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FPSC Classic Work In Progress / [X9]-PHOBIA 2 - The Fear of The Death-[W.I.P]

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Jonez Games
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Location: Finland
Posted: 26th Oct 2010 17:48 Edited at: 4th Feb 2011 12:39


Developer: Jonez Games
-----------------------------
-------------------------------------------------------------------
Old Phobia 2 thread here:
http://forum.thegamecreators.com/?m=forum_view&t=173300&b=25
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Phobia 2 - The Fear of Death.(the name possible isn't final)
-------------------------------------------------------------------
The Game:
Trapped in a old mansion without any way to escape. You'll have to settle the dark history of the mansion on order to break the curse and get out alive.
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An "To Do list" of Phobia 2(all the things I need to do):

= Done
= Not started
= Working on

1. Story and gameplay:

2. scenario of every level:

3. Models(probally made in blender)this isn't necessary, but possible:

4. Textures(Im planning on making an hand made textures for a bit cartoony, but creepy look):

5. Level desing:

6. Music and sounds:

7. 2D art(menus, huds, letters, cutscenes...):

And maybe more. Hope this list will keep my interest of making the game.


-------------------------------------------------------------------
NEW TEASER(26.10.2010)(old, but latest)
http://www.youtube.com/watch?v=qUXFzXCvwnU
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Screenshots(old):
-------------------
Lobby:

One of The rooms in east wing.


More screenshots will come as the game progress...
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The first Phobia, Phobia - The Fear of The Darkness thread:
http://forum.thegamecreators.com/?m=forum_view&t=166807&b=35

Jonez

RAXMUX Games
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Location: Sweden
Posted: 26th Oct 2010 18:34
Cool , but why did you post it on the models and media thread ?

anayar
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Location: Minneapolis, MN
Posted: 26th Oct 2010 18:48
Screens look nice... hard to see detail though. Again, why is this in Models & Media?? It should be in W.I.P forum

Cheers,
Anayar


For KeithC
Jonez Games
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Posted: 26th Oct 2010 19:06 Edited at: 26th Oct 2010 19:07
Oops
I hope that mods will change it soon

But anyway. The teaser should show more or less what kind of a game Phobia 2 will be.

But im having a problem here. The game isnt even half way done and its already almost reaching the 1.80g limit. Even though, I tried to use simple and limited leveldesing and models.

I guess I'll have to put the game in diffrent parts, multiple exe's.
Or figure something else.

Jonez

AbdulAhad
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Location: Karachi, Pakistan
Posted: 26th Oct 2010 19:17
Great! Looking forward to this one again

Abdul Ahad
Butt monkey
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Location: Scotland
Posted: 26th Oct 2010 19:26
Looks really good, but your english isn't quite right - "The fear of the death" isn't good english and doesn't make sense. It should simply be "The fear of death".
Jonez Games
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Posted: 26th Oct 2010 19:58 Edited at: 26th Oct 2010 20:01
Quote: "Looks really good, but your english isn't quite right - "The fear of the death" isn't good english and doesn't make sense. It should simply be "The fear of death". "

Hmm. That can be... If I mean the Death as a person.
(Well that would make less sense...)

I maybe should change that one...

Thanks for the help

Jonez Games
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Posted: 28th Oct 2010 04:00
Thank you! who ever moved this to the right place, Work in progress forum.

Jonez

Wraith Staff
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Posted: 28th Oct 2010 05:32
Looks great! Reminds me of Amnesia Can't wait to see more

Wolf
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Posted: 28th Oct 2010 09:39
Quote: "I guess I'll have to put the game in diffrent parts, multiple exe's.
Or figure something else."


Why not simply multiple levels?



-Wolf

God Helps the Beast in Me!
Jonez Games
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Posted: 29th Oct 2010 05:32
Quote: "Why not simply multiple levels?"

what? I mean the game build overal with multiple levels. Atleast theres seems to be one. Though, none of my levels arent even close the limit, but still in the building progress the last level is already getting close. Atleast when I last checkt.

Jingle Fett
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Posted: 30th Oct 2010 01:59 Edited at: 30th Oct 2010 02:05
Looks nice (I like the blue lighting) but definitely way too dark. Remember, dark doesn't = scary. Darkness like in your videos is usually just plain annoying because you just can't see anything. Take the Ravenholm level in Half-life 2 for example, you can clearly see everything and when you can't you've got a flashlight. And even then, the only times you need to use the flashlight are in a few small and dark areas, large open areas are usually well lit (obviously there are exceptions).
In order to make darkness scary, you need to balance it out by having lots of well lit areas. That way when the player is forced to go into darkness, it's that much scarier


^^My Portfolio^^
Jonez Games
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Posted: 31st Oct 2010 02:26
Quote: "Looks nice (I like the blue lighting) but definitely way too dark. Remember, dark doesn't = scary. Darkness like in your videos is usually just plain annoying because you just can't see anything. Take the Ravenholm level in Half-life 2 for example, you can clearly see everything and when you can't you've got a flashlight. And even then, the only times you need to use the flashlight are in a few small and dark areas, large open areas are usually well lit (obviously there are exceptions).
In order to make darkness scary, you need to balance it out by having lots of well lit areas. That way when the player is forced to go into darkness, it's that much scarier"

The video is darker than the game itself. The flashlight lights just enough to see. And I had to lower the brightness of the flashlight because it light too far, and enemies didnt light at all. But I'll try to balance it better. There also will be lighted areas, but not much. The game will be very dark. But still enough to see. Again, Youtube made the video dark. But still, thanks for the hints!

Jonez

assaam
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Posted: 13th Nov 2010 00:11
Wow, i'm impressed, the new levels look stunning, altough i never finished phobia 1 (got a Bug that prevented me from continuing and the savegames did not work so i was pissed and ditched it), i liked how you told the story in the beginning and the basic idea of the game, so i'm waiting to play the new phobia.

greetings, Daniel

it's not metal just because it sounds like explosive diarrhea.
Juzi
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Posted: 27th Nov 2010 00:39
Can't wait for this masterpiece to get done! Your games are some how different from others.. They are almost ingenious. Hard to explain . But please, don't give up, finish this project wether it took 1 month or 1 year

Deflate the mystery of living in the most heartless fashion I could ever imagine. No pretense of decor.
Nigezu
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Posted: 27th Nov 2010 12:51
So far this is looking better than your previous projects. I liked the first Phobia a lot so I'm looking forward to playing this one as well
Jonez Games
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Posted: 28th Nov 2010 19:31
Thanks all of you. Sorry for not posting any updates recently.
I haven't been in a mood of making Phobia. But I will continue it very soon and post some screenshots. But still, release will be in 2011 cause I want this one to be good and finished.

Thanks for all the comments and support

Jonez

Jonez Games
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Posted: 18th Jan 2011 14:38
Sorry for not posting any updates in a too long time. I haven't been in a mood of making Phobia. I updated the first post. I made an "To Do" list of Phobia 2, what hopefully will keep me interested of making it. The "story" and "scenario of every level" are the hardest parts, but after them, it will be a lot easier.

Jonez

da2020
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Posted: 22nd Jan 2011 08:03
Quote: "I haven't been in a mood of making Phobia. I updated the first post. I made an "To Do" list of Phobia 2, what hopefully will keep me interested of making it."
sounds to me like this game will never be finished.
Metal Devil123
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Posted: 22nd Jan 2011 10:46
Quote: "sounds to me like this game will never be finished. "

I bet it will be. I mean, a project this cool, it would be a crime to show it and not finish it! And I too get those moments when I don't have any inspiration, but when I get some inspiration, itäs back to making the game!

Wolf
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Posted: 23rd Jan 2011 11:33
Quote: "sounds to me like this game will never be finished. "


Nah! Used to happen to me all the time too...


I bet Jonez gets this done...its far too good to be abandoned



-Wolf

God Helps the Beast in Me!
da2020
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Posted: 23rd Jan 2011 12:41
Yeah I think its just me and this one looks as good as the first project with tons of improvement
Jonez Games
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Posted: 23rd Jan 2011 17:48
Of course it will be finished. I just neeted to find the right way to do it. And start is always hard, but now done. And maybe hardest things are the 1 and 2 in the list, and both of them are almost done.
I was rushing too much in the later Phobia 2 projects. Like just starting to do something with the editor not even knowing what to do next. I will be updating the list as soon as I get something done. And there might be some new things coming to the list too.
Stay tuned!

Jonez

ASTECH
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Posted: 25th Feb 2011 15:02
I hate to bump this but I'd just like to say, if this was
anywhere around $.99 - $2.00ish when released... I'd probably
buy it. That being said, if the quality matches up to the first
one. I have to say that Phobia 1 was possibly top 3 in my opinion
because while the English wasn't perfect, I still understood the
story. At first it seemed cliched but how it all wrapped up was
great. I hope you finish this game soon dude.



Jonez Games
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Posted: 28th Feb 2011 17:27
The most important thing in Phobia 2 is the story, and it only comes with a time. I cant force myself to invent it.
When the story and level scenarios are finally done, it will be a lot easier and the progress of the game will wont take too long to finish. I will wait till the ideas and the story will be fully finished. Thats the reason its now taking so long to progress. (and some problems and things Im having right now in my life)

But Im pretty sure the game is released before summer or at the start of it.
If it turns out well as I think it will, the game will be sold with a very cheap price, so that anyone who want can buy it.

Thank you all for waiting so long, and hope you understand.

Jonez

Delusional Games
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Posted: 28th Feb 2011 19:16
You know Jonez, asking the question: Why was Silent Hill 2 that great, will sink you down into the seas of watching every ``Making of`` video of team Silent. Anyway, those guys didn`t made game forcing themselves to do it. They just waited for inspiration to come by itself.
And hey, they made a great game.
So, the longer you`re making the game. And not taking that as a obligation. Will actually help you make a great game.

Cheers m8

That is not dead which can eternal lie. And with strange aeons even death may die.
H.P.L
DarkJames
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Posted: 28th Feb 2011 21:02
+1 Silent hill!


[you guys know me.]

Juzi
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Posted: 28th Feb 2011 21:56
*Note to self: Save up 5-15 euros of cash for summer*

ASTECH
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Posted: 1st Mar 2011 01:53
By they way, I have to ask, what did you use to generate the art for Phobia 1?
I'm talking about the intro video of course.

AMD Phenom II X6 3.2Ghz, 8GB DDR3 Extreme RAM,
ASUS M4N98TD EVO Motherboard, Nvidia 560 Ti 1GB DDR5
ASTECH
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Posted: 17th Apr 2011 08:48 Edited at: 17th Jan 2012 03:11
REDACTED BY ASTEK

Whoever said that Intel graphics fail, obviously never owned a Core i5.

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