Work on your resume, enter established competitions, provide media for the TGC store, and be awesome.
Quote: "i think most people here are hobbyists considering that DB is not a serios language. at least its not taken seriosly in the industry."
I'm sure that most people here hold no expectations that they'd use DBPro as a professional programmer, for one thing, 99% of programmers in the industry would get no say in what engine they use. DBPro is used by some developers to prototype ideas - it allows designers to illustrate what they hope to achieve without needing years of programming experience. To say it's not taken seriously in the industry, just because they don't use it as an engine is fairly presumptious. Is anyone under the illusion that soloist Unreal developers are taken seriously?
The most important thing when choosing an engine, is choosing one that is most likely to lead to a finished product.
People have, are, and will use DBPro to make commercial games, I know this because I'm working on my third commercial game in DBPro. There's AppUp now too, which is potentially a great income provider for indi developers like us. DBPro is a manageable platform for solo developers, unlike most other systems which really require more personnel to get anywhere.

Health, Ammo, and bacon and eggs!
