Poloflece: Hi buddy. WOW! Very noticable improvement my friend. Good Job!!
OK, this is not a crit, but rather a tip. If you want to get rid of those wierd little black anomolies in your models, you need to adjust the depth of your Normal map. If your using Nvidea tools you can adjust the hight via the settings. Try reducing the depth of the map a bit, and they will go away.
If using an app like Shader map pro, or similar, reduce the contrast of the main texture before generating the maps.
Try it out, and see what I mean.
Great work my friend, keep at it!
2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.