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FPSC Classic Models and Media / (WIP) PFG's Rust Pack

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vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 24th Jan 2011 15:04
Here comes tip. Don't over use specular map. Use dark grey to make them, since if you use bright in all models they just look Bright metal. Create some dirt and scraps onto your speular map. Don't make them directly from textures.+ normal mapping would be good thing. And other thing is blurry. Why your model's textures are so blurry. Sharpen them a bit and use your UV space more vicely. And I know that models have to be lowpoly, but your bottle does have more polys that your ruins. Your best model is barrel. ANd that's becouse specular fits onto it and texture is not so blurry. Learn before mass producing model packs. That's what I say.

Best texture of the Month.
Yay.
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 24th Jan 2011 23:33
Thanks, I think the illusion maps could be causing the blur


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 25th Jan 2011 03:23
Models look good...keep it up. Personally though, the FAL looks too much like plastic for my liking...

I think you mean "illumination" lol...ive never heard of illusion maps

Cheers,
Anayar


For KeithC
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 27th Jan 2011 03:08
Quote: "I think you mean "illumination" lol...ive never heard of illusion maps "

Oh whoops, I must have spelled illumination wrong and it corrected it to illusion.

Here's Leons Mag, textured and rigged





Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Leongamerz
14
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Joined: 14th Aug 2010
Location:
Posted: 27th Jan 2011 08:59 Edited at: 27th Jan 2011 09:01
Hey thats my Mag so my weapon dream is now alive hehe.I am now making some weapons for you Poloflece.Can you include my Mag in your Rust Pack?

Have A Good Day

From
Leon

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 27th Jan 2011 11:45
@ Leon:
Quote: "yes we can"



I'm also working on an assault carbine (textures not too great so I also make a rusted variant)


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 28th Jan 2011 00:52 Edited at: 17th Mar 2011 13:23
I've nearly finished texturing the Carbine, not too happy to be honest (kind of what you'd call a fail) .It's texture is fairly bland so I've made a rusty varient aswell. There are still some texture issues (white on the magazine)

Plain


Rusty



Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 28th Jan 2011 05:07
Waaayyyyy too overboard with the rust there... IMHO that is one of the most unrealistic weapons ive seen in a while (not trying to discourage you polofleece, but you know by now that I give candid feedback )

I think the best bet for you is to post this in the 3d chat section. There are some really talented guys there who could help you fix the model much better than I could... just a suggestion though.

I liked the models so far, but if I had just one request it would be to see that gun fixed...please!

Cheers,
Anayar


For KeithC
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 28th Jan 2011 06:07 Edited at: 28th Jan 2011 06:10
I'm not overally impressed with the gun either. The UV map I did wasn't too great so texturing was fairly difficult, what should I fix other than the texture?

I did intend on it being very rusty for a zombie game. But I should reduce the rust's opacity a bit.


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 5th Feb 2011 09:33
Here's something new, a derelict building, I may enter it in a compo or I may add it to the pack.





Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 21st Feb 2011 08:47
It's been a while, and I'll probably get more negative feedback than positive. But here is my new TR-28 Robot, inspired by Attila Csepy's Football Bot.


But regardless of how poor it is. You'd still want him on your side


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Butt monkey
18
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Joined: 7th Dec 2006
Location: Scotland
Posted: 21st Feb 2011 12:35
Looks nice Poloflece, but don't you think that the platforms outside the building should have railings and supports?
Poloflece
15
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Location: Australia
Posted: 21st Feb 2011 13:23
hmm good point, I think I can use the existing supports to make some railing.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 24th Feb 2011 08:23
Here are some new things

A calculator (fairly basic but it's got a nice shader and is good for extra detail)


and a large building (not shadered yet) (the road in the image I am considering further work on




I hope you like them


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
loler
15
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Joined: 27th Jul 2009
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Posted: 24th Feb 2011 20:05
i really like your models but the weapons arent the best but you will learn this im sure in some time they look awesome

its not a bug its a feature
lotgd
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Joined: 2nd Apr 2010
Location: italy
Posted: 25th Feb 2011 00:25 Edited at: 25th Feb 2011 00:25
Great job Poloflece! Only the airplane is ugly

SH4773R
15
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 2nd Mar 2011 06:51
You realize the fal does not have a curved clip right?



And i believe the reason the gun looks weird is it seems too high up
Poloflece
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Location: Australia
Posted: 2nd Mar 2011 08:04
Yeah that would be right... but what about this?



Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
SH4773R
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Location: AMERICA!!!
Posted: 3rd Mar 2011 05:13
one of its iconic features is the non-curved clip. There are newer curved clips to hold more rounds, because the fals traditional clip only holds 20 rounds. Look on google images 95% of the images show fals w/ the straight clip. http://www.google.com/images?hl=en&sugexp=ldymls&xhr=t&q=fn+fal&cp=3&bav=on.2,or.&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1279&bih=646
Poloflece
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Location: Australia
Posted: 14th Mar 2011 12:24
5 percent don't
I'd gotten my original inspiration from MW2


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Poloflece
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Joined: 14th May 2010
Location: Australia
Posted: 17th Mar 2011 13:21
A new model, an rundown city street house.



I've tried a new way of modeling and it's turned out quite well. Instead of initially basing the model on a cube, I've done it with a plane. I didn't even need to make a custom texture in gimp. I just mapped it all on to a picture of a building.


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
JaredxD
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Joined: 13th Dec 2009
Location: Australia
Posted: 18th Mar 2011 12:36
That last model looks fantastic!

Excellent job mate

Poloflece
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Location: Australia
Posted: 18th Mar 2011 13:24
Thanks, here's the model with ps_2 bump


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 5th Jun 2011 04:54 Edited at: 5th Jun 2011 04:54
Been a while, but I've got some new things to show




I'm planning on putting a few of these objects on GCS, some for free, others for ze monee

Poloflece

Leongamerz
14
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Joined: 14th Aug 2010
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Posted: 2nd Jul 2011 08:29
Uhm nice.You improving in modelling

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 2nd Jul 2011 08:36
Me improving in modeling

kingofmk98
13
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 1st Oct 2011 16:25
you should add the pp2000
Cosmic Prophet
17
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 1st Oct 2011 20:08
Poloflece: Hi buddy. WOW! Very noticable improvement my friend. Good Job!!

OK, this is not a crit, but rather a tip. If you want to get rid of those wierd little black anomolies in your models, you need to adjust the depth of your Normal map. If your using Nvidea tools you can adjust the hight via the settings. Try reducing the depth of the map a bit, and they will go away.

If using an app like Shader map pro, or similar, reduce the contrast of the main texture before generating the maps.

Try it out, and see what I mean.

Great work my friend, keep at it!

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Poloflece
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Location: Australia
Posted: 5th Oct 2011 18:10
@CP

Thanks, I had meant to do so with some of the models but due to other commitments (and the laziness) i hadn't gotten around to it.

@kingofmk

The models I am showcasing on this thread are intended to be the highest quality models I can output. The pp2000.. Is not. Also I will not be able to finish it until I get back from Mongolia.



Poloflece

kingofmk98
13
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Location: Everywhere
Posted: 5th Oct 2011 21:45
ok well whenever you get it back tell me
anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 6th Oct 2011 02:25
ooh... Mongolia huh? Never been there, whats it like ?

Cheers,
Anayar


For KeithC

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