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Geek Culture / HL 1/2 Source Code Leak

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Rob K
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Posted: 3rd Oct 2003 02:50 Edited at: 3rd Oct 2003 02:54
Update: Looks like I'm wrong - Valve's Gabe Newell posted this official statement

Quote: "
Ever have one of those weeks? This has just not been the best couple of days for me or for Valve.
Yes, the source code that has been posted is the HL-2 source code.
Here is what we know:
1) Starting around 9/11 of this year, someone other than me was accessing my email account. This has been determined by looking at traffic on our email server versus my travel schedule.
2) Shortly afterwards my machine started acting weird (right-clicking on executables would crash explorer). I was unable to find a virus or trojan on my machine, I reformatted my hard drive, and reinstalled.
3) For the next week, there appears to have been suspicious activity on my webmail account.
4) Around 9/19 someone made a copy of the HL-2 source tree.
5) At some point, keystroke recorders got installed on several machines at Valve. Our speculation is that these were done via a buffer overflow in Outlook's preview pane. This recorder is apparently a customized version of RemoteAnywhere created to infect Valve (at least it hasn't been seen anywhere else, and isn't detected by normal virus scanning tools).
6) Periodically for the last year we've been the subject of a variety of denial of service attacks targetted at our webservers and at Steam. We don't know if these are related or independent.

Well, this sucks.
What I'd appreciate is the assistance of the community in tracking this down. I have a special email address for people to send information to, helpvalve@valvesoftware.com. If you have information about the denial of service attacks or the infiltration of our network, please send the details. There are some pretty obvious places to start with the posts and records in IRC, so if you can point us in the right direction, that would be great.
We at Valve have always thought of ourselves as being part of a community, and I can't imagine a better group of people to help us take care of these problems than this community.

Gabe
"


I have to comment here though, and ask why on earth a company with such sensitive IP as Valve would (1) allow its employees to use Outlook as an email client, and (2) have the preview pane enabled in HTML mode.

Dr OcCuLt
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Posted: 3rd Oct 2003 03:10
well yes. if there haveing a lots of hacker attacks way do thay still have the full code on a open net-work. but then it easy to say that now.

--Dr 0--
HZence
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Posted: 3rd Oct 2003 04:20
That really sucks though - keystroke records? Stupid spyware.

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Shadow Robert
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Posted: 3rd Oct 2003 11:28
Quote: "I have to comment here though, and ask why on earth a company with such sensitive IP as Valve would (1) allow its employees to use Outlook as an email client, and (2) have the preview pane enabled in HTML mode."


because those boys grew up on Outlook?
Actually i'm not surprised, i mean Valve did learn one hell of alot from Microsoft - Schedualing, Bug Squishing, Security, etc...

unfortunately the only way to prevent stuff like this from happening is to disconnect the source from an external network.
at where i'm at now, our machines are setup so that people with source are only on the network and you must access it via the Macintosh Server (yeah who'd of thunk people had them )
All of the programmers on Macs too, which seem to have far greater security abilities.
Aparently they used to have a Wireless network, but this was abolished because of security on WN's are extremely poor. Alot of the Ragehackers (always wondered why they're called that) would try to break into the system by parking up outside.

This all said, the HL2 engine eh ... god now i REALLY want it!

Dave J
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Posted: 3rd Oct 2003 13:50
Quote: "Alot of the Ragehackers (always wondered why they're called that) would try to break into the system by parking up outside."


Yeah, apparently you can be as far as 50m with a laptop that has a wireless connection and still be able to access the network with relative ease.


"Computers are useless they can only give you answers."
BatVink
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Posted: 3rd Oct 2003 14:25
Wireless: We have no plans to use Wireless for the same reasons.

But think about it...just how popular is HL2 gonna be now! I reckon this won't do them the harm that is first anticipated. This could make them, not break them.

Of course I could be wrong, but this is going to be an interesting turnaround in the gaming world. And now the source is public, but still copyrighted, it could start all sorts of legal battles when similar technology appears in rival games.

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Shadow Robert
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Posted: 3rd Oct 2003 15:13
Quote: "Of course I could be wrong, but this is going to be an interesting turnaround in the gaming world. And now the source is public, but still copyrighted, it could start all sorts of legal battles when similar technology appears in rival games"


unfortunatetly this is the reality of the issue, and is likely to end up costing alot of jobs in the process.
and honestly the industry cannot afford something like this right now.

Gabe Newell has handled this BADLY, first mistake was admiting that the source lost was REAL... gotta be the worst thing he could've done, he should've said something like.

"well it is possible that it is real as we have recently had an inncident, however we cannot say definately that the source was copied.

we would like to sort this all out as soon as possible so please email any information you have on people trying todistribute it at the following address."

i mean think about it, with Valves reputation with saying nothing generally says far more that something isn't real but they're conserned about it.
You know i know why HL2 hasn't been released yet now, and it has nothing to do with the game itself but more the promises made prior to its release... The game is gold, its in boxes and sitting around.

The Benchmark isn't finished yet, the SDK isn't finished yet, Steam's Software Delivery System still isn't finished and has major security problems... which is actually the Number1 culpret.
If you buy brand new Dell Dimension XPC computers with RadeonXT cards you actually get HL2 free with it, fully boxxed. Was released in Alcatraz the otherday.

quite frankly the gamers don't give a flying fudge about those problems, the devvers might and more hardcore gamers - but its probably going to piss off like 90% of the people waiting for HL2 when they find this out in November.

lagmaster
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Posted: 3rd Oct 2003 19:13
possibly the only thing they can do now is make a patch on the day of it's release then use a online key verifier. hearing this news, it would make me buy this game now to support the developers.

i bet a compiled version of the source will be leaked soon. you'll probably see that floating about on the warez irc networks then onto websites and then p2p.

this is one step too far for stealing stuff. it just takes piracy to a new level. which needs to be stamped out soon.

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Van B
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Posted: 3rd Oct 2003 19:26
Hasn't Valve heard of firewalls?

Damn I have better security at my work than they have - and my source can't be worth more than a few pennies!. I mean, we only use Black Ice, which is like £20 - and a recent indepth check of our out of date WinNT server showed nothing abnormal at all, gotta admire the Black Ice guys for making such an awesome and cheap product.

Maybe Valve will learn - maybe they'll say ''Screw you guys, we're delaying HL2 by 3 months and improving it even more''. All they can do now though, is hunt it down and try and shut down as many sources as possible, of course serious developer and gaming sites would'nt touch it - so it might not be a total wipeout, I mean who would rather download it all night then try and get it working as opposed to nipping into GAME and buying the damn thing. You gotta remember that most HL fans don't care about mods and source, they just want the propper game because the original was what helped make FPS games so popular today.


Van-B

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lagmaster
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Posted: 3rd Oct 2003 20:03
the bittroeent links have been shutdown

only a matter of time before irc server will be hunted.

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Ian T
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Posted: 3rd Oct 2003 20:07
'first mistake was admiting that the source lost was REAL.'

If he had said it wasn't, it would have hurt the company badly. When HL2 is finally released, the connections between the leaked source and the final game will be far too many-- even if they drasticly alter many parts of the game-- for it to not be real.

It bamboozles me why they would have the preview pane enabled. Perhaps they've never really been attacked before... you get a kind of feeling of invincibility when that happens.

I hope they do find whoever's behind the attacks.

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Posted: 3rd Oct 2003 20:15
Would this kill the future development of Half Life?

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Unless your name is Bob Ross, then you can do it in thirty minutes.
kingius
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Posted: 3rd Oct 2003 20:16
Conspiracy theory - nVidia are behind this as Valve massively damaged their company's reputation by proving that the geForce FX's speed in benchmarks does not translate to games because of driver cheating.
Yian
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Posted: 3rd Oct 2003 20:29
I dont believe that, but there is a cetainly stink to the story.Damn those idiots at helpvalve@valvesoftware.com!I have found a person who definitely has had something to do with the hacker the fool has uploaded the source ONLY which is proof that it is involved with this specific infiltration...I contact helpvalve and 4-5 hours later still no response! IDIOTS! What do they think they're playing at?

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Ian T
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Posted: 3rd Oct 2003 20:38
kingius... I find that very, very believable. Yikes

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Rob K
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Posted: 3rd Oct 2003 20:45
To be honest, I doubt that this will cause serious problems for Valve. None of the media files are there, and I presume there is a whole other chunk of stuff missing. Besides, the source isn't any good unless you understand it, and none of the design docs are included according to posters on /.

Shadow Robert
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Posted: 3rd Oct 2003 21:01
Quote: "If he had said it wasn't, it would have hurt the company badly"


i never said they should deny it... just not admit it.
Christ you learn that in the first hour at Spin School, don't admit anything unless it gives you the advantage.

It gives Valve no advantages, infact it shows them to be highly unprofessional with a firewall setup so insecure on such a high profile company IP ... although the same thing happened to Microsoft's WindowsXP, the actual hacker couldn't get in from an outside source - it was an internet network Burn Hack, which effectively is where you gain access to a site, find a blank room, hookup your laptop and try to get what you need by trying to prentending to be an employee using his terminal.

as for nVidia being involved, grow up guys - no less that 2weeks ago someone majorly hacked nVidia, they downloaded ALL of the current beta software and is freely distributing it including the source to the 51.63 and 51.75 drivers (the candidates waiting for WHQL release) ... right now nVidia have alot more important things to worry about than some silly computer game.
if anyone would need to have the finger pointed at, the only person who hasn't been touched in these recent spates of hacking is ATi.

Valve, nVidia, AMD, Intel, Microsoft, Gearbox ... each of these guys who have been working closely together have had thier systems hacked and the hackers have gone for very specific targets.
AMD's has to be the most worrying as they made off with the Athlon64/64FX Asm drivers for Windows XP & XP Media Center.

Current consensis going around nVidia & Microsoft is they're going to end the public Beta testing, as this is how people are gaining access. It'll cost them alot to setup internal beta sites as well as employee's but it is becomming more and more apparent that they need stricker control over such things to prevent all of these leaks.

Oh and you want to know the true difference between DetonatorFX 45.23 and 51.73 then i'll upload a little later my quality tests and 3DMark Scores from Mark03 330 ... they're under 1,000 for my FX5200 but that is on an Duron800mhz (currently all i have here)

but its not the final score thats the point its the difference in the scores and FPS - I have to say though, when i updated from 320 to 330 the Mother Nature demo went all weird.
God knows what they changed, but now there is a flickering triangle that takes up most of the bottom-right corner randomly and it not just goes ALOT slower but also doesn't render all of the frames properly as well as hangs.

Visually I can't see a bloody difference and I exported frames and tried to view them very carefully and they look identical to me.
The other demo's also dropped quite dramatically in speed between the patch with no visual difference - again i very closely examined them.

As i said i'll upload later the results i have, will even put together a little movie of the difference between MotherNature between the patchs ... pissed me off a little more tha a little.

Yian
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Posted: 3rd Oct 2003 21:05
upload them now man

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Shadow Robert
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Posted: 3rd Oct 2003 21:23
Mark03 tests take 20minutes each, and i'll show you across 3 drivers and 2 versions...

i don't have the time

Ian T
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Posted: 3rd Oct 2003 21:47
But it does give them an advantage. Playing 'hurt & honest' buys you loads of sympathy from the community and gets you loads of free help. Pulling a Carmack on the source code would only have dug them a deeper hole.

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the_winch
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Posted: 3rd Oct 2003 22:12
I fail to see how someone from valve could not addmit the leak happened. They look stupid enough as it is without turning members of their staff into the next iraq information ministor. They can get the pr stuff done later, removing the source from the internet and stoping furture leaks is much more important and needs to be done first.
Rob K
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Posted: 3rd Oct 2003 22:17
Quote: "I fail to see how someone from valve could not addmit the leak happened. They look stupid enough as it is without turning members of their staff into the next iraq information ministor"


Pardon !? - Gabe has, in the post at the top of this page, ADMITTED that the code was either leaked / hacked (and given that Valve are a premiere developer, hacking is quite likely).

Yian
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Posted: 3rd Oct 2003 22:35
hey all how about we put our coding brains together to think up a good conspiracy theory, and then we post it at the hl2 forums?I mean look at the post title of the thread where gabe admitted, it says"I need the community more than ever" or something very similar...it makes u suspicious...and when replies are things like:we're all with u, gabe!I kneel before our commander..." u can see that the event serves to make HL2 more known and to activate/motivate its fans soon before release...whateva the truth, i will never believ it's a simple hack attack..why in pete's name would a hacker go to some much trouble just for the source code??I mean how many times does that happen, most gamers might think source being stolen is fatal and so it will work on them but i can't see what the supposed hacker would gain...

Jeriko The Slyz,Yian The Craft,The Mechanist,The Lost One,Master Of Dots,Bambos O Bellos,Zolos O Kolos
MushroomHead
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Posted: 3rd Oct 2003 22:36 Edited at: 3rd Oct 2003 22:47
Quote: "Would this kill the future development of Half Life?"


Nope, all their money is resting in this and they have to honour their deal with ATI (i.e. distributing HL2 with their GFX cards) ... they cannot back out of the deal. Also, the source code may tell us more about those ati/nvidia benchmarks they released last month ... if the hax0r has da codes, expect more aimbots, wallhacks for HL2 hehehe.

As for MS Outlook, I'm sure a patch for this buffer exploit has been on winupdate site for ages ... why weren't their PC's patched up? I think it could be a coverup to delay the game's release even further or something, there's a lot of reported problems with their Steam content delivery system.
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Posted: 3rd Oct 2003 22:40
@John DarkeyeYV

"I mean how many times does that happen, most gamers might think source being stolen is fatal and so it will work on them but i can't see what the supposed hacker would gain..."

How about a million dollor game engine?
Ian T
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Posted: 3rd Oct 2003 22:45 Edited at: 3rd Oct 2003 22:46
'Pardon !?'

Rob-- Raven & I were discussing what would have happened if Valve hadn't addmited it, and winch was voicing his opinion on the matter .

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lagmaster
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Posted: 3rd Oct 2003 23:49
first thing, why use outlook. it's a porrly made program with tons of holes in it. i havnt used outlook/oe for a few years now and i'm not returning to it. i would much rarther pay upto $50 for a decent email program that works.

value should of took more care by using all sorts of security. they knew how big this game would be, it was only a matter of time before someone done this. it should now highlight how secure some software houses are.

i think value was right to admit it was leaked because it shows how easy it is to exploit windows computer. which puts the blame on microsoft . they should of really forked out some money for a firewall and other security stuff. at the end of the day a pc without anything new installed a windows pc is open to a lot of flaws. sometimes it pays to use 3rd party programs.

hopefully it should show how flawed microsoft computer are and hopefully boost linux in pc's

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Ian T
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Posted: 4th Oct 2003 00:01
A lot of people don't like Outlook but I think it's pretty good... I've used it for 3-4 years and the only time it gave me a problem was when I actually excecuted a file (the best disguised virus I've ever seen). It's insane to use the preview pane in ANY mail client!

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
Yian
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Posted: 4th Oct 2003 02:10
You say the hacker would gain a million dollar game engine eh?But who the f*ck would actually want that engine, unless it's a super sh*ty company who hasn't got a clue about about making action and who have not yet chosen what engine to start from...the choices are narrowing eh?Tell me *who* the hacker would give the ngine to.Name it.

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Dr OcCuLt
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Posted: 4th Oct 2003 02:57 Edited at: 4th Oct 2003 02:58
Darkeye: it not that some one whats the to ues the engine for there own game it just some one what to say

A) look i`v hacket in to Valve and now i have HL2, am i good or what?

B) i hate the face that Valve makes money so i have hacket in and now i`m give it away for free so thay lose lots of money?

i think its B my self.

--Dr 0--
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Posted: 4th Oct 2003 03:02
@ VanB concerning Black Ice...

I have black ice at home and it is very cool, never had a problem with it, updating, running, thwarting attacks etc etc all is wonderful - except for one thing they overlooked... It doesn't monitor outbound traffic, only inbound. That's all well and good and is 99% of the battle, but if I (or a pc at your work) had a trojan somehow installed, the trojan could be streaming data off the system to an external machine and BI would never notice it!

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Shadow Robert
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Posted: 4th Oct 2003 06:03
i used to use Outlook, but with my msn on MSN 8.0 and my AOL on AOL 9.0 well really i've got no point in it anymore.

As for the blame ending with Microsoft, only pro-Linux users will see that oppertunity ... and believe it or not most people don't care that it was a Microsoft product that is to blame, they're more peeved at the guy who broke i an nicked the source.

however it does consern me that an Ex-Microsoft team would be using computers which it would be possible to gateway (like what happened) without any protection, thats like being a mechanic and buying a car second had without checking it out first.

at the end of the day whats happened is happened, only thing for them to do now is try to recover the engine copies and shut down people with it.

as for the engine, sure it is a multimillions dollar engine ($2.8 is what they've been touting around, which personally think is WAAY to rich for almost everyones blood) ... however you can't retail any of it without being caught. This is like stealing a Porsche rather than a crappy Mazda, the high profile will mean you have to tread more carefully and you will have no legitimate business people who'd be willing to purchase it for much.

However I would say perhaps the Asian markets might wanna have an eye kept on - a Russian company could probably just about afford the engine and would be outside of the legalities of using it.

just not been Valves month really has it

Neophyte
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Posted: 4th Oct 2003 07:04
@John DarkeyeYV

"But who the f*ck would actually want that engine,"

Umm...any aimbot hacker or small time dev with no sense of ethics?

" unless it's a super sh*ty company who hasn't got a clue about about making action and who have not yet chosen what engine to start from"

Huh? That made no sense what so ever. Why would just "super sh*ty company"s want it? As I stated before its a million dollar or so engine. The kind of time and money spent making just the physics engine makes this thing worth stealing to any punk cracker or greedy developer.

Think about it. Say you own some small time company and you are trying to make a game. Wouldn't you want a major advantage over your competition? Now imagine you just happen to be able to get your hands on a multi-million dollar engine for free. We are talking no licensing restrictions or nothing. Free. Wouldn't you grasp at that oppurtunity? The kind of time and effort it takes to make this kind of software is normally out of the reach of anyone but those in the big leagues. Getting ones hands on this would save you bundles of money you probably didn't even have and, if used correctly, could get you into the "big leagues" yourself.

And how will anyone know? Its not like Valve will be able to peak at the binary code of your executable and find out. Even if they somehow could they would have to suspect you first. All you have to do is not use any HL2 specific concepts in your game like the material system they have set up. Just use the rest of physics system and it would be pretty indistinguishable from the other physics engines out there other than the speed advantage you'll have.

"...the choices are narrowing eh?"

No, in fact, considering what I said above they are getting broader and broader.

"Tell me *who* the hacker would give the ngine to.Name it."

As I said above, to any small time dev team with no sense of ethics. Or an aimbot hacker. Or just to anyone who is curious(which believe me, if from what I've seen on the net is any indication, is a lot of people).
BatVink
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Posted: 4th Oct 2003 12:43
Quote: ""Tell me *who* the hacker would give the ngine to.Name it.""


Well, they gave it to everyone.

It's worth it's weight in Gold to every game developer out there. No matter what your personal opinion is of a game, knowing how it's built is an advantage you couldn't pay for.

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lagmaster
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Posted: 4th Oct 2003 15:30
yeah every game developer's dream, a hand on the hl2 source.

wouldnt you want to look at a commercially made engine for use with dx9?

in the wrong hands people whould make a game with the engine.

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kingius
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Posted: 4th Oct 2003 17:20
"Who would want that game engine"

How about all the games studios that would have licensed it from them for big money in order to use it as a basis for building their own game...
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Posted: 4th Oct 2003 19:26
that shows just about how much you read other people's posts...if other studios used the code illegaly it would be obvious valve could just look at the game realise it...plus the HL2 source is not as ground breaking as you think...

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Neophyte
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Posted: 4th Oct 2003 20:16
@John DarkeyeYV

"that shows just about how much you read other people's posts..."

Yes, I read them quite well. Your point?

"if other studios used the code illegaly it would be obvious valve could just look at the game realise it..."

I've already explained to you that that is not possible. They would have to be using the exact same compiler that they are and not modify the code any. How likely do you think that that is? This is also of coarse assuming that they would even suspect them in the first place. There are hundreds of thousands of games released every year. How would they know which one to check? You can't seriously be suggesting that they check every single game that is released are you?

"...plus the HL2 source is not as ground breaking as you think..."

How does that make me wrong? If anything that just further strengthens my point that Valve would never be able to tell that someone was using their engine or not.
Shadow Robert
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Posted: 4th Oct 2003 21:11
Quote: "if other studios used the code illegaly it would be obvious valve could just look at the game realise it"


personally if i were to use it illegally what i would do is change the things that make it obvious that it was based on HL2, soften lighting to a more Quake/Unreal Style, make the controls much smoother again more Quake Style... essentially try to make it appear as if it was based on a Quake engine.

Perhaps small companies wouldn't do this and get caught, but essentially there is nothing that could't stop a half competitant programmer of achieving this.
Hell you just have to look around the Quake2 engine scene to see possible this is from singular programmers.

Although sure there are ethics behind this,at the end of the day it depends on how your ethics weigh up...
a) You don't make a game with the engine as it would be wrong
b) You have an establish working professional engine which you could make the next hit with

think about it, using the engine would for most modification developers seem no different to creating a modification game, with perhaps the ability to claim it as your own an retail.
and you'd be surprised at how many ethics and morals go out the window when a few $s are involved.

Quote: "the HL2 source is not as ground breaking as you think..."

it is and it isn't ... At the core it is Half-Life's engine totally rewritten from the ground up, they tweaked it with a physics engine and shader materials engine which can both be turned off however essencially is the same engine underneath.
But that is how it is so ground breaking, rather than ONLY hanging onto the past or grabbing up the future ... Valve have set thier base audience to be nearly every game that currently plays HL.

yes there are bigger and better engines on the way, but the fact that HL2 has the same multiplayer setup as 1 ... meaning just as fast & frantic games, really will go a long way to establishing it against the competition.

Ian T
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Posted: 5th Oct 2003 00:48
'...plus the HL2 source is not as ground breaking as you think...'

And how in the world would you know ANYTHING to back that statement up?

The HL2 engine, as has been said many times, is incredibly valuble to hackers, cheat/trainer makers, and most of all other software companions and amatuer developers.

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
Yian
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Posted: 5th Oct 2003 01:31
Mouse you would be surprised if I were to give an answer..but let's just I know more about it than you

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Yian
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Posted: 5th Oct 2003 01:44
whateva

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Ian T
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Posted: 5th Oct 2003 02:41 Edited at: 5th Oct 2003 02:42
Does anyone (but Valve) actually know what percentage of the main source code was posted? I'm curious as to how many of the fancy 3d features were in the part that was posted...


John... Let's just say that if you can't figure out something as simple as Intersect Object, the source code to HL2 would be utterly meaningless to you

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
Shadow Robert
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Posted: 5th Oct 2003 02:52
i doubt it JD ... even if you had the source infront of you, it would take a seasoned professional to fully understand it.

The Source Engine (aka HL2 engine) which was supposidely leaked, is based upon Half-Life's engine which was a Quake & Quake2 engine crossbreed + Valves Personal touches and formats.
Alot of the engine was reworked for the VC++ 5.0 environment (as id software uses Cygwin-LCC) however apart from that read very close to Quake2 in source means and had alot of Quake features reworked.

Source on the other hands was rebuilt from the ground up to acheive the same as Half-Life at the base, except they developed it using a style more to thier own. Apartenly means that although the SDK reads like HLs the actual source would make people used to DirectX feel far far more at home.
Not to sound funny or anything, but personally I'd want atleast a month with the source before saying what it can and cannot do.

Although personally i wouldn't have used the word groundbreaking to describe HL2 ... it is certainly one of the most advanced engines out on the market and there is no denying that.

Richard Davey
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Posted: 6th Oct 2003 16:55
Quote: "Gabe Newell has handled this BADLY, first mistake was admiting that the source lost was REAL... gotta be the worst thing he could've done, he should've said something like."


Put it this way - a 160 MB zip file containing over 7000+ source files including all plugins, the new Hammer editor and Havok engine is a pretty comprehensive collection - there's no way in hell he could have said "oh that, nah.. it's not the HL2 source". It's impossible to cover something like that, the best thing he could do was get the communities support behind him which he did.

As for the "why use Outlook" issue - you're all missing an important part of his statement: they were hit by trojans written SPECIFICALLY for them. Now I don't care what firewall / router you have in place, you cannot protect against stuff like this easily. You might all feel safe sitting behind little Norton AV, or Cisco FW or Black Ice firewalls - but they can only detect known trojans and hacks. If someone creates something new specifically to hack you personally - I'd love to see anyone here protect against it.

What baffles me is that even though they got into their network (via their webmail or whatever) that the source was so easily transported outside of their LAN. But what's done is done, I sure as hell am leaving my copy of HL2 on pre-order. I reckon 99% of the monkies who get their hands on the code wouldn't make head or tail of it anyway. But it does mean there could be some massive cheats and hacks for the game when released which will ultimately ruin it for everyone.

It's a sad event for sure. Just thinking about it gives me the creeps. If someone got the DBPro source like that it would cause big problems. I hope they can weather this one out, if it saw the end of them it'd be terrible.

Cheers,

Rich

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Your brain's just like any other appliance: it works better if you plug it in...
Shadow Robert
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Posted: 6th Oct 2003 20:47
Quote: "Put it this way - a 160 MB zip file containing over 7000+ source files including all plugins, the new Hammer editor and Havok engine is a pretty comprehensive collection - there's no way in hell he could have said "oh that, nah.. it's not the HL2 source". It's impossible to cover something like that, the best thing he could do was get the communities support behind him which he did."


:: sighs :: you don't have to deny something simply because you don't state it is true...
the best way to make the situation better would've been to not to catigorically say "yup, we've screwed up and the source is out there"

they could've quite easily have played up to the question of if the source was real or not. It would've take alot of talent programmers several weeks to be able to honestly say if it was real or not ... thus giving Valve the advantage that people wouldn't know what they're getting or if the source was even real in the first place.

All that needed to be said was "yes - the server was hacked", "yes - something was taken", "what was taken we are unsure."

if you truely make out that your company is unsure you'd actually be showing the community that although yes you NEED help to find out exactly what is happened and everyone would still have the same reaction as they've had and want to help out ... you wouldn't have let those know who have the source already that it is real meaning that they've just got thier hands on several $million worth of software - which honestly would that make them want to come forward?

If however they're unsure that it is real or not, they won't keep quiet about it because there's no point in getting into trouble over something that might not be the real-deal.
Atleast now they know its worth the risk...

Kevin Picone
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Posted: 6th Oct 2003 21:30
It's an interesting situation. While they appear of have made public statement of a theft, there is the real possibly this may be industrial espionage. While the 'package' would be a little hard to rip off and call your own, erm doh , the concepts/methods contained within are nice and visible.

Kevin Picone
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Richard Davey
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Posted: 6th Oct 2003 21:47
Quote: "they could've quite easily have played up to the question of if the source was real or not."


When something is so utterly and totally obviously real, it would have just made them look idiotic denying it. The BitTorrent service was hammered as people downloaded it, it spread like wildfire and before even Gabe's comment was made people had compiled parts of it like the Steam engine and found it ran just fine. Pretty bloody good indication it's the real deal spread all over the 'net before they even officially responded.

How long this will delay the release, who knows.

Mind you this happened before with Quake (or maybe Q2?) and did nothing to hamper their sales or licence rights! The fact some people thought this was a publicity stunt just shows up the fact that Gap ought to stock white jackets with VERY long arms.

Cheers,

Rich

The sky above the port was the colour of television, tuned to a dead channel.
Your brain's just like any other appliance: it works better if you plug it in...
Ian T
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Posted: 6th Oct 2003 22:55
Oh, darn. Now I want to find it. But I don't, at the same time...




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A very nice %it, indeed.
Preston C
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Posted: 7th Oct 2003 00:31 Edited at: 7th Oct 2003 01:07
Edit: Bah, forget it, Rich deleted the links


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