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Geek Culture / SACRIFICE!... oh, yeah... for Left 4 Dead 2,

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Metal Devil123
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Posted: 8th Oct 2010 22:36
So you played it? YOU PLAYED IT? no?... WELL GO PLAY IT!

So this DLC in my opinion beats Passing's ass (altho Passing was real good too). Why? Well here are the reasons:

Firstly: Sacrifice is a great campaign, just like Passing, but now from the L4D1 survivors point of view (yeah, you play as Francis, Bill, Zoey and Louis). At times it's not as good as the Passing, but most of the time, they are equally awesome and sometimes Sacrifice is even better. Specially the finale. Altho Passing's finale was ok, it wasn't so epic as Sacrifice's, but I wont spoil anything.

Secondly: No Mercy. Yeah, from L4D too, and you play as the original survivors (wich is cool, altho I like L4D2 survivors better... except from Zoey's part) and that is also an awesome campaign from L4D. The finale in this was is too much fun. Especially with the new mutation.... wich reminds me:

TAAAAAAANNK!!! is the new mutation, wich came with hte Sacrifice. The idea is; that there is no smokers, hunters, chargers etc. and it's versus. There is constantly 4 Tanks in the other team, always behid you. When you open the saferoom door, you get 15 seconds time ahead, and then the race for life begins... this is just too much fun and gets my heart pounding every time I have a Tank or two behind me and I am rushing into the saferoom (this is a rushing mutation, so no. I am not a bad teamplayer). Spunds like fun? IT FRIGGIN' IS! Especially the parts where you need to flip a switch and wait for a gate to open or a float to come, are too exciting. Here, I love the Dark Carnival finale (concert). Oh! Did I remember to say that there is no health packs eather? Just a ton of PILLS! and heroine... I mean adrenaline.

You also get some new achievements, not as much as in The Passing, but there's some good ones there. No achievements for No Mercy thou. But that's only a minor complaint, if a one at all. As you might have noticed, I love this DLC, so I want to hear your thoughts on it! Aim them here!

Benjamin
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Posted: 8th Oct 2010 23:47
I thought it was pretty good, although the L4D1 version looks much nicer. Shame they basically used an existing map for the last chapter, and the fact that the actual 'sacrifice' was so brief and unemotional.
Quik
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Posted: 8th Oct 2010 23:59
iam reading it^^ but i hate L4D :S XD


[Q]uik, Quiker than most
Metal Devil123
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Posted: 9th Oct 2010 10:51
Quote: "Shame they basically used an existing map for the last chapter, and the fact that the actual 'sacrifice' was so brief and unemotional. "

Well, it wouldn't have made sense to put them in a different place, would it?

Quote: "I thought it was pretty good, although the L4D1 version looks much nicer"

Isn't the L4D version the same as L4D2? except without all the melee and so on?

Quote: "i hate L4D"

Go to your room!

Benjamin
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Posted: 9th Oct 2010 11:16
Quote: "Isn't the L4D version the same as L4D2? except without all the melee and so on?"


Yes, only the L4D engine doesn't look like a cartoon. It's more serious and dark.
Metal Devil123
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Posted: 9th Oct 2010 11:25
Quote: "Yes, only the L4D engine doesn't look like a cartoon. It's more serious and dark. "

Both use Source engine, don't they? Well, whatever, I disagree, but you have right to your opinion, even thou it's wrong.

Benjamin
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Posted: 9th Oct 2010 11:32 Edited at: 9th Oct 2010 11:32
Quote: "Both use Source engine, don't they? Well, whatever, I disagree, but you have right to your opinion, even thou it's wrong. "


Well yes, but the engine is tweaked in different ways (I assume, since the campaign looks different despite using the same media - unless of course they tweaked the media for L4D).

Oh and by the way, it's 'though', not 'thou'. The latter is an old word for 'you' and rhymes with 'now'.
Metal Devil123
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Posted: 9th Oct 2010 11:50
Quote: "Oh and by the way, it's 'though', not 'thou'. The latter is an old word for 'you' and rhymes with 'now'."

I know, but I like to use thou. But thanks anyways.

Benjamin
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Posted: 9th Oct 2010 11:52
But in your last post you basically said "even you you're wrong".
Quik
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Posted: 9th Oct 2010 12:30
Quote: "Yes, only the L4D engine doesn't look like a cartoon. It's more serious and dark"


cartoon is the wrong word here, but it is definitly a lighter and a little bit less serious indeed. but i think L4D2 is, even though i dont like any of them, better


[Q]uik, Quiker than most
Metal Devil123
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Posted: 9th Oct 2010 12:49
Quote: "But in your last post you basically said "even you you're wrong". "

It was a joke: You have right to your opinion, even thouGH it's wrong. Hence the smiley. If you took it offencifely, but if you didn't and you are meaning something else with your post, then I don't know what... but let's keep this on topic and chat more about The Sacrifice and L4D and L4D2.

Benjamin
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Posted: 9th Oct 2010 14:18
Quote: "cartoon is the wrong word here, but it is definitly a lighter and a little bit less serious indeed. but i think L4D2 is, even though i dont like any of them, better"


I do agree there, I think the gameplay is an improvement.
CoffeeGrunt
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Posted: 9th Oct 2010 14:47
I personally don't like either Left4Dead. They're okay but get boring much quicker than, say, TF2, despite the fact they're meant to be designed for long term gameplay...

Anyway, I still love other Valve games.

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Metal Devil123
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Posted: 9th Oct 2010 14:54
Quote: "I personally don't like either Left4Dead. They're okay but get boring much quicker than, say, TF2, despite the fact they're meant to be designed for long term gameplay..."

Weird, becouse for me it's the other way around. I love TF2, but I can't play it for too long. I love L4D2 and I can. There is all sorts of stuff there for me. If I get bored to the campaign, I play versus, if I want more challenge to it, I play Realism Vs, if I want a quick game, I play scavenge or survival. And teh mutations keep me going too

Quik
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Posted: 9th Oct 2010 17:27
Quote: "I personally don't like either Left4Dead. They're okay but get boring much quicker than, say, TF2, despite the fact they're meant to be designed for long term gameplay..."


how can you compare it to TF2? HOW!? that would be like comparing Killing floor with counter strike :S


[Q]uik, Quiker than most
Eminent
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Posted: 9th Oct 2010 17:49
Counter Strike is awesome.....


Quik
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Posted: 9th Oct 2010 19:21
yes it is but that isnt my point


[Q]uik, Quiker than most
CoffeeGrunt
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Posted: 9th Oct 2010 20:37
Quote: "how can you compare it to TF2? HOW!? that would be like comparing Killing floor with counter strike :S"


Both are games made by the same company at different points in time, thereby representing the evolution of that company's quality...

IMO L4D2 isn't nearly polished enough to be a Valve game. Valve games takes millenia to come out, but change the gaming world when they do. In TF2, the voicing is great, the cartoon violence sweet, the gameplay knife-edge balanced...

Left4Dead is just lacking that tiny little Valve sugar sprinkle that's dusted over Half Life 2, Portal, and the rest of the Orange Box. I dunno what that sgar sprinkle is, but I know that it's not dusted on L4D and I miss it...

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Ocho Geek
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Posted: 9th Oct 2010 22:39
Yeah I know what your on about. I felt Left 4 dead would have been epic if it had had Portal 2 graphics. I think It was between the release of L4D 1 and 2 when they realised the next game would need an updated engine

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Metal Devil123
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Posted: 9th Oct 2010 22:46
Well, I think L4D2 is the best zombie shooting out there, so in my opinion, it achieved something. But I don't want to start arguing about this and get some other games involved, so let's keep the talk about Sacrifice, ok.

CoffeeGrunt
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Posted: 9th Oct 2010 23:24
It is a great zombie shooting game - but that's all it is. That's what I mean.

Portal become memetic in so many different ways and was such a fresh breath of air in the puzzle game genre, as any reviewer probably said. Half Life is and always has been the best FPS I've played, sure CoD and Halo are more fun at points, but nowhere near as deep in the storyline...

And TF2's just beautifully manufactured fun. I can't help but love that game. However Left4Dead was just a really good shooter, by any other company I would've loved it, but because it was by Valve I was expecting something that would completely change the way I thought about the FPS genre, as their other games have. All I can say is that I was disappointed. I have them both on XBox, but they don't get any attention anymore I'm sad to say...

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Neuro Fuzzy
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Posted: 10th Oct 2010 04:09
Quote: "I have them both on XBox, but they don't get any attention anymore I'm sad to say..."

you should take them out for a walk every once in a while :\


Wow, Tank sounds like an awesome game mode. All I have is my friend's computer to play L4D2 on... I'll have to try to get him to buy it (because I don't really wanna buy the whole game. I have enough distractions already xD)

CoffeeGrunt
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Posted: 10th Oct 2010 04:27
I just saw Portal 2s official vids on Youtube, now THAT, is a Valve game!

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Insert Name Here
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Posted: 10th Oct 2010 14:42
I always thought L4D was groundbreaking because of the way you have to work together to survive under all circumstances, it's about true teamwork. One person rushing off on their own is basically dead, and you don't really get that in other games. Also the constant grim humour and fantastic characterisation the has become synonymous with Valve is still present and that little bit of polish turns it from a basic zombie shooter into a game with some actual depth, where you care for all the characters and you genuinely feel like you're in an apocolypse, the dark and quite sad yin to TF2's cartoony yang.

You can get further with a smile and a gun than you can with just a smile.

SpyDaniel
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Posted: 10th Oct 2010 15:06
I'm sure I remember reading that L4D was developed by a third party and valve picked it up and hired them.

Insert Name Here
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Posted: 10th Oct 2010 15:15
No, that was portal, which was developed by the team that created by Narbacular Drop, Nuclear Monkey Software.

You can get further with a smile and a gun than you can with just a smile.

CoffeeGrunt
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Posted: 10th Oct 2010 15:29
Yeh, Left4Dead was developed by Turtle Head, a company Valve bought over...

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Benjamin
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Posted: 10th Oct 2010 15:29
L4D was initially developed by Turtle Rock Studios.
Jeku
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Posted: 12th Oct 2010 10:08
Quote: "No, that was portal, which was developed by the team that created by Narbacular Drop, Nuclear Monkey Software."


Portal itself, the game we have today, was only ever developed by Valve.


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4125
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Posted: 12th Oct 2010 10:30 Edited at: 12th Oct 2010 10:33
The Sacrifice DLC for both L4D1 and L4D2 was pretty good. But looking at the trailer, IMO I think it was kinda overly hyped. When a player "sacrifices" themselves. How they "die" is a bit stuipd. They just incap out of nowhere and stay like that. How that was done felt like it was done quick and cheap. Not anything epic.

Versus mode in this is a bit of a pain sometimes. People are just too scared to go and sacrifice themselves because the infected team are just waiting for you to restart that generator. And will most likely take he\she down instantly on expert or even advanced. Picture it in realism versus, that's a tad much. The L4D1 verson is, unfairly harder. You still get 3 (or was it 4) tanks and a horde and the SP infected. Even tho the new SP infected isn't there. It's still hard because of the lack of L4D2 weapons. But still, I beat it with some people online. and it was overall fun and nice to see the old survivors face the new infected.

The "Taaaaannkkk!!!" Mutation is just plain fun. As a tank, it's just rampage. As survivors, it's scare tatics. Funny and fun.

IMO adding no merecy was a bit, Odd. Cool to have it offically in L4D2. But odd in the same time I can't say why.

Just a side note: Is it just me? Or am I the only one wondering how the L4D1 survivors knew the names of the new infected? In the passing, sometimes, you could hear them say "Is That A New Zombie?" but it a bit rare in gameplay but the audio files for it is there. That kinda confused me a bit but oh well.

I liked The Sacrifice DLC. It was cool. And the new mutation is just a crazy lot of fun.

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Metal Devil123
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Posted: 12th Oct 2010 18:38
Quote: " And will most likely take he\she down instantly on expert or even advanced"

Ummm... you can't change the difficulty on Versus...

Quote: "They just incap out of nowhere and stay like that. How that was done felt like it was done quick and cheap. Not anything epic. "

Yeah, I agree, it was quite funny and could have been done way better, but as so far I've always been the one to sacrifice themselves, so it never seems like they incap outta nowhere.

Quote: "IMO adding no merecy was a bit, Odd. Cool to have it offically in L4D2. But odd in the same time I can't say why."

Didn't think it was too odd... it's a cool campaign, and now that you have all the L4D survivors in L4D2, then why not put a campaign there, while you're at it

Quote: "Is it just me? Or am I the only one wondering how the L4D1 survivors knew the names of the new infected? In the passing, sometimes, you could hear them say "Is That A New Zombie?" but it a bit rare in gameplay but the audio files for it is there. That kinda confused me a bit but oh well."

Well, maby they learned the names during No Mercy And I never looked that deep into the realism of L4D...

Insert Name Here
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Posted: 13th Oct 2010 00:35
Quote: "Yeh, Left4Dead was developed by Turtle Head, a company Valve bought over..."

I stand corrected, forgot about that

You can get further with a smile and a gun than you can with just a smile.

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