Yer, i agree, it does get a little boring, especially having played it for the millionth time
. I was more focusing on the looks of the game rather than the actual game play, and it does seem to have suffered slightly.
I do intend to mod it... i don't have any other projects running atm so i'm open to any sujestions to improve this. I would post it in the WIP board, but it is kinda finished in a way, as it is mainly just bug fixes left...
The only reason it has the multi kill function is because i had to use a maths collision for the gun (which is why groin shots seem more powerful, but if i raised it more you could shoot the air above their heads and they would die
). I wanted to use sparky's raycasting for it, but for some reason it just wouldnt work. it's been fine on other objects but this is the second time i've tried it on these zombies and it just doesnt seem to work. I would use dark physics, but that doesnt seem to do polygon collisions, and im not very proficient with dark physics yet... but the original plan was to have blood splats where you shoot them and possibly take of body parts, but the maths collision is kinda limiting, so any help with the collision wud be gud..
hmm, the multi kill thing does sound quite cool, i'll look into it when i have a bit of spare time (A Levels etc. )
Well thanks for the feedback so far, glad it works for people
There is no such thing as "Too Fast!"