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2D All the way! / 2d rpg

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20
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Joined: 13th Sep 2003
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Posted: 4th Oct 2003 23:47
How would I go about programming an ff6 type battle engine?
Im a newb sorta
elVee
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Posted: 4th Oct 2003 23:55
FIrst thing you should do is figure out all the formulaes on paper.
It helps to know beforehand how much damage attacks can do.
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20
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Posted: 4th Oct 2003 23:55
Thanks.
Anymore info?
elVee
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Posted: 5th Oct 2003 00:09
Not that comes to mind. Good luck though
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20
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Posted: 5th Oct 2003 00:22
Thanks appreciated.
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Posted: 5th Oct 2003 00:34
start with a design doc?
WarHunterX
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Joined: 25th Mar 2003
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Posted: 11th Oct 2003 21:27
If youre a newbie, youre not gonna code a Final Fantasy game, bottom line. Try making pong
Erusuwasu
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Joined: 21st Sep 2003
Location: Where am I? I think I\'m lost...
Posted: 12th Oct 2003 09:26
What WarHunterX said is true. If you haven't made any other type of games such as pong, breakout, galaga, etc. Then it would be best to start with those. The reason for this is that everything you learn from making those basic games can be almost directly applied to making a bigger game like ff. For instance a main menu in a breakout style game isn't going to be much different from a main menu in ff. The artwork and options are probably the only things you would need to change.

Definitly start with a design doc. I know you've been on the forums a while and I'm sort of a newb also so I'm in the same place you are. Good luck

I've got DBClassic and Photoshop Skillz and I'm not afraid to use um!

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