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DarkBASIC Professional Discussion / Software Updates, remove old bugs and add new ones :)

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Andy Igoe
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 17th Nov 2002 03:56
Since patch 2 matrix tiles are now referenced in a very odd order, after preparing a matrix texture the top row of tiles are acessed in numerical order then the bottom, then 1 up from the bottom and so on...

ie.
01 02 03 04
13 14 15 16
09 10 11 12
05 06 07 08

This next one may have been in from the beginning but i'm not sure. Dimensioned arrays sometimes return a 0 when called from within another dimensioned array, however I have not assertained the particular circumstances under which this occurs.

eg: print map(playerX(player),playerZ(player))
computes as: print map(0,0)
Pneumatic of Xev@EQ
System Specs: 2Ghz; 512mb; 80gb; Tnt2; 17"/15" Dual Head; Video I/O; 2xPAL Video & 14" 25Hz Monitor
BotPC: 800Mhz; 512mb; 4gb; GeForce2; 17"

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