think I have posted this here before so if anyones interested...

vivi
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 30th Dec 2002 23:14
NICE!

WHY WAIT FOR GAMES.......MAKE THEM COME TO YOU
>>>>>>>>>>>www.shark-software.20m.com<<<<<<<<<<<
QuothTheRaven
21
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Joined: 2nd Oct 2002
Location: United States
Posted: 31st Dec 2002 22:22
That is so plagerized...
vivi
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 10th Jan 2003 21:03
?

WHY WAIT FOR GAMES.......MAKE THEM COME TO YOU
>>>>www.sharksoft.scripterz.com<<<<<
THANKS IN ADVANCE
Revolution
21
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Joined: 27th Dec 2002
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Posted: 11th Jan 2003 19:38
Cool but if you were to put this into a game then all of the objects would have to have the slow down putting a large amount of pressure on the system and slowing performance. You could try putting a sleep command in there and the whole loop would slow not damaging anything wile not in slow mode.
hexGEAR
21
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 4th Feb 2003 04:49
actually, his is the best method i can come up with, if you use the sleep command, it works but it's kinda crooked, instead of moving smoothly, it hops! even if you use a small value for sleep, you can still see the hopping fx.

using this method, you could use the variable for object movement, eg as you loop you walk animation (etc), you can use this method to slow down his pace and another variable to modify the loop speed!

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
Tigerdane
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Joined: 28th Mar 2003
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Posted: 29th Mar 2003 22:19
hehe I have one.. =)

Outside the Loop
M=50

in the Loop
Sync Rate M
if spacekey()=1 then M=10
if spacekey()=0 then M=50

Basic Bullet Time, except it will slow down everything. (May take a sec for the Sync Rate to go back to 50, creating an even cooler effect..)

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