Quote: "but I definitely think the less on screen, the better."
I was thinking the same. I hate it when I have to rely on UI features constantly in games. I prefer to be able to just act through whatever it is I'm doing.
Then again, that also depends on the type of game. In the case of any kind of turn based game, it's more an issue of finding a healthy balance. You want the player to feel involved in the game environment, so less UI gunk is good, but you also want the player to feel in control, where some UI features would be essential.
It made sense in my head.