Strangely enough I tend to look through such shiny features and see a game's basics. To be fair I never cared to finish any Single Player RPG because of the fact they just get dreadfully boring and repetitive, save NPC X from Y to gain entry to Z.. Yeah, no?
With MMOs this is exactly the same in a different pattern, but the upside of it is to me at least.. The social aspect, I enjoy questing/exploring the world with other players, as well as toss in some Role Playing as we go along, creating our own stories inside the world's lore and possibilities, not plainly following the quests, instances and raids because we have to.
Quote: "If the "Cataclysm" expansion pack really did make World of Warcraft a more varied and interesting game, then I might be willing to give it a second chance."
In my opinion it did, but sadly enough they changed to little in the level 1-5 zones people might be like "Same crap.. meh" which in my opinion is a bit of a downer, however most of the content afterwards has become at least somewhat more interesting, and in most cases after about an hour of gameplay some of the more epic quests come in (e.g. Horde Side : Azshara, Alliance : Darkshore) which are simply miles above the old content in terms of quality and interesting scripts.