Quote: "Not exactly. How do you suggest two people handle dialogue trees with NPC's?"
For main line quests:
The first person to talk to the NPC holds the convo.
The other person sees the convo.
For other social encounters:
The first person to talk to the NPC holds the convo.
The other person does whatever he wants. (probably not talking to the same npc).
If 1 person gets a quest, they both get the quest.
If 1 person hands in a quest, they both get the reward for that quest.
Also u could have it so your no further than X distance from eachother. And if someone goes afk or something, then an AI will take their place till their return.
They would also make monsters stronger.. Monster.Strength *= PartySize;
Then you can play everything like normal, but with ur mate, however you would probably have some sort of revive system(l4d has a good one)...
Smoke me a kipper, ill be back for breakfast.
MMORPG -- Many Men Online Role Playing as Girls
G.I.R.L -- Guy In Real Life