As far as I can tell, the sprites I've seen from the DB Demos are "software" sprites. I manually did some sprite work in Direct Draw a few weeks ago and the DB Sprites show all the same signs.
For example, as you scale them, they become more "pixellated". Performance (fps) drops dramatically the more of the screen a sprite fills (when scaled up). Rotations are jerky.
So far I've seen the pixellated and performance drop of the sprites from the DB Demos. I haven't seen the rotation yet because I haven't been able to find any documentation on ROTATE SPRITE, if anyone could help with that, too. But in all, I was wondering if there is a way to get hardware accellerated sprites as opposed to the sprites I've seen in the Demos. Thanks