Quote: "FPSC is basic, limits your creativeity and abilities. Why would I want to master limiting my self and creativeity? The engine does what it says nothing more and nothing less. It says is a basic entry level engine. Offers the ability to make games. Did not say we offer you the ability to make amazing games and games you will have unlimited results. It said offers ability to make games."
Ok then, if that's so, show me your game which utilizes FPSC's incredibly flexible scripting language, a completely custom environment, shader effects and all of the other features which FPSC has to offer. If you are feeling truly limited by the engine, you must have explored every inch of it. Why isn't this represented in your game?
This leads me onto...
Quote: "the best engine. Is the engine you design and create yourself."
You clearly haven't delved into the more complex parts of FPSC such as the scripting language and the ability to mod the source. Those sorts of things take a lot of time and effort to learn. Now, can you imagine the amount of work that designing an engine would involve as opposed to learning about the features already available in FPSC? Not to mention the MASSIVE increase in difficulty when it comes to more advanced engines.
Quote: "I hear alot of you tell people dont use purchased models, use light maps blah blah blah. All of that stuff is great for you. But for others it may not be true. Here is a example. Everyone told combus the earth is flat. He argued its round. Guess who won the argument. The person who refussed to belive everyone else."
First off, that example is completely irrelevant: No one is lying to you or deceiving you. You don't need to "believe" us that lightmapping makes a game look better because the evidence is right in front of your eyes. Have you even looked at some of the games on this forum?
With all of this talk about developing a new engine and the limitations of FPSC, the game you are showcasing here seems to be pretty basic and restricting. It's a square, empty room with one light and a character. Can't you think of any way to spice this game up? Because 17 levels of spamming left click, killing one enemy at a time? I'd be getting pretty bored a quarter of the way through. No offense, but if this game is all that you can produce with this engine you simply don't have the need for a more advanced one. Engines with higher specifications do not get easier to use as the price increases - It's the complete opposite.
So ideas for your game: Instead of a square, generic room, why not make the levels into outdoor stadiums with each level set in a different country? You could easily pull that off with some good planning and level design. Put a night skybox on with big floodlights, get some entities to make stands for an audience etc etc. If you argue that your computer can't handle this sort of thing, then how on earth do you plan on running a high end engine?