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Geek Culture / Shader help - Whirlpool effect

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Daryn Alsup
16
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Joined: 5th Jul 2008
Location: In your head... dun dun DUN!!!!!!!!
Posted: 17th Nov 2010 00:22 Edited at: 17th Nov 2010 02:30
I'm pretty proficient in coding, but not fluent enough to grasp how to create a whirlpool effect. I have a distorted background texture but I have no idea how to swirl a texture or if it has to be done with an external texture. So my question is: Can/would someone mind providing or explaining an example of swirling a texture?

I gather I can swirl the texture based on SinTime and the texture coordinates, but I need an example or some info on how it's done. I've searched around but to no avail.

-Oh, I apologize if this is in the wrong forum, but I wasn't sure.

EDIT-
So I can rotate an image... if you have Dark shader, use the Background as the "back ground" image and a distort texture. The whole thing swirls and distorts... now if I could get this to swirl from a point


Jack and Jill went up a hill to fetch a pale of water... but Jill got tired of his s#%& so she shot him.
Morcilla
22
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Joined: 1st Dec 2002
Location: Spain
Posted: 17th Nov 2010 19:17
You may want to post this question in the DBPro forum.
You will probably get help there, if you are using that language.

Daryn Alsup
16
Years of Service
User Offline
Joined: 5th Jul 2008
Location: In your head... dun dun DUN!!!!!!!!
Posted: 17th Nov 2010 20:24
Will do, thank you!

Jack and Jill went up a hill to fetch a pale of water... but Jill got tired of his s#%& so she shot him.

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