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Music & Sound FX / Licensing music

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changoo
User Banned
Posted: 9th Dec 2010 04:22
I'm brainstorming ideas for the audio side of a game. I wonder, what's it usually cost to license a song for use in your own game? I remember reading that when Jonathon Blow was designing Braid he opted to license music so as to reduce development costs... so is licensing actually cheaper than having original music composed? I know all this is obviously relative, but in general what can you expect to realistically pay to use a known band's song in a game?

Rudolpho
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Sweden
Posted: 10th Dec 2010 10:47
Quote: "... so is licensing actually cheaper than having original music composed?"

Well, in most cases it would obviously be.
Consider the composer; he has made a song. Now he can sell it to one person exclusively, or (try to) license it to several people. Naturally, the license fee would be smaller since the song can then be "re-sold" to multiple end-users. With ordering a original song the composer would get no further payouts for it and thus the price would have to be large enough to reflect that.

yuanyelss
13
Years of Service
User Offline
Joined: 15th Dec 2010
Location:
Posted: 15th Dec 2010 12:23
With ordering a original song the composer would get no further payouts for it and thus the price would have to be large enough to reflect that.

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