GRU SPETSNAZ- INFILTRATION [level design compo entry]
Developer: assaam
Built with [X9], but will probably be changed to PB later on.
30. September 2010, 10:15; I have been sent to Siberia to infiltrate the Headquarter of Russian arms dealers. A meeting with Zorn Gottes, a religious paramilitary Group from Europe, has been set for 13:00. Until then, I need to collect sufficient evidence to justify a military strike against the base and the prosecution of everyone involved in the deal.
I am Dimitri Wolkow, an agent of the GRU Spetsnaz, with a simple mission: find the culprits and hunt them down- it’s just that the hunting methods have changed over the centuries…
Required Screenie:
And a few more:
What you get:
The game will consist of 5 levels and is basically what you get if you take the typical Setting of Modern warfare, the different tasks and dramaturgy from splinter cell and let the player decide which way he wants to solve the given task ala Hitman: Blood money.
Did I say Hitman? Yep, I did. If everything works out as I planned it, then you will have at least 4 different approaches to solve the given Tasks without having to kill anyone.
Even if this is a huge ****load of work to do, I’m pretty sure that it will pay off and everyone is going to have a nice time playing it.
What I want: lots of (hopefully positive) critiques that enable me to improve my design and lightning till February.
Credits: since I use a lot of free Media from the Forums, it will take its time till I have a complete list of people I want to thank, if I forgot someone, please send me a pm and I will sort it out
Thanks to:
Kravenwolf
Dr. Parsnips
CG Textures
Cosmic Prophet
Rolfy
Bond 1
Doomster
Well, that‘s it for now and stay tuned,
Daniel
it's not metal just because it sounds like explosive diarrhea.