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Mike Johnson
TGC Developer
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Dec 2010 18:11
Model Pack 52 is now available!



For more details please check http://www.thegamecreators.com/?m=view_product&id=2285
Cyborg ART
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Location: Sweden - Sthlm
Posted: 14th Dec 2010 18:15
Cool!

Omegamer
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Location: There
Posted: 14th Dec 2010 18:21
Awesome!!!

Play to life,Life to play!!!
Scurvy Lobster
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Location: Denmark
Posted: 14th Dec 2010 18:38
Ordered! Had to do it...

JRH
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 14th Dec 2010 18:47
Its worth buying this just for the projected shadows. I might have to consider it... XD

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Cosmic Prophet
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Location: The Cosmos
Posted: 14th Dec 2010 19:56
Ordered today, Can't wait to try them out. Thanks Bond, Hope the pack does well (I'm sure it will).

Now is the time, for all good things to pass. And don't it figure, My toilets' broke.
The Storyteller 01
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Posted: 14th Dec 2010 23:04 Edited at: 14th Dec 2010 23:06
Looks great but I have a single question:

How do these awesome character look like ingame when I choose to turn shaders off in the build? Do they just look "bland" or won't it work at all?

In case you find my grammar and spelling weird ---> native German speaker ^^
bond1
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Posted: 14th Dec 2010 23:06 Edited at: 14th Dec 2010 23:07
Quote: "How do these awesome character look like ingame when I choose to turn shaders off in the build?"


They will absolutely look horrible. They REQUIRE shader effects turned on.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
The Storyteller 01
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Posted: 14th Dec 2010 23:21
Thanks for clearing that

Btw: What I definitely like about this pack most, is that the characters are (mostly) usable for Horror, Science Fiction AND Fantasy games alike.

Great Job!

In case you find my grammar and spelling weird ---> native German speaker ^^
Woolfman
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Posted: 15th Dec 2010 00:43
Very inventive! I really like the spiky one. That was a nice effect.
Flatlander
FPSC Tool Maker
18
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Dec 2010 00:55
Great.

I, too, like the porcupine monster. Medusa monster must have been very hairy all over to have snakes show up all over the body.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
Jaeg
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Location: Indiana
Posted: 15th Dec 2010 03:42
Wow I really like this pack. I love how there wasn't a progress thread too just a few vids because seeing just completed makes all the cooler. In my opinion anyway. Nice job Bond1! You rock

Go ahead. Walk into Mordor.

Ball State University - Biology Major
RoxasXIII
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Posted: 15th Dec 2010 05:43
If only we had an HD version of the video. 480p isn't big enough, but from what I can see, it looks rather epic.

Too much to do with too little time.
bond1
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Posted: 15th Dec 2010 06:06 Edited at: 15th Dec 2010 06:07
Quote: "If only we had an HD version of the video."



Here you go, the HD version of the video. It's very large, but has all the eye candy you could ever ask for: http://mjblosser.com/viraloutbreak_video.zip

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
RoxasXIII
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Posted: 15th Dec 2010 08:02
Great, thanks bond.

Too much to do with too little time.
baxslash
Valued Member
Bronze Codemaster
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Posted: 15th Dec 2010 09:46
Fantastic, just found my Christmas present from me to me...

Saw the Youtube vids and can't wait to try the projected shadows effect!

oxid
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Posted: 15th Dec 2010 10:03
hi,

yes this pack is awesome !

but i have posted on the forum a post about a "resident evil pack" or something and people answer : "ho, there will be problem of copyright" and the post was forgetted.

and here, we have 2 characters who very looks like to 2 monsters in the saga resident evil :

_the one with many peack on his body is the copy of the regenerator of resident evil code veronica;
_the one with the worms on his body is the copy of the same in resident evil 5 (i forget his name).

and probably the others...

maybe im wrong but the similarities are big.

PS : sorry for my bad english.
Scurvy Lobster
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Location: Denmark
Posted: 15th Dec 2010 10:59
I am about to try out this pack but which version of FPSC should I be using? V117 final, V118 beta 1, 2 or 3? Beta 3 seams to be a bit unstable in some aspects.

bond1
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Posted: 15th Dec 2010 11:06 Edited at: 15th Dec 2010 11:06
Quote: "I am about to try out this pack but which version of FPSC should I be using? V117 final,"



Go redownload 1.17 final and use that, Lee has uploaded a minor update to 1.17 that includes the new bloom, as well as a script command to hide the blob shadow, which is needed for this pack since these characters don't use the blob shadow: http://files.thegamecreators.com/fpscreator/FPSCreator_Upgrade_117.zip

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Lewis
VBOTB Developer '10
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Location: Queensland, Australia
Posted: 15th Dec 2010 11:56
Just ordered. These will be perfect for Alpha Project!

shoot me
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Posted: 15th Dec 2010 14:32
Very Nice!
Metal Devil123
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Location: Suomi, Finland
Posted: 15th Dec 2010 14:36 Edited at: 15th Dec 2010 14:39
Quote: "and probably the others..."

No, the others are Dead Space inspired and propably... doom? Am I right?
But I don't think there'll be too much problems with the models.

And the death to Medusa... absolutely amazing!

You know I saw this picture on Facebook, and I was wondering, did you change that or is there a variation for this guy to move like that? Just asking, if there isn't, doesn't bother me, I'm just a curious man.

shoot me
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Posted: 15th Dec 2010 14:43
@ oxid....
This is not a copy right Issue since the models are made from scratch.
Scurvy Lobster
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Posted: 15th Dec 2010 14:55
Thanks for helping on that one!

Quote: "Go redownload 1.17 final and use that, Lee has uploaded a minor update to 1.17 that includes the new bloom, as well as a script command to hide the blob shadow, which is needed for this pack since these characters don't use the blob shadow: http://files.thegamecreators.com/fpscreator/FPSCreator_Upgrade_117.zip"


Jesper
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Location: Hämeenlinna
Posted: 15th Dec 2010 16:24
I just wonder how many polygons does the medusa have.. i think it may not run on my computer

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
RelMayer
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Posted: 15th Dec 2010 17:46 Edited at: 15th Dec 2010 17:48
Quote: "This is not a copy right Issue since the models are made from scratch."


I see that like plagiarism, whatever if the models have been made from scratch or not.


The characters are awesome, but I don't know if I will buy this MP, because the characters have been already seen in Dead Space and Biohazard 4 & 5...

Please apologize my bad english, I'm French.

ELDORA Rocks !
The Storyteller 01
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Posted: 15th Dec 2010 18:15
Quote: "The characters are awesome, but I don't know if I will buy this MP, because the characters have been already seen in Dead Space and Biohazard 4 & 5..."

@RelMayer: If you happen to know a game that is full of creatures we have NEVER seen before, please tell me its name! I can't wait to play it

In case you find my grammar and spelling weird ---> native German speaker ^^
RelMayer
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Posted: 15th Dec 2010 18:25 Edited at: 15th Dec 2010 18:25
Doom 3 and Far Cry perhaps ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
lotgd
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Location: italy
Posted: 15th Dec 2010 19:49
bond1 you are a true artist! purchased


Metal Devil123
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Location: Suomi, Finland
Posted: 15th Dec 2010 20:37
Quote: "Doom 3 "

Are you talking about the never seen zombies? Or the demons? Or the giant muscular creatures?

Or the same giants from Far Cry? The monsters in Far Cry arn't that original eather.

The Storyteller 01
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Posted: 15th Dec 2010 22:17 Edited at: 15th Dec 2010 22:19
Quote: "Doom 3 and Far Cry perhaps ?"

I meant a game made in 2010
The last original monster I counted as such was the Snork from STALKER.

bond1 wrote that this MP is "inspired" - theres nothing wrong with that.

In case you find my grammar and spelling weird ---> native German speaker ^^
bond1
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Posted: 15th Dec 2010 23:41 Edited at: 15th Dec 2010 23:56
Most people "get" that these are original models inspired by popular games, they are not identical at all if you place them side by side. This pack would be a fantastic way to make a fan game which many people like to do here, and I've provided a way to do that.

I can go on Turbosquid, and other "pro" model sites, and there are high quality carbon copy models of Optimus Prime, Gollum, and many other iconic characters sold for much more than this model pack. Not to mention replica models of famous cars, guns, etc.

So, a few people singling out this pack because some of the characters look close to other game characters makes me scratch my head. But, no one is required to get this pack if they don't want to.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Gibba gobba
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Location: regret
Posted: 16th Dec 2010 00:25
bond1, you've done it again!

Pingas. Period.
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
michael x
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Posted: 16th Dec 2010 05:42
bond1 I want know what happen to the diffuse map that had a CG look of texture? like the d2 texture map you have in the other model pack of the characters. if you have those diffuse map I will pay you for them for these characters. I really need those cg looking diffuse texture. please and thank you.

more than what meets the eye

Welcome to SciFi Summer
SOLO DESIGN
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Posted: 16th Dec 2010 13:01
bond1 is correct regarding these inspired models, but maybe a license for non commercial projects should be made regarding these models. The price though is a snip and well worth it just for the shadow shader itself!!!

I see this more of a shadow shader pack with model examples to show off the shader and not a model pack per say.

I would have thought if you used these models in a commercial project you would get panned by critics and reviewers, just my opinion............
BeauPratten
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Location: Newy, Australia
Posted: 16th Dec 2010 13:13
Quote: "I see that like plagiarism, whatever if the models have been made from scratch or not."


Does that mean that any models based on soldiers are copyrighted from Call of duty? The models are similar to those from other games and may be based on them, but this is bond's own work so I don't see it as any problems with copyright.

On topic: This is an amazing mp bond1 and I've been eagerly awaiting it's release ever since it was first advertised on the facebook page..congratulations, you've got my purchase

The Storyteller 01
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Posted: 16th Dec 2010 13:27
Quote: "I would have thought if you used these models in a commercial project you would get panned by critics and reviewers, just my opinion"

Half of the threads of the WIP contain "remake", "fangame" or parts of well-known game names in the title. So you really think those devs have a problem with the models not being 100% original?

A lot of people in the FPSC community have a hard time coming up with new ideas or haven't got enough trust in their ability to create an original background so they are thankfull for any MP that reminds them of something they know.

In case you find my grammar and spelling weird ---> native German speaker ^^
Nomad Soul
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Location: United Kingdom
Posted: 16th Dec 2010 18:32
I purchased on the day of release and this pack is absolutely stunning. Its a historic moment to have dynamic shadows for characters in FPSC and it makes the overall graphics an order of magnitude better.

With the release of V117 and bond1's shaders, 2010 has been the making of FPSC and its great.

Jesper
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Posted: 18th Dec 2010 14:14
One question. If I use planar shadow shader on character, can it still be normalmapped? And are shadows on walls too or only on ground? I will still buy this even if you can't use normalmapping with this or shadows does not work on walls, just asking..

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Lewis
VBOTB Developer '10
20
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Location: Queensland, Australia
Posted: 18th Dec 2010 14:40
The maps required are:
_D2
_I
_N
_S

Wolf
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Location: Luxemburg
Posted: 18th Dec 2010 15:20
@Bond1: I could really use some help with the shaders here and there:

1. The Normalmaps look different, they seem to be negative images of the usual (violet) Normalmaps. Is this necessary or are the usual ones good too?

2. I really don't get how I should make the _S Textures...what should I take care of?

3. Any tipps for non-monster charactermodels?



-Wolf

God Helps the Beast in Me!
Lewis
VBOTB Developer '10
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Posted: 18th Dec 2010 15:34 Edited at: 18th Dec 2010 15:34
@Wolf,

I dont mind answering those for you.

1. It doesnt matter what normal map you use, as long as its a normal map.

2. The S texture is a slight reflection of colour on the character. If you make the S map blue, the character will have a tint of blue reflecting on the model.

3. Try not to make the S map too shiny and dont have the normal map over the top. Keep it subtle.

Payam
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Posted: 18th Dec 2010 16:29
Is there any movie like MP22 or we have to learn everything by ourselves?
I know it is easy to understand but I just wanna know.

Have our guns was a mistake!!!

I am PaYaM
Wolf
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Posted: 18th Dec 2010 22:19
@Lewis
Thanks for your help!

The Charaters have a lot of pitchblack body parts, even in lit areas...any help?



-Wolf

God Helps the Beast in Me!
bond1
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Posted: 19th Dec 2010 01:33 Edited at: 19th Dec 2010 05:52
Quote: "1. The Normalmaps look different, they seem to be negative images of the usual (violet) Normalmaps. Is this necessary or are the usual ones good too?"


The characters in this pack use a special, high-quality normal map that is different than a regular normal map. Another cutting-edge feature of this pack. It uses high quality DXT5nm compression from the CUDA-enabled Nvidia Texture Tools 2: http://developer.nvidia.com/object/texture_tools.html

The "template" shader, which is included in the pack, only requires a "regular" normal map. But if you want to re-use the shaders that the characters in this pack use, you will need to author your normal map using the Nvidia Tools in the link above. Most users will just want to use the template shader instead, as it only requires a legacy, "regular" normal map for ease of use.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
bond1
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Posted: 19th Dec 2010 05:50 Edited at: 19th Dec 2010 05:51
Continuing my previous post above, here is a comparison of regular normal map compression versus the high quality DXT5nm algorithm these characters use in this pack. Notice the pixelation when zoomed in on the left image. The high-quality compression on the right preserves these gradients even when zoomed in. You can get away with using a lower resolution normal map without artifacts. Neat stuff.



"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
catw hat eat grass
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Posted: 19th Dec 2010 18:03
I am getting this right now! Bond 1 you are AMAZING!!!
SOLO DESIGN
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Posted: 20th Dec 2010 00:52
bond1 I would love my character models to burn up when they are destroyed like the medusa in your pack, any chance of a tutorial to enable this effect??

Thanks
Conjured Entertainment
AGK Developer
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Posted: 20th Dec 2010 14:27
Quote: "if you used these models in a commercial project you would get panned by critics and reviewers, just my opinion"

Panned??
Gold miners go panning all the time, and it pays off for some of them.

I'll be using them for whatever comes to mind.

Just ordered today, but I won't get to play with them for awhile because I am started a research project after the holidays that will probably tie me up until March.

Thanks again BOND1 & TGC !!!!

   Conjured Entertainment

 WARNING: Intense Madness
Nomad Soul
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Posted: 22nd Dec 2010 11:58
Quote: "The characters in this pack use a special, high-quality normal map that is different than a regular normal map. Another cutting-edge feature of this pack. It uses high quality DXT5nm compression from the CUDA-enabled Nvidia Texture Tools 2"


@bond1 - Please can you do a tutorial on the new super normal map creation process? The normal maps on the characters in this pack look stunning.

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