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Geek Culture / il-2 sturmovik plane dials question (moddeling / programming)

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Fatal Berserker
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Posted: 23rd Nov 2010 20:29 Edited at: 23rd Nov 2010 20:30
Ive been playing il-2 sturmovik recently and it is a great game.
I decided i should try and recreate it for fun. However, when you are inside a plane you see the dials that show u the info like your gas, your rotation etc (i dunno what half of them mean tbh).
Now my knowledge with models is really lacking, and i have no idea how they get the dials to rotate like they do. Is it dynamic limbs or something?

http://www.youtube.com/watch?v=Da3dB8rfaGI&feature=related is a video showing the dials.

--shoulda prolly asked this on another forum--

Smoke me a kipper, ill be back for breakfast.

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The Wilderbeast
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Posted: 23rd Nov 2010 22:15
Not sure how it would have been done in IL2. In Flight Sim and most other games of that type the gauges would be modelled individually to allow for the easy creation of panels. The needle would be part of this gauge and probably a limb which would be rotated.

The gauge you are referring to is either an Attitude indicator (roll) or Angle of Attack (pitch).


Hope this helps

Fatal Berserker
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Posted: 23rd Nov 2010 22:22 Edited at: 23rd Nov 2010 22:23
is it possible to rotate limbs from a model exported as .X.
Or would i have to attach the limbs manually and then rotate them (referring to dbpro / gdk).

Smoke me a kipper, ill be back for breakfast.

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The Wilderbeast
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Posted: 23rd Nov 2010 22:29
In DBPro you can rotate limbs through all three axis - so yes. Are you exporting IL2's gauges?

Fatal Berserker
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Posted: 23rd Nov 2010 22:34 Edited at: 23rd Nov 2010 22:35
Quote: "Are you exporting IL2's gauges?"

No i was going to make my own (idk how to export).

So this is what i should do:
Model the cockpit on the inside
Add limbs for the joystick etc.

You say that the gauges should be different models would i connect them as limbs too though? (because positioning would get hard)
Then for each gauge give it a pin limb.

Then using the powers of DX and gdk i simply rotate the limbs as i please?
Seems alot easier than i thought.

Will blender be able to create these limbs etc?

Smoke me a kipper, ill be back for breakfast.

MMORPG -- Many Men Online Role Playing as Girls

G.I.R.L -- Guy In Real Life
The Wilderbeast
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Posted: 23rd Nov 2010 22:36 Edited at: 23rd Nov 2010 22:39
Check out a sim called MicroFlight. That is an indie flight sim and uses .x models. Look through the aircraft folder (download the demo) and you can see what models have been used. From what I remember there is one for the plane (with the joystick and flying surfaces as limbs), one for the panel, and separate gauges.

[EDIT]
This page gives info on how to create planes for the game, should give you something to base your system off.

General Jackson
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Posted: 23rd Nov 2010 22:55
Yay another IL-2 player

Sadly, I can't answer your question.

The only thing I change on IL2 is the planes textures.

The Wilderbeast
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Posted: 23rd Nov 2010 23:12
The aircraft are all of some propriety format for which I cannot find an importer. The only thing which was moddable were the textures (as mentioned). I had a cool little program which let you rack up your kills and paint them on the side of your aircraft xD

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