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Bug Reports / rotate limb does not work with object that is "playing"

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provoststeven
14
Years of Service
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Joined: 17th Jul 2009
Location: Irvine, California
Posted: 27th Nov 2010 01:11 Edited at: 27th Nov 2010 01:45
I'm using .x objects with animations in my program. My problem is that I want to rotate a limb within that .x object while it is playing it's animations. the limbs will rotate as soon as i put "stop object ____" before the rotate limb command...however to achieve the effect i desire, i'm going to have to use very messy code

edit: after looking into this a little further, i also noticed that limb angle x(), limb angle y(), and limb angle z() all return a value of 0 while the object is playing its animations. As soon as I stop the animation...correct values are returned by these commands.
provoststeven
14
Years of Service
User Offline
Joined: 17th Jul 2009
Location: Irvine, California
Posted: 30th Nov 2010 15:55
sorry forgot to post example code



I only show the error for the limb angle x(), limb angle y(), and limb angle z() commands here because it would require a few cameras and sync masks to show the rotate limb bug correctly. Figured the shorter code would be better here.

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amusement
13
Years of Service
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Joined: 9th Dec 2010
Location:
Posted: 20th Dec 2010 04:38
Thanks for your share~~~!

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