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Program Announcements / Cirrus X - Full Game with level editor

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Globbits
11
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Joined: 30th Jan 2009
Location: Cambridge
Posted: 25th Oct 2010 21:50 Edited at: 26th Jul 2012 16:58
This is the full version of my puzzle game that I entered for the Intel AppUp competition, complete with all 10 levels (the demo version I uploaded previously only had 4 levels), and a level editor.

I didn't win anything, but I enjoyed making the game anyway.

The first few levels are very easy just to get you used to the controls, but it does get challenging later on. I did intend to make a lot more levels for the competition, but ran out of time as the game engine took quite a while to make. There are only 10 at the moment, but I will add more when I get time.

The keys are:

Up - Move forward / push
Left - Turn left
Right - Turn right
Down - Turn around
Space - Toggle view (overview / 3rd person / 1st person)
Return - Toggle mode (walk / select robot / demolition)
Control - Switch robot (when you have more than one robot)

You can also control the robot by clicking the directional icons. You can turn the robot with the mouse when using 3rd person view by clicking and holding the mouse button (while pointing at the ground at the robot's feet) and moving the mouse left or right.

Enjoy.

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Globbits
11
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Joined: 30th Jan 2009
Location: Cambridge
Posted: 25th Oct 2010 21:51 Edited at: 27th Oct 2010 13:29
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baxslash
Valued Member
Bronze Codemaster
13
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Joined: 26th Dec 2006
Location: Duffield
Posted: 25th Oct 2010 22:04
Nice work Globbits! I'll try to finish all 10

Globbits
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Location: Cambridge
Posted: 27th Oct 2010 17:54
I've been emailed asking if I can summarise the behaviour of the different wall types, so here goes:

Brown wall (floor) - Push = No, Demolish = No. Any falling wall will not connect to brown wall.

Red wall - Push = Yes, Demolish = Yes.

Blue wall - Push = Yes, Demolish = Yes. Will be destroyed if it falls, or another wall falls onto it.

Green wall - Push = Yes, Demolish = Yes. Destroying green wall will cause any other connected green wall to also be destroyed. i.e. you can destroy an entire linked green section with one demolition charge.

Grey wall - Push = Yes, Demolish = No. Indestructible!

Ice - Push = Yes, Demolish = Yes. Ice will continue moving if pushed unless it is stopped by another wall, or the level boundary.

I hope this helps.

Globbits
Clonkex
Forum Vice President
10
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Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 28th Oct 2010 11:55
This looks ok will download maybe tomorrow (can't right now)

Clonkex

Making games is easy.....finishing them is a different matter.

Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.
Gibba gobba
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Joined: 21st Dec 2008
Location: regret
Posted: 15th Nov 2010 04:41
was this made with dbpro?

Changing the world of game making, one line of code at a time!
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
Gibba gobba
11
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Location: regret
Posted: 15th Nov 2010 04:53
it doesn't work on my computer

Changing the world of game making, one line of code at a time!
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
Globbits
11
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Joined: 30th Jan 2009
Location: Cambridge
Posted: 15th Nov 2010 16:56
Hi Gibba gobba,

Yes this was made with DB Pro (the latest version 7.5).

The only requirement is that you must have a recent DirectX 9.0c installed (which is the same for all DB Pro games). The game was designed to work on a Netbook, so it is very unlikely that your PC can't run it.

You can download the latest DirectX 9.0c from Microsoft here:

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3

If you already have this and the game is still crashing then does it come up with any message?

Regards,

Globbits
The Slayer
Forum Vice President
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Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 22nd Nov 2010 14:24
Not a winner in the contest, but still a really good game, Globbits! Well done!
Did you already got it on AppUp?
Hope to see more levels coming?

Cheers

SLAYER RULES! YEAH, MAN!!
Globbits
11
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Location: Cambridge
Posted: 22nd Nov 2010 16:18
Hi Slayer,

Quote: "Not a winner in the contest, but still a really good game, Globbits! Well done!"


Thanks very much.

Quote: "Did you already got it on AppUp?"


No. I'm on submission 3 at the moment. I have been using War to create the msi which installs perfectly well on any PC that I try it on, but I keep getting ILU03 - Application launch: Fail from the submission test results. I'm not sure what I am doing wrong!

From what I can make out the people who have managed to get their games on AppUp are using Visual Studio. Maybe War is doing something that AppUp doesn't like, but we are powerless to change? I hope not, but the two weeks wait for the submission results is really frustrating, and I'm finding it difficult to motivate myself to finding a solution (other than buying Visual Studio!)

Quote: "Hope to see more levels coming?"


Yes, I have done a few more levels over the last couple of days and will release another version when there are ten more. Have you completed all ten so far?

Cheers,

Globbits
Globbits
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Joined: 30th Jan 2009
Location: Cambridge
Posted: 26th Jan 2011 11:44
Here is the GUI system (a slightly earlier version than in the game as I it had to be tied in with other things, but it is a good working example).

This may be useful for anyone who wants a nice simple GUI (labels, text boxes, list boxes etc), with a really easy event system that is all written in DB Pro. This is helpful if you need a GUI in fullscreen mode.

Anyway here it is:

kamac
9
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Joined: 30th Nov 2010
Location: Poland
Posted: 26th Jan 2011 12:40
Looks awesum. I will probably check it when im back home

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @

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