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Dark GDK / Dark GDK - Update 26th October 2010

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Red Eye
11
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Joined: 15th Oct 2008
Location:
Posted: 11th Feb 2011 23:51
Is it correct that objects arent showing up correctly, or not at all.

Pitty! I really hope there wil be a next release with fixes!

_Pauli_
AGK Developer
10
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Joined: 13th Aug 2009
Location: Germany
Posted: 12th Feb 2011 22:58
Quote: "Is it correct that objects arent showing up correctly, or not at all"


Are you using shaders on these objects? Shaders that do not compile produce invisible objects...

Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.
Red Eye
11
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Joined: 15th Oct 2008
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Posted: 22nd Feb 2011 09:02
@_Pauli_: No, just even simple cubes dont show up for me. The other version worked very good, sticking to that.

Rampage
12
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 15th Mar 2011 11:18
Any chance for an official June sdk anytime? Folk like N3wton are doing it all themselves.

Regards,

Max
Dar13
11
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 6th Apr 2011 03:22
Quote: "Any chance for an official June sdk anytime? Folk like N3wton are doing it all themselves."


If you mean the 2010 June SDK, then it probably won't come. In one of the earlier SDKs(either June 2010 or one of the 2009 ones), they removed the DirectDraw library from the SDK. That library was the library that ran the Basic2D part of DarkGDK/DBP. So they'd have to recode the Basic2D part of DarkGDK and DBP in order to update to the June 2010 SDK.


bjadams
AGK Backer
11
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Joined: 29th Mar 2008
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Posted: 6th Apr 2011 14:02
Then how come all sprite commands still work fine, using the N3wton release with the latest dx sdk ?
Dar13
11
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 18th Apr 2011 05:12
Sprites use the 3D engine, not the 2D engine. They're basically 3D plains textured with images, with more limited depth control.


bjadams
AGK Backer
11
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Joined: 29th Mar 2008
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Posted: 20th Apr 2011 15:59
Thanks Dar13. That explains a lot.

So which commands are actually effected?
ERandall
8
Years of Service
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Joined: 2nd Jun 2011
Location:
Posted: 3rd Jun 2011 08:04
Apologies if I'm in the wrong board but...
I am starting the St Vincent's CIS web page on C++ and it uses DarkGDK, but references VisualStudio Express 2008. What do I need to do if I have Visual Studio 2010 Professional (thank you Dreamspark)?

For reference this is the page that links to TGC:
http://cis.stvincent.edu/html/tutorials/swd/basic/gdk/index.html

Thank you.

ERandall
Mistrel
Retired Moderator
14
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Joined: 9th Nov 2005
Location:
Posted: 3rd Jun 2011 10:06 Edited at: 3rd Jun 2011 10:07
Just as an FYI, if you use PureGDK instead of DarkGDK, you can use any standards compliant C++ compiler.

C++ projects supported out of the box include:

GNU make/g++ (gcc compiling may require setup)
nmake/vc++ (vcvars32.bat compiling should work out of the box)
Visual Studio 6
Visual Studio .NET
Visual Studio .NET 2003
Visual Studio 2005
Visual Studio 2008
Visual Studio 2010

If you really want to use DarkGDK, you can get the Visual Studio 2010 static libraries here:

http://files.thegamecreators.com/darkgdk/DarkGDK_Update_OCT10.zip

Because DarkGDK is statically linked you must match the static libraries to the target compiler. You can use either Visual Studio 2008 or Visual Studio 2010.

Neotron
9
Years of Service
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Joined: 21st Jul 2010
Location: I am in an underworld , making a E.Army
Posted: 10th Jun 2011 14:31
Hey guys
Will this command work?
void dbSetObjectFrame( int ID , int ILimb , float FFrame , int IMode);


I need this so bad.

Allah is the best!
May he forgive me and the extremist MOD who removed my sign.
No offence don't remove it. Plz , PEACE!
LONGFromChina
8
Years of Service
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Joined: 6th Sep 2011
Location:
Posted: 6th Sep 2011 15:53
HAHA,Thanks for the floor host's share,I use to find the same thing in all Chinese Website,but can't find.

I am a student of China,and start to learn C++,I wish someone could help me,maybe some day you come China,I will be your guide and your friend.
Thank you!!!

if someone wants to learn Chinese ,I can be your teacher,please email me:
longkean@126.com

I'm waitinf for you...

I am a student from China,I want to meet some friends like you.THANK YOU!

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LONGFromChina
8
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Joined: 6th Sep 2011
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Posted: 6th Sep 2011 15:54
Oh my...Thanks

I am a student from China,I want to meet some friends like you.THANK YOU!
jason p sage
12
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 10th Nov 2011 19:38 Edited at: 10th Nov 2011 19:52
Does anyone know if this new version of DarkGDK has working 3D Sounds yet like DarkBasic/Pro?

[edit]trying to make sig actually go where its supposed to hmm[edit]

Red Eye
11
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Joined: 15th Oct 2008
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Posted: 19th Nov 2011 00:11
McLaine
13
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Joined: 20th Feb 2006
Location:
Posted: 26th Jan 2012 15:32
Will we be getting any more updates to GDK?

It's not my fault!
s_i
10
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Joined: 23rd May 2009
Location: Russia
Posted: 2nd Feb 2012 11:55
... and updated "DarkGDK.chm" too ...
Rampage
12
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 5th Feb 2012 01:09
Yeah. Seems time for an update in my opinion.
Been over a year since we've heard anything...

Yes I know PureGDK is everything DarkGDK is and better, I used the beta and it was great, but I am a poor student with little money

Regards,

Max
_Pauli_
AGK Developer
10
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Joined: 13th Aug 2009
Location: Germany
Posted: 6th Feb 2012 19:54
I doubt that we will see an official update anytime soon.
The support for DarkGDK from TGC has been pretty low for some time now...
Well, why should they spent resources on fixing a freely available C++ library (that has even been made Open Source) when they're making good profit from AppGameKit and other commercial stuff?

Brendy boy
14
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Joined: 17th Jul 2005
Location: Croatia
Posted: 10th Feb 2012 02:39
Quote: "Well, why should they spent resources on fixing a freely available C++ library (that has even been made Open Source) when they're making good profit from AppGameKit and other commercial stuff?
"

true

Morcilla
17
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Joined: 1st Dec 2002
Location: Spain
Posted: 17th Feb 2012 13:24
Hey, as far as I know, DGDK commercial license is still on sale.
And there is an official DGDK update for Visual Studio 2010 (this thread )

I've been long enough around to know that one year is not that much. Maybe the new Ultrabook/Windows platform fosters this side of the TGC community once again.

However I agree that a new alignment with DBPro would be nice, and it is about time
So if the question is, will we be getting any more updates to GDK? Well I don't see why not, but don't ask when!
After all, if you are not buying licenses, you cannot expect a full support.

By the way, I recently upgraded the DGDK libraries from the old 7.3, that I used for my last release, to the newer 7.4 and this October 2010 version (that I call 7.5), and guess what, the new libraries (7.4 and above) perform much faster.

I got stressing scenarios that have improved from 1 fps to 10 fps. And so, the next MPL3D release will have a lucky performance boost, due to the change of libraries.

McLaine
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Joined: 20th Feb 2006
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Posted: 24th Feb 2012 13:30
Yeah Morcilla, it wasn't a compliant.

I'm just trying to figure if GDK has still got legs in it. I really like coding in C++ but I don't want to go have to figure out the Direct X SDK, or switch again to Pure GDK. I old and stubborn, was hard enough for me to switch from DB Pro to GDK in the first place.

It's not my fault!

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